Maddyson live (Мэддисон)
Клуб любителей геморроя Ильи Мэддисона. Анонсы стримов Новости Оповещения Твич алерты через бота - @etozhebot Чат: @GameChatThe Нарезки: @mad_clips _ @MaddysonLivePR_bot - реклама в тг, разбан
Show more📈 Analytical overview of Telegram channel Maddyson live (Мэддисон)
Channel Maddyson live (Мэддисон) (@maddyson_live) in the Russian language segment is an active participant. Currently, the community unites 22 363 subscribers, ranking 3 964 in the Games category and 30 029 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 22 363 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -137 over the last 30 days and by -12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 41.04%. Within the first 24 hours after publication, content typically collects 28.30% reactions from the total number of subscribers.
- Post reach: On average, each post receives 9 182 views. Within the first day, a publication typically gains 6 332 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 93.
- Thematic interests: Content is focused on key topics such as maddyson, стример, пи*да, мэддисон, chatting.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Клуб любителей геморроя Ильи Мэддисона.
Анонсы стримов
Новости
Оповещения
Твич алерты через бота - @etozhebot
Чат: @GameChatThe
Нарезки: @mad_clips
_
@MaddysonLivePR_bot - реклама в тг, разбан”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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