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X-Queen | 3.0 🇮🇩

X-Queen | 3.0 🇮🇩

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Sharing Trading Information Subject: Clarification Regarding Channel Content - No Promotion or Support to Illegal Goods - Weapons Dear Telegram Team, My channel does not support, promote, or engage in any illegal activities, including the sale gun

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Fu.lua8.78 KB

f.lua0.18 KB

Nih lebih ringan dari pubg flash

-- ========================================== -- SHOW MENU -- ========================================== local function ShowFufuGraphicsMenu() if _G.FufuMenuShown then return end pcall(function() local Msg = require("client.slua.logic.common.logic_common_msg_box") if not Msg or not Msg.Show then return end Msg.Show(1, "FUFUMOD GRAPHICS", "Fitur Graphics Only:\n- Resolusi 360p/480p/720p\n- Shadow/Texture/Material\n- AA/Bloom/MotionBlur/DOF\n\nBuka Settings -> FUFUMOD GRAPHICS", function() _G.InitModMenuTab() Notify("Buka Settings -> FUFUMOD GRAPHICS") _G.FufuMenuShown = true end, function() end, "OK", "CLOSE") end) end -- ========================================== -- AUTO APPLY LOOP -- ========================================== local function FastTick() pcall(function() if _G.FufuGraphicsConfig.Enabled then local GameplayData = require("GameLua.GameCore.Data.GameplayData") local pc = GameplayData and GameplayData.GetPlayerController and GameplayData.GetPlayerController() if slua.isValid(pc) then ApplyGraphicsSettings() end end end) local okTicker, ticker = pcall(require, "common.time_ticker") if okTicker and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(1.0, FastTick) end end -- ========================================== -- INIT -- ========================================== pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local pc = GameplayData and GameplayData.GetPlayerController and GameplayData.GetPlayerController() if slua.isValid(pc) then ShowFufuGraphicsMenu() _G.InitModMenuTab() end end) pcall(function() local okTicker, ticker = pcall(require, "common.time_ticker") if okTicker and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(3.0, FastTick) ticker.AddTimerOnce(5.0, function() pcall(ShowFufuGraphicsMenu) pcall(_G.InitModMenuTab) end) end end) -- ========================================== -- WATERMARK -- ========================================== pcall(function() local IPS = require("GameLua.Mod.Library.Client.UI.IngamePhoneStateUI") if IPS and IPS.__inner_impl then local o = IPS.__inner_impl.UpdateArtQualityUI IPS.__inner_impl.UpdateArtQualityUI = function(self, _, _) if self.UIRoot and self.UIRoot.TextBlock_quality then self.UIRoot.TextBlock_quality:SetText("FUFUMOD GRAPHICS") self.UIRoot.TextBlock_quality:SetColorAndOpacity(FSlateColor(FLinearColor(1, 1, 0, 1))) end end end end) Notify("FUFUMOD Graphics Loaded! Buka Settings -> FUFUMOD GRAPHICS") -- ========================================== -- FINAL RETURN -- ==========================================

