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#define GNames_Offset 0x8103904 //GNames
#define GEngine_Offset 0xe030570 //UEngine
#define GEngine_Offset 0xe030530 //ULocalPlayer
#define GUObject_Offset 0xdd91fa0
#define GetActorArray_Offset 0x9e70e64
#define GNativeAndroidApp_Offset 0xDAD0288
#define PostRender_Offset 0xDAD02D8
#define CanvasMap_Offset 0xdd9aeb8
#define KillMessage_Offset 0x57a636c //Kill Msg
#define ProcessEvent_Offset 0x8366310 //Child
64 Bit Bgmi
SDK by ByDwoz
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Gname Offsets: 0xdad06f0
GWorld Offsets: 0xdc85ec0
VMatrix Offsets: 0xe030570
Vworld Offsets: 0xdd9aeb8
#define GNames_Offset 0x8103904 //GNames
#define GEngine_Offset 0xe030570 //UEngine
#define GEngine_Offset 0xe030530 //ULocalPlayer
#define GUObject_Offset 0xdd91fa0
#define GetActorArray_Offset 0x9e70e64
#define GNativeAndroidApp_Offset 0xDAD0288
#define PostRender_Offset 0xDAD02D8
#define CanvasMap_Offset 0xdd9aeb8
#define KillMessage_Offset 0x57a636c //Kill Msg
#define ProcessEvent_Offset 0x8366310 //Child
64 Bit Bgmi✅Script ended: Gname Offsets: 0xdad06f0 GWorld Offsets: 0xdc85ec0 VMatrix Offsets: 0xe030570 Vworld Offsets: 0xdd9aeb8 #define GNames_Offset 0x8103904 #define GEngine_Offset 0xe030570 //UEngine
#define GNativeAndroidApp_Offset 0xDAD0288
#define PostRender_Offset 0xDAD02D8
#define GEngine_Offset 0xe030530 //ULocalPlayer
#define GUObject_Offset 0xdd91fa0
#define GetActorArray_Offset 0x9e70e64
#define CanvasMap_Offset 0xdd9aeb8
#define KillMessage_Offset 0x57a636c
#define ProcessEvent_Offset 0x8366310 //Child
BGMI
SHARE WITH CREDIT@XYNNACORE @XYNNACORE
Bgmi 4.2.0 ( ARM64v8a) UE40xc0defd0 //crash fix ( GETTIMEOFDAY) 0xc0de0b0//strcmp 0xc0ddff0//AInputQueue_getEvent
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Bgmi 4.2.0 ( ARM64v8a) UE4#define Strlen 0xc0ddaf0 #define eglswapbuffers 0xc0df470
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Battlegrounds IndiaArm: 64v8a ( A9 - A16 ) Version: 4.2.0 (Official) Platform: Android File: Original Apk
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄@STARLITCORE @STARLITCORE
PUBG MOBILE 4.2 64Bit
Fake Damage Fix && Silent Aim Bypass
PATCH_LIB("libUE4.so", "0x7ab24c0", "00 00 80 D2 C0 03 5F D6");//Func8 BulletHitInfoUploadData
PATCH_LIB("libUE4.so", "0x7ab1c68", "00 00 80 D2 C0 03 5F D6");//Func23 HitResult
PATCH_LIB("libUE4.so", "0x7ab2228", "00 00 80 D2 C0 03 5F D6");//Func28 BulletHitInfoUploadData
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄@XYNNACORE @XYNNACORE
Aimbot Glitch Fix On Scope!
if (Settings::Aimbot::MemoryAimbot) { FRotator CurrentRotation = *(FRotator*)(Globals::localController + Offsets::Mem::ControlRotation); FRotator AimControlRotationAdditive = *(FRotator*)(Globals::localPlayer.Address + Offsets::Mem::AimControlRotationAdditive); FRotator DesiredRotation = Rotation; DesiredRotation.Pitch -= AimControlRotationAdditive.Pitch; DesiredRotation.Yaw -= AimControlRotationAdditive.Yaw; DesiredRotation.Roll -= AimControlRotationAdditive.Roll; FRotator DeltaRotation; DeltaRotation.Yaw = DesiredRotation.Yaw - CurrentRotation.Yaw; DeltaRotation.Pitch = DesiredRotation.Pitch - CurrentRotation.Pitch; DeltaRotation.Roll = DesiredRotation.Roll - CurrentRotation.Roll; DeltaRotation = Algorithm::NormalizeRotator(DeltaRotation); using InputStructure = void(*)(uintptr_t, float); InputStructure((*(uintptr_t**)Globals::localPlayer.Address)[Offsets::VTable::AddControllerYawInput])(Globals::localPlayer.Address, DeltaRotation.Yaw); InputStructure((*(uintptr_t**)Globals::localPlayer.Address)[Offsets::VTable::AddControllerPitchInput])(Globals::localPlayer.Address, DeltaRotation.Pitch); }only thing you have to do is to substract AimControlRotationAdditive from your Rotation thats it.
