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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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BGMI / PUBG 4.5 100% SAFE LUA PAK AVAILABLE Open Source PRICE LOW IN ADVANCE 😊😊 anyone interested -- @TrnDravix Testing available only for serious buyers
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Bullet Hit Info 4.4 Bgmi
void* (*oUpload)(void* a1);
void* hUpload(void* a1) {
if (!a1) return oUpload(a1);
*(bool*)((uintptr_t)a1 + 484) = false;
*(bool*)((uintptr_t)a1 + 485) = false;
*(bool*)((uintptr_t)a1 + 486) = true;
*(int*)((uintptr_t)a1 + 696) = 0;
*(int*)((uintptr_t)a1 + 768) = 0;
*(int*)((uintptr_t)a1 + 776) = 0;
*(int*)((uintptr_t)a1 + 784) = 1;
*(_DWORD*)((uintptr_t)a1 + 792) = 0;
__int64* v624 = (__int64*)((uintptr_t)a1 + 624);
if (v624 && *v624) {
*(_DWORD*)(*v624 + 4912) = 0;
}
return oUpload(a1);
}
void* (*oBindFire)(void* a1, void* a2);
void* hBindFire(void* a1, void* a2) {
if (!a1) return oBindFire(a1, a2);
*(_QWORD*)((uintptr_t)a1 + 496) = 0ULL;
*(bool*)((uintptr_t)a1 + 484) = false;
return oBindFire(a1, a2);
}
HOOK_LIB("libUE4.so", "0x68CEC0C", hUpload, oUpload);
HOOK_LIB("libUE4.so", "0x68CD2F4", hBindFire, oBindFire);
MADE BY - TorProtest
#HitInfo #BulletTrack #Bypass
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function Mod_VehicleTeleport()
-- Trndravix
pcall(function()
local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
local vehicle = pc and pc:GetCurPawn()
if slua and slua.isValid(vehicle) then
local FVector = import("/Script/CoreUObject.Vector")
local forward = vehicle:GetActorForwardVector()
local currentLocation = vehicle:K2_GetActorLocation()
local newLoc = currentLocation + forward * 1000
vehicle:K2_SetActorLocation(newLoc, false, nil, true)
end
end)
end
Credit -- @TrnDravix ✅
Don't give me credit if your mom sucks my dick 👅
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