Text = " Anti-Aliasing OFF", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.AA end, SetFunc = function(c, v) _G.FufuGraphicsConfig.AA = v ApplyGraphicsSettings() return true end }, -- ============ BLOOM ============ { Key = "ModMenu_GP_Bloom", UI = AliasMap.Switcher, Text = " Bloom OFF", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.Bloom end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Bloom = v ApplyGraphicsSettings() return true end }, -- ============ MOTION BLUR ============ { Key = "ModMenu_GP_MotionBlur", UI = AliasMap.Switcher, Text = " Motion Blur OFF", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.MotionBlur end, SetFunc = function(c, v) _G.FufuGraphicsConfig.MotionBlur = v ApplyGraphicsSettings() return true end }, -- ============ DEPTH OF FIELD ============ { Key = "ModMenu_GP_DOF", UI = AliasMap.Switcher, Text = " Depth Of Field OFF", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.DOF end, SetFunc = function(c, v) _G.FufuGraphicsConfig.DOF = v ApplyGraphicsSettings() return true end }, -- ============ VIEW DISTANCE ============ { Key = "ModMenu_GP_ViewDist", UI = AliasMap.Switcher, Text = " View Distance LOW", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.ViewDistance end, SetFunc = function(c, v) _G.FufuGraphicsConfig.ViewDistance = v ApplyGraphicsSettings() return true end }, } -- ==================== DEFINE MENU PAGE ==================== SettingPageDefine.ModMenu = { Key = "ModMenu", Text = "❮❮ FUFUMOD GRAPHICS ❯❯", UIKey = "Setting_Page_Privacy", Category = { { Key = "Cat_Graphics", Text = "❏ GRAPHICS & PERFORMA", Stack = StackGraphics }, } } table.insert(SettingCatalog, SettingPageDefine.ModMenu) end local UIManager = _G.UIManager if UIManager and not UIManager._IsModMenuHooked then local old_ShowUI = UIManager.ShowUI UIManager.ShowUI = function(config, ...) local args = {...} local n = select('#', ...) if config and config.keyName and (string.find(string.lower(config.keyName), "setting_main") or string.find(string.lower(config.keyName), "setting")) then local catalog = args[1] if type(catalog) == "table" then local hasModMenu = false for _, page in ipairs(catalog) do if type(page) == "table" and page.Key == "ModMenu" then hasModMenu = true break end end if not hasModMenu then table.insert(catalog, SettingPageDefine.ModMenu) end end end local table_unpack = table.unpack or unpack return old_ShowUI(config, table_unpack(args, 1, n)) end UIManager._IsModMenuHooked = true end end

-- ========================================== -- MENU SYSTEM -- ========================================== function _G.InitModMenuTab() if _G.ModMenuInitialized then return end _G.ModMenuInitialized = true local LocUtil = _G.LocUtil if not LocUtil and package.loaded["client.common.LocUtil"] then LocUtil = require("client.common.LocUtil") end if LocUtil and not LocUtil._IsModMenuHooked then local old_get = LocUtil.GetLocalizeResStr LocUtil.GetLocalizeResStr = function(id) if type(id) == "string" and not tonumber(id) then return id end return old_get(id) end LocUtil._IsModMenuHooked = true end local SettingPageDefine = require("client.logic.NewSetting.SettingPageDefine") local SettingCatalog = require("client.logic.NewSetting.SettingCatalog") if not SettingPageDefine.ModMenu then local AliasMap = require("client.slua.umg.NewSetting.Item.AliasMap") -- ==================== GRAPHICS STACK ==================== local StackGraphics = { { Key = "ModMenu_Graphics_Ex", UI = AliasMap.TitleSwitcher, Text = "▶ GRAPHICS & PERFORMANCE (GRAFIK & PERFORMA)", ExpandIndex = 0, GetFunc = function() return _G.FufuGraphicsConfig.Enabled end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Enabled = v if v then ApplyGraphicsSettings() end return true end }, -- ============ RESOLUSI 360p / 480p / 720p ============ { Key = "ModMenu_GP_Res", UI = AliasMap.Switcher, Text = " Resolusi", ExpandHandle = "ModMenu_Graphics_Ex", SwitcherText = {"360p","480p","720p","Default"}, SwitcherValue = {1,2,3,4}, GetFunc = function() return _G.FufuGraphicsConfig.Resolution or 3 end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Resolution = v ApplyGraphicsSettings() Notify("Resolusi: " .. ResolutionName[v]) return true end }, -- ============ SHADOW ============ { Key = "ModMenu_GP_Shadow", UI = AliasMap.Switcher, Text = " Shadow OFF", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.Shadow end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Shadow = v ApplyGraphicsSettings() return true end }, -- ============ TEXTURE ============ { Key = "ModMenu_GP_Texture", UI = AliasMap.Switcher, Text = " Texture LOW", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.Texture end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Texture = v ApplyGraphicsSettings() return true end }, -- ============ MATERIAL ============ { Key = "ModMenu_GP_Material", UI = AliasMap.Switcher, Text = " Material LOW", ExpandHandle = "ModMenu_Graphics_Ex", GetFunc = function() return _G.FufuGraphicsConfig.Material end, SetFunc = function(c, v) _G.FufuGraphicsConfig.Material = v ApplyGraphicsSettings() return true end }, -- ============ ANTI-ALIASING ============ { Key = "ModMenu_GP_AA", UI = AliasMap.Switcher,

