Goblin community
⭐️ The official channel for the Goblin ecosystem mini-apps and the GWT coin! Goblin’s Garage: @GoblinsGarage_bot Website: https://goblins-garage.com/ Website GWT: https://goblinworldtoken.com/ Collaboration: @goblin_ads Help: @help_goblin
Show more📈 Analytical overview of Telegram channel Goblin community
Channel Goblin community (@goblinmine) in the English language segment is an active participant. Currently, the community unites 449 313 subscribers, ranking 100 in the Games category and 253 in the International region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 449 313 subscribers.
According to the latest data from 03 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -8 930 over the last 30 days and by -435 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as goblin, ecosystem, gwt, restoration, draw.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⭐️ The official channel for the Goblin ecosystem mini-apps and the GWT coin!
Goblin’s Garage: @GoblinsGarage_bot
Website: https://goblins-garage.com/
Website GWT: https://goblinworldtoken.com/
Collaboration: @goblin_ads
Help: @help_goblin”
Thanks to the high frequency of updates (latest data received on 04 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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| Date | Subscriber Growth | Mentions | Channels | |
| 04 June | 0 | |||
| 03 June | 0 | |||
| 02 June | 0 | |||
| 01 June | 0 |
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