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DevToolsKit Materials ++

DevToolsKit Materials ++

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DevToolsKit — a shared space for developers to find, share, and build with quality resources. Tools, SDK dumpers, source code & custom panels — C++, Java, Assembly, Lua. Founders @G_Pwrxt & @Arch_CR3

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Role = 0x1a8;
    Children = 0x1f8;
    RootComponent = 0x208;
    FixAttachInfoList = 0x208;
    DrawShootLineTime = 0x19c;
    ParachuteEquipItems = 0x240;
    PlayerCameraManager = 0x548;
    CameraCache = 0x10a0 + 0x10;
    STPlayerController = 0x4980;
    Controller = 0x4e8;
    ControlRotation = 0x4e0;
    Mesh = 0x510;
    MinLOD = 0x9a8;
    FieldOfView = 0x39c;
    PlayerName = 0x960;
    Nation = 0x970;
    PlayerUID = 0x988;
    TeamID = 0x998;
    bIsAI = 0xa59;
    Health = 0xe60;
    bDead = 0xe7c;
    bIsGunADS = 0x1134;
    bIsWeaponFiring = 0x1818;
    ThirdPersonCameraComponent = 0x1d50;
    WeaponManagerComponent = 0x25c8;
    SwitchWeaponSpeedScale = 0x2bfc;
    CurBulletNumInClip = 0x0;
    CurMaxBulletNumInOneClip = 0x1020;
    ShootWeaponEntityComp = 0x1360;
    CurrWeapon = 0x5c8;
    UploadInterval = 0x1e0;
    BulletFireSpeed = 0x560;
    ShootInterval = 0x5a0;
    AutoAimingConfig = 0xa48;
    AccessoriesVRecoilFactor = 0xbc8;
    AccessoriesHRecoilFactor = 0xbd0;
    AccessoriesRecoveryFactor = 0xbcc;
    GameDeviationFactor = 0xc2c;
    RecoilKickADS = 0xcf0;
    ExtraHitPerformScale = 0xcf8;
    AnimationKick = 0xcf4;
    VehicleCommon = 0xc00;
    VHealthMax = 0x350;
    VHealth = 0x354;
    VFuelMax = 0x438;
    VFuel = 0x43c;
    ReplicatedMovement = 0x110;
    ComponentVelocity = 0x2c0;
    CharacterMovement = 0x518;
    Velocity = 0x18c;
    MaxWalkSpeed = 0x254;
    MaxWalkSpeedCrouched = 0x258;
    CameraCache2 = 0x520 + 0x10;
    ViewPitchMin = 0x1d4c;
    ViewPitchMax = 0x1d50;
    ViewYawMin = 0x1d54;
    ViewYawMax = 0x1d58;
    CurrentVehicle = 0xeb0;
    NearDeathBreath = 0x1c10;
    ParachuteComponent = 0x1800;
    NearDeatchComponent = 0x1bf8;
    STCharacterMovement = 0x1e80;
    LocalUID = 0x928;
    LocalTeamID = 0x940;
    BreathMax = 0x1cc;
    RecoilInfo = 0xb60;
    CurrentFallSpeed = 0x230;
    PickUpDataList = 0x968;
    PickUpDataListCount = 0x968 + 0x8;
    
    }
    
    #endif //CR3_OFFSETS_H

Solutions? - Possible This is the 3rd time Tencent Adding encryption. We will solve it later.

⚡️4.4 PUBGM 64-Bit External Loader: Rebranding & Partnership We are looking for partners and brands to work with our new 64-b
⚡️4.4 PUBGM 64-Bit External Loader: Rebranding & Partnership We are looking for partners and brands to work with our new 64-bit external loader for version 4.4.0
➕​What We Offer
- Stability - ​High Security: Strong protection against anti-cheat systems and gays crackers. - Test Before You Buy: You can test the loader completely before making a deal.
👤​Contact Us
@G_Pwrxt

Repost from Khan Loader Official
⚡️4.4 PUBGM 64-Bit External Loader: Rebranding & Partnership We are looking for partners and brands to work with our new 64-b
⚡️4.4 PUBGM 64-Bit External Loader: Rebranding & Partnership We are looking for partners and brands to work with our new 64-bit external loader for version 4.4.0
➕​What We Offer
- Stability - ​High Security: Strong protection against anti-cheat systems and gays crackers. - Test Before You Buy: You can test the loader completely before making a deal.
👤​Contact Us
@G_Pwrxt

Oh you can't even think about it. joking 😃
Oh you can't even think about it. joking 😃

#include <string> void InitializeOffsets(const std::string& packageName) { if (packageName == "com.tencent.ig" || packageName == "com.pubg.krmobile" || packageName == "com.rekoo.pubgm") { // (GL,KR,TW) GNames = 0xE776400; GWorld = 0xECF4540; } else if (packageName == "com.vng.pubgmobile") { // VNG GNames = 0xE833500; GWorld = 0xEDB1640; } else { // Log: Unsupported package } } Pubgm external 64Bit 4.4 (GL,VNG) GName & Gworld offset ☺️Credit: @DevToolskit

VNG4.4 UE4.zip890.81 MB

fixUE4Dumper.zip4.94 KB

Hi Guys, what's up about 4.4 Update Anything you need ?

HOOK(UE4 + 0x79A4F8C, hk_luaL_loadbufferx, orig_luaL_loadbufferx);
    LOGI("hk_luaL_loadbufferx Hooked successfully.");
    HOOK(UE4 + 0x797E660, hk_lua_pcallx, orig_lua_pcallx);
    LOGI("hk_lua_pcallx Hooked successfully.");

4.4.zip1471.32 MB

BP_Others_PanzerFaust_Wrapper_C

10% Done, nothing else only Time passing. Don't be crazy

Buy Mundo official key/files from : @BlacksharkSeller Don't trust other gays/scammers.

+1
64 bit 4.4.0 by strm

✅PUBGM 4.4 64BIT (GL) libUE4.so
0x6D51120 - EditorTriggerCoronaLabVerify
0x7D1EB1C - RPC_ClientCoronaLab

Bypass x64 — PUBG MOBILE 4.4✅ ✔️Full Safe  GL/KR/VNG/TW ✔️ Undetectable Hooks ✔️ No Termination - Frozen Ban ✔️ Zero Bans & Stable ✔️ No 10year Mid Game ✔️ No 10year Offline & Mid Game Crash ✔️ 1Day Offline & Online Fixed ✔️ All MenuDrawing (ImGui, Canvas, HUD, PostRender) ✉️ Contact : @G_PWRXT ✉️ Contact : @SPARK_MT

Thanks to God, the free mundo has been Stopped 😭😂

<PUBGM> Esp flicking/Blinking issue is normal currently. Encryption changed 2 times. But maybe it will become a headache in the next season for external cheats/devs.