KSL.ExecuteConsoleCommand(pc, "r.MaxAnisotropy 0") KSL.ExecuteConsoleCommand(pc, "r.MipMapLODBias 2") KSL.ExecuteConsoleCommand(pc, "r.Streaming.PoolSize 256") else KSL.ExecuteConsoleCommand(pc, "r.TextureQuality 1") KSL.ExecuteConsoleCommand(pc, "r.Streaming.MipBias 0") KSL.ExecuteConsoleCommand(pc, "r.MaxAnisotropy 4") KSL.ExecuteConsoleCommand(pc, "r.MipMapLODBias 0") KSL.ExecuteConsoleCommand(pc, "r.Streaming.PoolSize 1000") end -- ============ MATERIAL ============ if cfg.Material then KSL.ExecuteConsoleCommand(pc, "r.MaterialQualityLevel 0") KSL.ExecuteConsoleCommand(pc, "r.SkeletalMeshLODBias 2") KSL.ExecuteConsoleCommand(pc, "r.ParticleLODBias 2") else KSL.ExecuteConsoleCommand(pc, "r.MaterialQualityLevel 1") KSL.ExecuteConsoleCommand(pc, "r.SkeletalMeshLODBias 0") KSL.ExecuteConsoleCommand(pc, "r.ParticleLODBias 0") end -- ============ ANTI-ALIASING ============ if cfg.AA then KSL.ExecuteConsoleCommand(pc, "r.PostProcessAAQuality 0") KSL.ExecuteConsoleCommand(pc, "r.TemporalAAQuality 0") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.AntiAliasing 0") else KSL.ExecuteConsoleCommand(pc, "r.PostProcessAAQuality 2") KSL.ExecuteConsoleCommand(pc, "r.TemporalAAQuality 2") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.AntiAliasing 2") end -- ============ BLOOM ============ if cfg.Bloom then KSL.ExecuteConsoleCommand(pc, "r.BloomQuality 0") KSL.ExecuteConsoleCommand(pc, "r.BloomIntensity 0") else KSL.ExecuteConsoleCommand(pc, "r.BloomQuality 4") KSL.ExecuteConsoleCommand(pc, "r.BloomIntensity 1.0") end -- ============ MOTION BLUR ============ if cfg.MotionBlur then KSL.ExecuteConsoleCommand(pc, "r.MotionBlurQuality 0") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.MotionBlur 0") else KSL.ExecuteConsoleCommand(pc, "r.MotionBlurQuality 2") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.MotionBlur 1") end -- ============ DEPTH OF FIELD ============ if cfg.DOF then KSL.ExecuteConsoleCommand(pc, "r.DepthOfFieldQuality 0") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.DepthOfField 0") else KSL.ExecuteConsoleCommand(pc, "r.DepthOfFieldQuality 2") KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.DepthOfField 1") end -- ============ VIEW DISTANCE ============ if cfg.ViewDistance then KSL.ExecuteConsoleCommand(pc, "r.ViewDistanceScale 0.5") KSL.ExecuteConsoleCommand(pc, "r.StaticMeshLODDistanceScale 0.5") else KSL.ExecuteConsoleCommand(pc, "r.ViewDistanceScale 1.0") KSL.ExecuteConsoleCommand(pc, "r.StaticMeshLODDistanceScale 1.0") end -- ============ EXTRA OPTIMIZATION ============ if cfg.Enabled then KSL.ExecuteConsoleCommand(pc, "r.EmitterSpawnRateScale 0.3") KSL.ExecuteConsoleCommand(pc, "r.Particle.MaxDrawDistance 500") KSL.ExecuteConsoleCommand(pc, "r.LightMaxDrawDistanceScale 0.3") KSL.ExecuteConsoleCommand(pc, "r.MinScreenRadiusForLights 0.1") KSL.ExecuteConsoleCommand(pc, "r.LightShaftQuality 0") KSL.ExecuteConsoleCommand(pc, "r.LensFlareQuality 0") KSL.ExecuteConsoleCommand(pc, "r.SceneColorFringeQuality 0") KSL.ExecuteConsoleCommand(pc, "r.RefractionQuality 0") KSL.ExecuteConsoleCommand(pc, "r.VSync 0") end end) end

