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| 2 | Fu.lua | 2 |
| 3 | f.lua | 882 |
| 4 | Nih lebih ringan dari pubg flash | 901 |
| 5 | -- ==========================================
-- SHOW MENU
-- ==========================================
local function ShowFufuGraphicsMenu()
if _G.FufuMenuShown then return end
pcall(function()
local Msg = require("client.slua.logic.common.logic_common_msg_box")
if not Msg or not Msg.Show then return end
Msg.Show(1, "FUFUMOD GRAPHICS",
"Fitur Graphics Only:\n- Resolusi 360p/480p/720p\n- Shadow/Texture/Material\n- AA/Bloom/MotionBlur/DOF\n\nBuka Settings -> FUFUMOD GRAPHICS",
function()
_G.InitModMenuTab()
Notify("Buka Settings -> FUFUMOD GRAPHICS")
_G.FufuMenuShown = true
end,
function() end, "OK", "CLOSE")
end)
end
-- ==========================================
-- AUTO APPLY LOOP
-- ==========================================
local function FastTick()
pcall(function()
if _G.FufuGraphicsConfig.Enabled then
local GameplayData = require("GameLua.GameCore.Data.GameplayData")
local pc = GameplayData and GameplayData.GetPlayerController and GameplayData.GetPlayerController()
if slua.isValid(pc) then
ApplyGraphicsSettings()
end
end
end)
local okTicker, ticker = pcall(require, "common.time_ticker")
if okTicker and ticker and ticker.AddTimerOnce then
ticker.AddTimerOnce(1.0, FastTick)
end
end
-- ==========================================
-- INIT
-- ==========================================
pcall(function()
local GameplayData = require("GameLua.GameCore.Data.GameplayData")
local pc = GameplayData and GameplayData.GetPlayerController and GameplayData.GetPlayerController()
if slua.isValid(pc) then
ShowFufuGraphicsMenu()
_G.InitModMenuTab()
end
end)
pcall(function()
local okTicker, ticker = pcall(require, "common.time_ticker")
if okTicker and ticker and ticker.AddTimerOnce then
ticker.AddTimerOnce(3.0, FastTick)
ticker.AddTimerOnce(5.0, function()
pcall(ShowFufuGraphicsMenu)
pcall(_G.InitModMenuTab)
end)
end
end)
-- ==========================================
-- WATERMARK
-- ==========================================
pcall(function()
local IPS = require("GameLua.Mod.Library.Client.UI.IngamePhoneStateUI")
if IPS and IPS.__inner_impl then
local o = IPS.__inner_impl.UpdateArtQualityUI
IPS.__inner_impl.UpdateArtQualityUI = function(self, _, _)
if self.UIRoot and self.UIRoot.TextBlock_quality then
self.UIRoot.TextBlock_quality:SetText("FUFUMOD GRAPHICS")
self.UIRoot.TextBlock_quality:SetColorAndOpacity(FSlateColor(FLinearColor(1, 1, 0, 1)))
end
end
end
end)
Notify("FUFUMOD Graphics Loaded! Buka Settings -> FUFUMOD GRAPHICS")
-- ==========================================
-- FINAL RETURN
-- ========================================== | 2 |
| 6 | Text = " Anti-Aliasing OFF",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.AA end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.AA = v
ApplyGraphicsSettings()
return true
end },
-- ============ BLOOM ============
{ Key = "ModMenu_GP_Bloom", UI = AliasMap.Switcher,
Text = " Bloom OFF",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.Bloom end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Bloom = v
ApplyGraphicsSettings()
return true
end },
-- ============ MOTION BLUR ============
{ Key = "ModMenu_GP_MotionBlur", UI = AliasMap.Switcher,
Text = " Motion Blur OFF",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.MotionBlur end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.MotionBlur = v
ApplyGraphicsSettings()
return true
end },
-- ============ DEPTH OF FIELD ============
{ Key = "ModMenu_GP_DOF", UI = AliasMap.Switcher,
Text = " Depth Of Field OFF",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.DOF end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.DOF = v
ApplyGraphicsSettings()
return true
end },
-- ============ VIEW DISTANCE ============
{ Key = "ModMenu_GP_ViewDist", UI = AliasMap.Switcher,
Text = " View Distance LOW",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.ViewDistance end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.ViewDistance = v
ApplyGraphicsSettings()
return true
end },
}
-- ==================== DEFINE MENU PAGE ====================
SettingPageDefine.ModMenu = {
Key = "ModMenu",
Text = "❮❮ FUFUMOD GRAPHICS ❯❯",
UIKey = "Setting_Page_Privacy",
Category = {
{ Key = "Cat_Graphics", Text = "❏ GRAPHICS & PERFORMA", Stack = StackGraphics },
}
}
table.insert(SettingCatalog, SettingPageDefine.ModMenu)
end
local UIManager = _G.UIManager
if UIManager and not UIManager._IsModMenuHooked then
local old_ShowUI = UIManager.ShowUI
UIManager.ShowUI = function(config, ...)
