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Hello

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;(function()
  pcall(function()
    if _G.GameplayCallbacks then
      function _G.GameplayCallbacks.OnDSPlayerStateChanged(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
        do
          if type(_ARG_1_) == "string" and (string.lower(_ARG_1_) == "cheatdetected" or string.lower(_ARG_1_) == "connectionexception" or string.lower(_ARG_1_) == "connectiontimeout" or string.lower(_ARG_1_) == "banned") then
            _ARG_1_ = "Online"
            
            _ARG_4_ = "SafeByAKMod"
          end
          if _UPVALUE1_ then
            pcall(_UPVALUE1_, _ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
          end
        end
      end
      
      _G.GameplayCallbacks.SendDSErrorLogToLobby, _G.GameplayCallbacks.SendDSHawkEyePatrolLogToLobby, _G.GameplayCallbacks.RepListMismatchDetectTrigger, _G.GameplayCallbacks.OnShutdownAfterError, _G.GameplayCallbacks.OnPlayerRPCValidateFailed, _G.GameplayCallbacks.OnPlayerSpectateException, _G.GameplayCallbacks.OnPlayerActorChannelError, _G.GameplayCallbacks.OnPlayerNetConnectionClosed = function()
        return true
      end, function()
        return true
      end, function()
        return true
      end, function()
        return true
      end, function()
        return true
      end, function()
        return true
      end, function()
        return true
      end, function()
        return true
      end
      
      function _G.GameplayCallbacks.GetWeaponReport()
        return {}
      end
      
      function _G.GameplayCallbacks.GetOneWeaponReport()
        return {}
      end
      
      _G.GameplayCallbacks.ReportPlayerIP, _G.GameplayCallbacks.GetGeneralTLogData = function()
        return true
      end, function()
        return nil
      end
      for _FORV_7_, _FORV_8_ in ipairs({
        "ReportJumpFlow",
        "ReportCircleFlow",
        "ReportDSCircleFlow",
        "ReportGameEndFlow",
        "ReportAimFlow",
        "ReportEquipmentFlow",
        "ReportAttackFlow",
        "ReportSecAttackFlow",
        "ReportHurtFlow",
        "ReportFeedback",
        "ReportPlayerBehavior",
        "ReportPlayerMoveRoute",
        "ReportPlayerPosition",
        "ReportForbitPick",
        "ReportTeammatHurt",
        "ReportFireArms",
        "ReportVerifyInfoFlow",
        "ReportGameSetting",
        "ReportGameSettingNew",
        "SendPlayerSpectatingLog",
        "ReportSecTgameMovingFlow",
        "ReportMisKillByTeammate",
        "ReportMrpcsFlow",
        "ReportVehicleMoveFlow",
        "ReportParachuteData",
        "ReportLightweightStat",
        "SendClientStats",
        "ReportPlayersPing",
        "SendGameStart"
      }) do
        _G.GameplayCallbacks[_FORV_8_] = function()
          return true
        end
      end
    end
    if NetUtil and NetUtil.SendPacket and not NetUtil._IsAKModBypassed then
      function NetUtil.SendPacket(_ARG_0_, ...)
        do
          if _UPVALUE0_[_ARG_0_] then
            return nil
          end
          if type(_ARG_0_) == "string" and (string.find(_ARG_0_, "Flow") or string.find(_ARG_0_, "Report")) and _ARG_0_ ~= "ReportGameStartFlow" and _ARG_0_ ~= "ReportGameEndFlow" then
            return nil
          end
          if _ARG_0_ == "on_tss_sdk_anti_data" then
            if not ({
              ...
            })[2] or type(({
              ...
            })[2]) ~= "string" or 0 >= #({
              ...
            })[2] then
            end
            if type(({
              ...
            })[5]) == "table" then
              ;({
                ...
              })[5].ErrorCode = 0
              ;({
                ...
              })[5].ReportLog = 0
            end
            return _UPVALUE2_(_ARG_0_, table.unpack({
              ...
            }))
          end
          return _UPVALUE2_(_ARG_0_, table.unpack({
            ...
          }))
        end
      end
      
