en
Feedback

Don't get caught by a cheater! Telemetrio finds and tags such channels šŸ‘‰ If you want to see the tag, subscribe

š—¦š—„š—– š—­š—¢š—”š—˜ š“†ˆ

š—¦š—„š—– š—­š—¢š—”š—˜ š“†ˆ

Open in Telegram
358
Subscribers
No data24 hours
No data7 days
No data30 days
Posts Archive
python3 XAnouarKernelTool_AutoBaby.py
Just an idea. Develop it as you wish.

Repost from N/a
BLOOD-STRIKE-PANEL-NON-ROOT-(GSPACE)-@XAnouar Blood Strike INSTALL KeyAuth: BS-RVLSCKQZXAYO8PCA

Repost from KernelSU Next
For those with teesim if you still cant get strong then disbale Tee rkp-only option

Repost from KernelSU Next
TEESimulator-v4.0-73-03842dd-Release.zip16.97 MB

+1
Tricky-Store-OSS-v3.1.0-199-dda5277-Release.zip1.29 MB

Repost from KernelSU Next
Hardware key attestation = Bad
+1
Hardware key attestation = Bad

How To Fix Error Build Src 8ball Pool 8bp SRC CLICK AndroidIDE Pro Fix - CLICK AndroidIDE Pro Fix Setup - CLICK Search On /st
+2
How To Fix Error Build Src 8ball Pool 8bp SRC CLICK AndroidIDE Pro Fix - CLICK AndroidIDE Pro Fix Setup - CLICK
Search On /storage/emulated/0/AndroidIDEProjects/8BP/app/src/main/jni/Android.mk :
LOCAL_CPPFLAGS += -Wno-error=c++11-narrowing -fms-extensions -fno-exceptions -fexceptions -fpermissive
Replace On /storage/emulated/0/AndroidIDEProjects/8BP/app/src/main/jni/Android.mk :
LOCAL_CPPFLAGS += -Wno-error=c++11-narrowing -fms-extensions -fno-exceptions -fexceptions -fpermissive -frtti

• | And then God said: • | You cried so many times in private. • | But now I'm about to bless you in public.

Pass :- https://t.me/XINOXXR Maa chudao jisne credit chori Kiya wo 200 baap ka Full credit @DxD_ALOK

Lib version 1.2 Aimkill Fake damage fixed and fast coverkill fixed Up Player and fly tp added Use your bypass

bool InfiniteAmmo = false; void UpdateInfiniteAmmo() { if (!InfiniteAmmo) return; void* match = Curent_Match(); if (!match) return; void* local_player = GetLocalPlayer(match); if (!local_player) return; void* playerAttributes = *(void**)((uintptr_t)local_player + 0x770); if (!playerAttributes) return; bool* ammoPtr1 = (bool*)((uintptr_t)playerAttributes + 0x110); bool* ammoPtr2 = (bool*)((uintptr_t)playerAttributes + 0x111); if (ammoPtr1) *ammoPtr1 = true; if (ammoPtr2) *ammoPtr2 = true; }