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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

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local logic_profile = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.logic_profile)
local uid = Character UID
logic_profile:send_batch_get_bin_profile_req({uid}, function(profileList)
  local p = profileList and profileList[1]
  if p and p.login_banned_ts and tonumber(p.login_banned_ts[2]) > require("client.common.time_util").GetServerTimeInSec() then
    local banStart = tonumber(p.login_banned_ts[1]) or 0
    local banEnd = tonumber(p.login_banned_ts[2]) or 0
    local nick = p.nickName or p.gameName or ""
    local chatUntil = p.chat_banned_ts or 0
    ShowNotice(string.format("Name: %s\nBanUntil: %s", nick, os.date("%Y-%m-%d %H:%M:%S", banEnd)))
  end
end, 1) 
Check if the account has been Banned or not based on ID
Just Add Character UID In There (local uid = Character UID)
Credit:
 
Mrboot

══════════════════ ~ Game > BGMI ~ Bit > 64 ~ Version > 4.4.0 ~ Base Features ~ Smooth Esp ~ Aimbot ~ IPad View ~ No Shake ~ No Recoil ══════════════════

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Wide View Lua
local TARGET_AXIS = 0 local function getLocalPlayer()   local ok_ui, UIUtil = pcall(require, "client.common.ui_util")   if not ok_ui or not UIUtil or not UIUtil.GetGameInstance then return nil end   local WorldContextObject = UIUtil.GetGameInstance()   if not WorldContextObject then return nil end   local ok_g, UGameplayStatics = pcall(import, "GameplayStatics")   if not ok_g or not UGameplayStatics then return nil end   local PlayerController = UGameplayStatics.GetPlayerController(WorldContextObject, 0)   if not PlayerController then return nil end   local LP = PlayerController.Player   if not LP then return nil end   if slua and slua.isValid and not slua.isValid(LP) then return nil end   return LP end local function applyWideView()   local LP = getLocalPlayer()   if not LP then return false end   if LP.AspectRatioAxisConstraint ~= TARGET_AXIS then     LP.AspectRatioAxisConstraint = TARGET_AXIS   end   return true end local applied_once = false local function tick()   if applyWideView() then applied_once = true end end pcall(tick) local frameCount = 0 local ok_hud, hud = pcall(require, "game_frontend_hud") if ok_hud and hud and hud.SetSluaTickListener then   hud.SetSluaTickListener(function()     frameCount = frameCount + 1     if not applied_once then       if frameCount % 30 == 0 then pcall(tick) end     else       if frameCount % 120 == 0 then pcall(applyWideView) end     end   end) end if ok_hud and hud then   if hud.SetPostSwitchLobbyEntryListener then     hud.SetPostSwitchLobbyEntryListener(function() pcall(applyWideView) end)   end   if hud.SetPostSwitchGameStatusListener then     hud.SetPostSwitchGameStatusListener(function() pcall(applyWideView) end)   end end

Backpack Skin Lua
pcall(function() local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase") if not ok or not WIIB or not WIIB.__inner_impl then return end if _G.BackpackSkinHooked then return end local old_UpdateWeaponAppearanceInfo = WIIB.__inner_impl.UpdateWeaponAppearanceInfo WIIB.__inner_impl.UpdateWeaponAppearanceInfo = function(self, TypeSpecificID, BattleData, DragOrigin) local ItemData = rawGetTableData("Item", TypeSpecificID) if not ItemData then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end local skin_id = _G.get_skin_id(TypeSpecificID) if not skin_id or not _G.SkinLoadedCache or not _G.SkinLoadedCache[skin_id] then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end if self.__last_skin_applied == skin_id then return end self.__last_skin_applied = skin_id old_UpdateWeaponAppearanceInfo(self, skin_id, BattleData, DragOrigin) pcall(function() self.TypeSpecificIDTemp = TypeSpecificID self.ItemID = TypeSpecificID if self.UIRoot then self.UIRoot.ItemID = TypeSpecificID if self.UIRoot.TextBlock_WeaponName and ItemData.ItemName then self.UIRoot.TextBlock_WeaponName:SetText(ItemData.ItemName) end end if self.UpdateBullet then self:UpdateBullet() end if self.UpdateWeaponAttachment then self:UpdateWeaponAttachment() end end) end _G.BackpackSkinHooked = true end)

if (Config.IpadView) { static ULocalPlayer* UlocalPlayer = nullptr; if (!UlocalPlayer) { UlocalPlayer = static_cast(GetObject
if (Config.IpadView) { static ULocalPlayer* UlocalPlayer = nullptr; if (!UlocalPlayer) { UlocalPlayer = static_cast<ULocalPlayer*>(GetObjectByClass(ULocalPlayer::StaticClass(), false)); } if (!UlocalPlayer) return; static EAspectRatioAxisConstraint OrigView; static bool bSaved = false; if (!bSaved) { OrigView = UlocalPlayer->AspectRatioAxisConstraint; bSaved = true; } if (Config.IpadView) { UlocalPlayer->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV; }else{ UlocalPlayer->AspectRatioAxisConstraint = OrigView; } }
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GameGuardian (NO ROOT).apk38.88 MB

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BGMI SDKM 4.4.0(X64).lua0.08 KB

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