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;(function()
pcall(function()
if _G.GameplayCallbacks then
function _G.GameplayCallbacks.OnDSPlayerStateChanged(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
do
if type(_ARG_1_) == "string" and (string.lower(_ARG_1_) == "cheatdetected" or string.lower(_ARG_1_) == "connectionexception" or string.lower(_ARG_1_) == "connectiontimeout" or string.lower(_ARG_1_) == "banned") then
_ARG_1_ = "Online"
_ARG_4_ = "SafeByAKMod"
end
if _UPVALUE1_ then
pcall(_UPVALUE1_, _ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
end
end
end
_G.GameplayCallbacks.SendDSErrorLogToLobby, _G.GameplayCallbacks.SendDSHawkEyePatrolLogToLobby, _G.GameplayCallbacks.RepListMismatchDetectTrigger, _G.GameplayCallbacks.OnShutdownAfterError, _G.GameplayCallbacks.OnPlayerRPCValidateFailed, _G.GameplayCallbacks.OnPlayerSpectateException, _G.GameplayCallbacks.OnPlayerActorChannelError, _G.GameplayCallbacks.OnPlayerNetConnectionClosed = function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end
function _G.GameplayCallbacks.GetWeaponReport()
return {}
end
function _G.GameplayCallbacks.GetOneWeaponReport()
return {}
end
_G.GameplayCallbacks.ReportPlayerIP, _G.GameplayCallbacks.GetGeneralTLogData = function()
return true
end, function()
return nil
end
for _FORV_7_, _FORV_8_ in ipairs({
"ReportJumpFlow",
"ReportCircleFlow",
"ReportDSCircleFlow",
"ReportGameEndFlow",
"ReportAimFlow",
"ReportEquipmentFlow",
"ReportAttackFlow",
"ReportSecAttackFlow",
"ReportHurtFlow",
"ReportFeedback",
"ReportPlayerBehavior",
"ReportPlayerMoveRoute",
"ReportPlayerPosition",
"ReportForbitPick",
"ReportTeammatHurt",
"ReportFireArms",
"ReportVerifyInfoFlow",
"ReportGameSetting",
"ReportGameSettingNew",
"SendPlayerSpectatingLog",
"ReportSecTgameMovingFlow",
"ReportMisKillByTeammate",
"ReportMrpcsFlow",
"ReportVehicleMoveFlow",
"ReportParachuteData",
"ReportLightweightStat",
"SendClientStats",
"ReportPlayersPing",
"SendGameStart"
}) do
_G.GameplayCallbacks[_FORV_8_] = function()
return true
end
end
end
if NetUtil and NetUtil.SendPacket and not NetUtil._IsAKModBypassed then
function NetUtil.SendPacket(_ARG_0_, ...)
do
if _UPVALUE0_[_ARG_0_] then
return nil
end
if type(_ARG_0_) == "string" and (string.find(_ARG_0_, "Flow") or string.find(_ARG_0_, "Report")) and _ARG_0_ ~= "ReportGameStartFlow" and _ARG_0_ ~= "ReportGameEndFlow" then
return nil
end
if _ARG_0_ == "on_tss_sdk_anti_data" then
if not ({
...
})[2] or type(({
...
})[2]) ~= "string" or 0 >= #({
...
})[2] then
end
if type(({
...
})[5]) == "table" then
;({
...
})[5].ErrorCode = 0
;({
...
})[5].ReportLog = 0
end
return _UPVALUE2_(_ARG_0_, table.unpack({
...
}))
end
return _UPVALUE2_(_ARG_0_, table.unpack({
...
