Quiz of Kings
به یادگیری معتاد شوید! لذت رقابت، هیجان و یادگیری درجمع بیش از🌟۱۰میلیون ایرانی🌟با دوستات مسابقه بده و نشون بده تو بهتری 🏆غزال زرین بهترین بازی سال دانلود رایگان بازی👇 https://goo.gl/dGaUQS ☎️تماس باما👇 https://faq.quizofkings.com/?=undefined
Show more📈 Analytical overview of Telegram channel Quiz of Kings
Channel Quiz of Kings (@quizofkings) in the Farsi language segment is an active participant. Currently, the community unites 20 851 subscribers, ranking 4 317 in the Games category and 16 218 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 851 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -186 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.61%. Within the first 24 hours after publication, content typically collects 4.69% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 837 views. Within the first day, a publication typically gains 977 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 20.
- Thematic interests: Content is focused on key topics such as کوییز, همراهی, کوییزپلاس, بازی, جام.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“به یادگیری معتاد شوید!
لذت رقابت، هیجان و یادگیری درجمع بیش از🌟۱۰میلیون ایرانی🌟با دوستات مسابقه بده و نشون بده تو بهتری
🏆غزال زرین بهترین بازی سال
دانلود رایگان بازی👇
https://goo.gl/dGaUQS
☎️تماس باما👇
https://faq.quizofkings.com/?=undefined ...”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