-- ============================================================================== -- ============================ FUFUMOD GRAPHICS ONLY =========================== -- ============================================================================== local function Notify(msg) local s = "[FUFUMOD GRAPHICS] " .. tostring(msg) pcall(function() local sh = import("ScriptHelperClient") if sh and sh.AddOnScreenDebugMessage then sh.AddOnScreenDebugMessage(s, -1, 3.0, {R=1, G=1, B=0, A=1}, {X=1.2, Y=1.2}) end end) print(s) end -- ========================================== -- KONFIGURASI -- ========================================== _G.FufuGraphicsConfig = _G.FufuGraphicsConfig or { Enabled = false, Resolution = 3, -- 1=360p, 2=480p, 3=720p, 4=Default Shadow = true, Texture = true, Material = true, AA = true, Bloom = true, MotionBlur = true, DOF = true, ViewDistance = false, } -- ========================================== -- RESOLUSI PRESET -- ========================================== -- 360p = 30% screen percentage (Sangat ringan) -- 480p = 45% screen percentage (Ringan) -- 720p = 67% screen percentage (Sedang) -- Default = 100% (Normal) local ResolutionMap = { [1] = "30", -- 360p [2] = "45", -- 480p [3] = "67", -- 720p [4] = "100", -- Default } local ResolutionName = { [1] = "360p", [2] = "480p", [3] = "720p", [4] = "Default", } -- ========================================== -- APPLY GRAPHICS SETTINGS -- ========================================== local function ApplyGraphicsSettings() pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local pc = GameplayData.GetPlayerController() if not slua.isValid(pc) then return end local KSL = import("KismetSystemLibrary") if not KSL or not KSL.ExecuteConsoleCommand then return end local cfg = _G.FufuGraphicsConfig -- ============ RESOLUSI (360p / 480p / 720p) ============ local resScale = ResolutionMap[cfg.Resolution] or "100" KSL.ExecuteConsoleCommand(pc, "r.ScreenPercentage " .. resScale) KSL.ExecuteConsoleCommand(pc, "r.MobileContentScaleFactor 0") KSL.ExecuteConsoleCommand(pc, "r.SecondaryScreenPercentage.GameViewport " .. resScale) -- ============ SHADOW ============ if cfg.Shadow then KSL.ExecuteConsoleCommand(pc, "r.ShadowQuality 0") KSL.ExecuteConsoleCommand(pc, "r.Mobile.ShadowQuality 0") KSL.ExecuteConsoleCommand(pc, "r.Shadow.CSM.MaxCascades 0") KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM 0") KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM.MaxCascades 0") KSL.ExecuteConsoleCommand(pc, "r.Shadow.DistanceScale 0.5") KSL.ExecuteConsoleCommand(pc, "r.DistanceFieldShadowing 0") KSL.ExecuteConsoleCommand(pc, "r.AmbientOcclusionLevels 0") else KSL.ExecuteConsoleCommand(pc, "r.ShadowQuality 2") KSL.ExecuteConsoleCommand(pc, "r.Mobile.ShadowQuality 2") KSL.ExecuteConsoleCommand(pc, "r.Shadow.CSM.MaxCascades 2") KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM 1") KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM.MaxCascades 2") KSL.ExecuteConsoleCommand(pc, "r.Shadow.DistanceScale 1.0") KSL.ExecuteConsoleCommand(pc, "r.DistanceFieldShadowing 1") KSL.ExecuteConsoleCommand(pc, "r.AmbientOcclusionLevels 1") end -- ============ TEXTURE ============ if cfg.Texture then KSL.ExecuteConsoleCommand(pc, "r.TextureQuality 0") KSL.ExecuteConsoleCommand(pc, "r.Streaming.MipBias 2")

Nih baru lua 100% no frame salah salah kirim tadi

1.lua

1.lua

1.lua

+1

PUBG flash + lua anti frame smoth bangett beuh helio g99 masih bisa main di event😂

LITE TRiAL - PUBG FLASH.zip

Pembaruan baru setelah update gamepatch 83 Silahkan download ulang kembali 🅰🅰🅰🅰 📼 Pastikan Semua Gamepatch Cheat/Mod Lama di hapus

Pembaruan baru setelah update gamepatch 83 Silahkan download ulang kembali 🅰🅰🅰🅰 📼 Pastikan Semua Gamepatch Cheat/Mod Lama di hapus

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100% smoth no frame drop 😆