}))
end
end
NetUtil._IsAKModBypassed = true
end
if (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")) and (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo then
;(package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo = function(_ARG_0_)
do
if type((_UPVALUE0_(_ARG_0_))) == "table" then
_UPVALUE0_(_ARG_0_).suspicious_flag = 0
_UPVALUE0_(_ARG_0_).avatar_err_report = false
_UPVALUE0_(_ARG_0_).ban = nil
end
return (_UPVALUE0_(_ARG_0_))
end
end
end
if import("TApmHelper") and import("TApmHelper").PostGameStatusToTGPAIS then
import("TApmHelper").PostGameStatusToTGPAIS = function()
return true
end
end
if (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")) and (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem then
;(package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem = function()
return true
end
end
if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr") then
for _FORV_8_, _FORV_9_ in ipairs({
"WeaponRecordSubSystem",
"FatalDamageSubsystem",
"DSHawkEyePatrolSubsystem",
"ClientHawkEyePatrolSubsystem",
"ShootVerifySubSystemClient",
"AvatarExceptionSubsystem",
"FileCheckSubsystem",
"SpeedCheckSubsystem",
"WallCheckSubsystem",
"AFKReportorSubsystem",
"ClientQuickReportMaliciousTeammate"
}) do
if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_) then
for _FORV_14_, _FORV_15_ in pairs((require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_))) do
if type(_FORV_15_) == "function" and (string.find(_FORV_14_, "Retrieve") or string.find(_FORV_14_, "Report") or string.find(_FORV_14_, "Send") or string.find(_FORV_14_, "Check") or string.find(_FORV_14_, "PlayerHaveAction")) then
require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_)[_FORV_14_] = function()
return {}
end
end
end
end
end
end
if Client and Client.GetPhoneDeviceID then
function Client.GetPhoneDeviceID()
return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
end
end
if slua and slua.getSignature then
function slua.getSignature()
return "VALID_SIGNATURE_846651419"
end
end
if package.loaded["slua.loader"] or rawget(_G, "slua_loader") then
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).verifyBytecode = function()
return true
end
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).checkIntegrity = function()
return true
end
if (package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck then
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck = function()
return true
end
end
end
end)
end)()449
if Client and Client.GetPhoneDeviceID then
function Client.GetPhoneDeviceID()
return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
end
end
if slua and slua.getSignature then
function slua.getSignature()
return "VALID_SIGNATURE_846651419"
end
end449
if (Config.TmbESP.Line) {
const float antennaHeight = 300.0f;
const float flagWidth = 60.0f;
const float flagHeight = 40.0f;
ImVec2 headPos = {HeadPosSC.x, HeadPosSC.y - 55.0f};
ImVec2 antennaTop = {HeadPosSC.x, HeadPosSC.y - antennaHeight};
static float hue = 0.0f;
hue = fmod(hue + 0.01f, 1.0f);
ImU32 rgbColor = ImColor::HSV(hue, 1.0f, 1.0f);
draw->AddLine(headPos, antennaTop, rgbColor, 3.5f);
ImVec2 flagTopLeft = {antennaTop.x, antennaTop.y - flagHeight};
ImVec2 flagBottomRight = {antennaTop.x + flagWidth, antennaTop.y};
draw->AddRectFilled(flagTopLeft, {flagBottomRight.x, flagTopLeft.y + flagHeight / 3}, IM_COL32(255, 153, 51, 255));
draw->AddRectFilled({flagTopLeft.x, flagTopLeft.y + flagHeight / 3}, {flagBottomRight.x, flagTopLeft.y + (2 * flagHeight) / 3}, IM_COL32(255, 255, 255, 255));
draw->AddRectFilled({flagTopLeft.x, flagTopLeft.y + (2 * flagHeight) / 3}, flagBottomRight, IM_COL32(19, 136, 8, 255));
ImVec2 chakraCenter = {flagTopLeft.x + flagWidth / 2, flagTopLeft.y + flagHeight / 2};
float chakraRadius = flagHeight / 6;
draw->AddCircle(chakraCenter, chakraRadius, IM_COL32(0, 0, 255, 255), 24, 2.0f);
ImVec2 textPos = {flagBottomRight.x + 10.0f, flagTopLeft.y};
draw->AddText(textPos, rgbColor, "RAVAN OP");
}449
draw->AddCircleFilled(ImVec2(grenadePos.X, grenadePos.Y), glHeight / (float) 1080 * 20, IM_COL32(255, 0, 0, 255), 0);
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