𝐉𝐎𝐈𝐍 𝐅𝐎𝐑 𝐌𝐎𝐑𝐄@XYNNACORE @XYNNACORE
#define Gname Offsets: (0xe2ba2f0 + 0x110);
#define VMatrix Offsets: (0xe81a270 + 0xC0);
#define GNames_Offset 0x83412f0
#define GEngine_Offset 0xe840148 //UEngine
#define GEngine_Offset 0xe81a270 //UlocalPlayer
#define GUObject_Offset 0xe57bca0
#define GetActorArray_Offset 0xa0afed4
#define GNativeAndroidApp_Offset 0xe2b9e80
#define Process_Event 0x85a4bcc
#define K2_drawLine_Offset 0xa59c0b8
#define K2_drawTexture_Offset 0xa59c13c
#define K2_drawText_Offset 0xa59c348
#define Actors_Offset 0xa0
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PUBGM 4.2.0 GL 32 BIT
#define GNames_Offsets 0x5023850
#define GUobject_Offsets 0xA29A638
#define GNativeApp_Offsets 0xA0A9E94
#define GetActorArray_Offsets 0x6B5C5D8
#define ProcessEvent_Child_Offsets 0x66AB5BC
#define ProcessEvent_Main_Offsets 0x528C994
#define ShootEvent_Offsets 0x68B9B54
DWORD Gname_Offsets 0xA0AA504 + 0x88
DWORD GWorld_Offsets 0xA4A5814 + 0x3C
DWORD Vworld_Offsets 0xA15D1D0
DWORD VMatrix_Offsets 0xA1626D0 - 0x7C
#define Actors_Offsets 0x70
Join: @SOURCE_LEAKER🤪 PUBG Mobile Version: 4.2.0
🌐Type: Android | Website App
🗓Released Date : 06 .01.2026
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main.20725.com.vng.pubgmobile.obb
Share with credits: JinxEngine
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Password: @JinxEngine
Gname Offsets: 0xe2ba2f0) + 0x110);
VMatrix Offsets: 0xe81a270) + 0xC0);
#define GNames_Offset 0x83412f0
#define GUObject_Offset 0xe57bca0
#define GEngine_Offset 0xe81a270 //UlocalPlayer
#define GEngine_Offset 0xe840148 //UEngine
#define GetActorArray_Offset 0xa0afed4
#define GNativeAndroidApp_Offset 0xe2b9e80
#define Actors_Offset 0xa0
#define LaunchBP Offsets 0x6F68A4C
Shoot_Event_Offset 0x68d4304
OnlockFps_Offset 0x63e029c
Killmess_Offset 0x608c6c4
LobbyWeapon_Offset 0x5fc7994
credits JinxEngine
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v4.2.0 x64 VN
Gname Offsets: 0xE2BA2F0) + 0x110);
GWorld Offsets: 0xE8402B0) + 0x50);
VMatrix Offsets: 0xE81A270) + 0xC0);
```
#define GNames_Offset 0x83412F0
#define GEngine_Offset 0xE81A270 //ULocalPlayer
#define GEngine_Offset 0xE840148 //UEngine
#define GUObject_Offset 0xE57BCA0
#define GetActorArray_Offset 0xA0AFED4
#define Canvas_Map_Offset 0xE8126B0
#define ProcessEvent_Offset 0x85A4BCC //Child
#define ProcessEvent_Offset 0x9C06454 //Main
#define GNativeAndroidApp_Offset 0xE2B9E80
#define PostRender_Offset 0x9FBC510
#define K2_DrawLine_Offset 0xA59C0B8
#define K2_DrawTextrue_Offset 0xA59C13C
#define Actors_Offset 0xA0
#define Broadcast_Offest 0x608D0A0
#define LaunchBP_Offset 0x6F68A4C
#define UpdateVolley_Offset 0x6929094
#define LineOfSightTo_Offset 0x9EB7194
#define GetMuzzleTransform_Offset 0x68EBE34`
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