local args = {...}
local n = select('#', ...)
if config and config.keyName and (string.find(string.lower(config.keyName), "setting_main") or string.find(string.lower(config.keyName), "setting")) then
local catalog = args[1]
if type(catalog) == "table" then
local hasModMenu = false
for _, page in ipairs(catalog) do
if type(page) == "table" and page.Key == "ModMenu" then
hasModMenu = true
break
end
end
if not hasModMenu then
table.insert(catalog, SettingPageDefine.ModMenu)
end
end
end
local table_unpack = table.unpack or unpack
return old_ShowUI(config, table_unpack(args, 1, n))
end
UIManager._IsModMenuHooked = true
end
end | 2 |
| 7 | -- ==========================================
-- MENU SYSTEM
-- ==========================================
function _G.InitModMenuTab()
if _G.ModMenuInitialized then return end
_G.ModMenuInitialized = true
local LocUtil = _G.LocUtil
if not LocUtil and package.loaded["client.common.LocUtil"] then
LocUtil = require("client.common.LocUtil")
end
if LocUtil and not LocUtil._IsModMenuHooked then
local old_get = LocUtil.GetLocalizeResStr
LocUtil.GetLocalizeResStr = function(id)
if type(id) == "string" and not tonumber(id) then
return id
end
return old_get(id)
end
LocUtil._IsModMenuHooked = true
end
local SettingPageDefine = require("client.logic.NewSetting.SettingPageDefine")
local SettingCatalog = require("client.logic.NewSetting.SettingCatalog")
if not SettingPageDefine.ModMenu then
local AliasMap = require("client.slua.umg.NewSetting.Item.AliasMap")
-- ==================== GRAPHICS STACK ====================
local StackGraphics = {
{ Key = "ModMenu_Graphics_Ex", UI = AliasMap.TitleSwitcher,
Text = "▶ GRAPHICS & PERFORMANCE (GRAFIK & PERFORMA)",
ExpandIndex = 0,
GetFunc = function() return _G.FufuGraphicsConfig.Enabled end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Enabled = v
if v then ApplyGraphicsSettings() end
return true
end },
-- ============ RESOLUSI 360p / 480p / 720p ============
{ Key = "ModMenu_GP_Res", UI = AliasMap.Switcher,
Text = " Resolusi",
ExpandHandle = "ModMenu_Graphics_Ex",
SwitcherText = {"360p","480p","720p","Default"},
SwitcherValue = {1,2,3,4},
GetFunc = function() return _G.FufuGraphicsConfig.Resolution or 3 end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Resolution = v
ApplyGraphicsSettings()
Notify("Resolusi: " .. ResolutionName[v])
return true
end },
-- ============ SHADOW ============
{ Key = "ModMenu_GP_Shadow", UI = AliasMap.Switcher,
Text = " Shadow OFF",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.Shadow end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Shadow = v
ApplyGraphicsSettings()
return true
end },
-- ============ TEXTURE ============
{ Key = "ModMenu_GP_Texture", UI = AliasMap.Switcher,
Text = " Texture LOW",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.Texture end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Texture = v
ApplyGraphicsSettings()
return true
end },
-- ============ MATERIAL ============
{ Key = "ModMenu_GP_Material", UI = AliasMap.Switcher,
Text = " Material LOW",
ExpandHandle = "ModMenu_Graphics_Ex",
GetFunc = function() return _G.FufuGraphicsConfig.Material end,
SetFunc = function(c, v)
_G.FufuGraphicsConfig.Material = v
ApplyGraphicsSettings()
return true
end },
-- ============ ANTI-ALIASING ============
