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Winlator bionic vanilla 3.0
Changelog:
https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/3.0
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Yes, it’s true that the MTR Turnip driver still doesn’t have proper support for running newer AAA games that are DX12-only.
However, Whitebelyash and StevenMX Turnip drivers have added full support for heavy DX12-only games. Because of this, many modern DX12 titles can run on those drivers, while the MTR driver still shows a “D3D12 not supported” error in newer games.
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GameNative LSFG-VK (Unofficial)
This build integrates LSFG-VK (Lossless Scaling Frame Generation) via a Vulkan implicit layer into GameNative
How to enable
• Open container settings → Graphics tab
• Scroll to Frame Generation (LSFG)
• Toggle Enable — you will be prompted to browse for Lossless.dll if Steam auto-discovery doesn't find it
• Pick your Lossless.dll from storage
• Launch the game — open the side menu (QAM) to access the LSFG tab
In-game QAM controls (side menu)
• Multiplier — 2× or 3× frame generation
• Flow Scale — fidelity of generated frames vs GPU cost (0.25–1.0)
• Performance Mode — lower-accuracy model, saves GPU headroom
现已上线!2025 年 Telegram 研究 — 年度关键洞察 