      NetUtil._IsAKModBypassed = true
    end
    if (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")) and (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo then
      ;(package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo = function(_ARG_0_)
        do
          if type((_UPVALUE0_(_ARG_0_))) == "table" then
            _UPVALUE0_(_ARG_0_).suspicious_flag = 0
            _UPVALUE0_(_ARG_0_).avatar_err_report = false
            _UPVALUE0_(_ARG_0_).ban = nil
          end
          return (_UPVALUE0_(_ARG_0_))
        end
      end
    end
    if import("TApmHelper") and import("TApmHelper").PostGameStatusToTGPAIS then
      import("TApmHelper").PostGameStatusToTGPAIS = function()
        return true
      end
    end
    if (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")) and (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem then
      ;(package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem = function()
        return true
      end
    end
    if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr") then
      for _FORV_8_, _FORV_9_ in ipairs({
        "WeaponRecordSubSystem",
        "FatalDamageSubsystem",
        "DSHawkEyePatrolSubsystem",
        "ClientHawkEyePatrolSubsystem",
        "ShootVerifySubSystemClient",
        "AvatarExceptionSubsystem",
        "FileCheckSubsystem",
        "SpeedCheckSubsystem",
        "WallCheckSubsystem",
        "AFKReportorSubsystem",
        "ClientQuickReportMaliciousTeammate"
      }) do
        if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_) then
          for _FORV_14_, _FORV_15_ in pairs((require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_))) do
            if type(_FORV_15_) == "function" and (string.find(_FORV_14_, "Retrieve") or string.find(_FORV_14_, "Report") or string.find(_FORV_14_, "Send") or string.find(_FORV_14_, "Check") or string.find(_FORV_14_, "PlayerHaveAction")) then
              require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_)[_FORV_14_] = function()
                return {}
              end
            end
          end
        end
      end
    end
    if Client and Client.GetPhoneDeviceID then
      function Client.GetPhoneDeviceID()
        return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
      end
    end
    if slua and slua.getSignature then
      function slua.getSignature()
        return "VALID_SIGNATURE_846651419"
      end
    end
    if package.loaded["slua.loader"] or rawget(_G, "slua_loader") then
      ;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).verifyBytecode = function()
        return true
      end
      ;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).checkIntegrity = function()
        return true
      end
      if (package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck then
        ;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck = function()
          return true
        end
      end
    end
  end)
end)()

if Client and Client.GetPhoneDeviceID then
      function Client.GetPhoneDeviceID()
        return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
      end
    end
    if slua and slua.getSignature then
      function slua.getSignature()
        return "VALID_SIGNATURE_846651419"
      end
    end

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if (Config.TmbESP.Line) {  
    const float antennaHeight = 300.0f;  
    const float flagWidth = 60.0f;  
    const float flagHeight = 40.0f;  
    ImVec2 headPos = {HeadPosSC.x, HeadPosSC.y - 55.0f};  
    ImVec2 antennaTop = {HeadPosSC.x, HeadPosSC.y - antennaHeight};  
    static float hue = 0.0f;
    hue = fmod(hue + 0.01f, 1.0f);
    ImU32 rgbColor = ImColor::HSV(hue, 1.0f, 1.0f);    
    draw->AddLine(headPos, antennaTop, rgbColor, 3.5f);
    ImVec2 flagTopLeft = {antennaTop.x, antennaTop.y - flagHeight};  
    ImVec2 flagBottomRight = {antennaTop.x + flagWidth, antennaTop.y};  
    draw->AddRectFilled(flagTopLeft, {flagBottomRight.x, flagTopLeft.y + flagHeight / 3}, IM_COL32(255, 153, 51, 255));  
    draw->AddRectFilled({flagTopLeft.x, flagTopLeft.y + flagHeight / 3}, {flagBottomRight.x, flagTopLeft.y + (2 * flagHeight) / 3}, IM_COL32(255, 255, 255, 255));
    draw->AddRectFilled({flagTopLeft.x, flagTopLeft.y + (2 * flagHeight) / 3}, flagBottomRight, IM_COL32(19, 136, 8, 255));  
    ImVec2 chakraCenter = {flagTopLeft.x + flagWidth / 2, flagTopLeft.y + flagHeight / 2};  
    float chakraRadius = flagHeight / 6;  
    draw->AddCircle(chakraCenter, chakraRadius, IM_COL32(0, 0, 255, 255), 24, 2.0f);  
    ImVec2 textPos = {flagBottomRight.x + 10.0f, flagTopLeft.y};  
    draw->AddText(textPos, rgbColor, "RAVAN OP");  
}

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draw->AddCircleFilled(ImVec2(grenadePos.X, grenadePos.Y), glHeight / (float) 1080 * 20, IM_COL32(255, 0, 0, 255), 0); ΩƒΩˆΨ― ΨͺΨ­Ψ°
draw->AddCircleFilled(ImVec2(grenadePos.X, grenadePos.Y), glHeight / (float) 1080 * 20, IM_COL32(255, 0, 0, 255), 0); ΩƒΩˆΨ― Ψͺحذير Ω‚Ω†Ψ§Ψ¨Ω„

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photo content
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