{ Key = "ModMenu_GP_AA", UI = AliasMap.Switcher, | 2 |
| 8 | KSL.ExecuteConsoleCommand(pc, "r.MaxAnisotropy 0")
KSL.ExecuteConsoleCommand(pc, "r.MipMapLODBias 2")
KSL.ExecuteConsoleCommand(pc, "r.Streaming.PoolSize 256")
else
KSL.ExecuteConsoleCommand(pc, "r.TextureQuality 1")
KSL.ExecuteConsoleCommand(pc, "r.Streaming.MipBias 0")
KSL.ExecuteConsoleCommand(pc, "r.MaxAnisotropy 4")
KSL.ExecuteConsoleCommand(pc, "r.MipMapLODBias 0")
KSL.ExecuteConsoleCommand(pc, "r.Streaming.PoolSize 1000")
end
-- ============ MATERIAL ============
if cfg.Material then
KSL.ExecuteConsoleCommand(pc, "r.MaterialQualityLevel 0")
KSL.ExecuteConsoleCommand(pc, "r.SkeletalMeshLODBias 2")
KSL.ExecuteConsoleCommand(pc, "r.ParticleLODBias 2")
else
KSL.ExecuteConsoleCommand(pc, "r.MaterialQualityLevel 1")
KSL.ExecuteConsoleCommand(pc, "r.SkeletalMeshLODBias 0")
KSL.ExecuteConsoleCommand(pc, "r.ParticleLODBias 0")
end
-- ============ ANTI-ALIASING ============
if cfg.AA then
KSL.ExecuteConsoleCommand(pc, "r.PostProcessAAQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.TemporalAAQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.AntiAliasing 0")
else
KSL.ExecuteConsoleCommand(pc, "r.PostProcessAAQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.TemporalAAQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.AntiAliasing 2")
end
-- ============ BLOOM ============
if cfg.Bloom then
KSL.ExecuteConsoleCommand(pc, "r.BloomQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.BloomIntensity 0")
else
KSL.ExecuteConsoleCommand(pc, "r.BloomQuality 4")
KSL.ExecuteConsoleCommand(pc, "r.BloomIntensity 1.0")
end
-- ============ MOTION BLUR ============
if cfg.MotionBlur then
KSL.ExecuteConsoleCommand(pc, "r.MotionBlurQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.MotionBlur 0")
else
KSL.ExecuteConsoleCommand(pc, "r.MotionBlurQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.MotionBlur 1")
end
-- ============ DEPTH OF FIELD ============
if cfg.DOF then
KSL.ExecuteConsoleCommand(pc, "r.DepthOfFieldQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.DepthOfField 0")
else
KSL.ExecuteConsoleCommand(pc, "r.DepthOfFieldQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.DefaultFeature.DepthOfField 1")
end
-- ============ VIEW DISTANCE ============
if cfg.ViewDistance then
KSL.ExecuteConsoleCommand(pc, "r.ViewDistanceScale 0.5")
KSL.ExecuteConsoleCommand(pc, "r.StaticMeshLODDistanceScale 0.5")
else
KSL.ExecuteConsoleCommand(pc, "r.ViewDistanceScale 1.0")
KSL.ExecuteConsoleCommand(pc, "r.StaticMeshLODDistanceScale 1.0")
end
-- ============ EXTRA OPTIMIZATION ============
if cfg.Enabled then
KSL.ExecuteConsoleCommand(pc, "r.EmitterSpawnRateScale 0.3")
KSL.ExecuteConsoleCommand(pc, "r.Particle.MaxDrawDistance 500")
KSL.ExecuteConsoleCommand(pc, "r.LightMaxDrawDistanceScale 0.3")
KSL.ExecuteConsoleCommand(pc, "r.MinScreenRadiusForLights 0.1")
KSL.ExecuteConsoleCommand(pc, "r.LightShaftQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.LensFlareQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.SceneColorFringeQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.RefractionQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.VSync 0")
end
end)
end | 2 |
| 9 | -- ==============================================================================
-- ============================ FUFUMOD GRAPHICS ONLY ===========================
-- ==============================================================================
local function Notify(msg)
local s = "[FUFUMOD GRAPHICS] " .. tostring(msg)
pcall(function()
local sh = import("ScriptHelperClient")
if sh and sh.AddOnScreenDebugMessage then
sh.AddOnScreenDebugMessage(s, -1, 3.0, {R=1, G=1, B=0, A=1}, {X=1.2, Y=1.2})
end
end)
print(s)
end
-- ==========================================
-- KONFIGURASI
-- ==========================================
_G.FufuGraphicsConfig = _G.FufuGraphicsConfig or {
Enabled = false,
Resolution = 3, -- 1=360p, 2=480p, 3=720p, 4=Default
Shadow = true,
Texture = true,
Material = true,
AA = true,
Bloom = true,
MotionBlur = true,
DOF = true,
ViewDistance = false,
}
-- ==========================================
-- RESOLUSI PRESET
-- ==========================================
-- 360p = 30% screen percentage (Sangat ringan)
-- 480p = 45% screen percentage (Ringan)
-- 720p = 67% screen percentage (Sedang)
-- Default = 100% (Normal)
local ResolutionMap = {
[1] = "30", -- 360p
[2] = "45", -- 480p
[3] = "67", -- 720p
[4] = "100", -- Default
}
local ResolutionName = {
[1] = "360p",
[2] = "480p",
[3] = "720p",
[4] = "Default",
}
-- ==========================================
-- APPLY GRAPHICS SETTINGS
-- ==========================================
local function ApplyGraphicsSettings()
pcall(function()
local GameplayData = require("GameLua.GameCore.Data.GameplayData")
local pc = GameplayData.GetPlayerController()
if not slua.isValid(pc) then return end
local KSL = import("KismetSystemLibrary")
if not KSL or not KSL.ExecuteConsoleCommand then return end
local cfg = _G.FufuGraphicsConfig
-- ============ RESOLUSI (360p / 480p / 720p) ============
local resScale = ResolutionMap[cfg.Resolution] or "100"
KSL.ExecuteConsoleCommand(pc, "r.ScreenPercentage " .. resScale)
KSL.ExecuteConsoleCommand(pc, "r.MobileContentScaleFactor 0")
KSL.ExecuteConsoleCommand(pc, "r.SecondaryScreenPercentage.GameViewport " .. resScale)
-- ============ SHADOW ============
if cfg.Shadow then
KSL.ExecuteConsoleCommand(pc, "r.ShadowQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.ShadowQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.Shadow.CSM.MaxCascades 0")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM 0")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM.MaxCascades 0")
KSL.ExecuteConsoleCommand(pc, "r.Shadow.DistanceScale 0.5")
KSL.ExecuteConsoleCommand(pc, "r.DistanceFieldShadowing 0")
KSL.ExecuteConsoleCommand(pc, "r.AmbientOcclusionLevels 0")
else
KSL.ExecuteConsoleCommand(pc, "r.ShadowQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.ShadowQuality 2")
KSL.ExecuteConsoleCommand(pc, "r.Shadow.CSM.MaxCascades 2")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM 1")
KSL.ExecuteConsoleCommand(pc, "r.Mobile.Shadow.CSM.MaxCascades 2")
KSL.ExecuteConsoleCommand(pc, "r.Shadow.DistanceScale 1.0")
KSL.ExecuteConsoleCommand(pc, "r.DistanceFieldShadowing 1")
KSL.ExecuteConsoleCommand(pc, "r.AmbientOcclusionLevels 1")
end
-- ============ TEXTURE ============
if cfg.Texture then
KSL.ExecuteConsoleCommand(pc, "r.TextureQuality 0")
KSL.ExecuteConsoleCommand(pc, "r.Streaming.MipBias 2") | 2 |
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