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脚本已结束::
Cd内存广角1: 0x38abe98 //原值1.0 修改2.5
Cd内存广角2: 0x38a6818 //原值1.0 修改2.5Cd内存广角2: 0x38a68f4 //原值1.0 修改2.5
Xa内存广角: 0xce69604 //原值8.52823212e-21 修改8.47529256e-21
聚点: 0x69e4fc8 //原值8.52492339e-21 修改8.47963525e-21
无后: 0x69ec434 //原值8.95340295e-21 修改8.47694692e-21
腰射防抖: 0x66f0b00 //原值-1119041536 修改-1119037440
腰射防抖: 0x71abb20 //原值-1119030272 修改-1119037440
瞬击: 0x6ae5e20 //原值8.95857929e-21 修改8.95671814e-21
除雾: 0xb34a28c //原值-1119853920 修改-721215457
射速: 0x7efa368 //原值8.53154084e-21 修改8.47963525e-21
秒趴: 0xdc035d0 //原值2.19905707e12 修改8.95671814e-21
加速: 0xcf03538 //原值8.50279631e-21 修改-3.4564993e10
锁地皮: 0xce6f460 //原值-117270918 修改-721215457
除草除树: 0xa3c2ef0 //原值-1119875082 修改-721215457
弹孔大小: 0x6d5ffe8 //原值9.21479445e-21 修改8.57951974e-21
退出.
脚本已结束::
#define GName_Offset 0x12a53fa0 //(0x110)
#define GNames_Offset 0xa54cba4
#define GWorld_Offset 0x12fde890 //(0x50)
#define GUObject_Offset 0x12d1af80
#define GetActorArray_Offset 0xd39ab04
#define Canvas_Map_Offset 0x12fae510
#define ProcessEvent_Offset 0xa940f4c
#define GNativeAndroidApp_Offset 0x12a53b38
#define ULocalPlayer_Cb 0x564d70
#define ULocalPlayer_Cd 0x12fb8d70
#define Actors_Offset 0xa0
#define LaunchBP_Offset 0x871ab60
#define ShootBulletInner_Offset 0xd95692c
#define UpdateVolleyShootParameters_Offset 0x806683c
#define GetCameraRotation_Offset 0xd7783d0
#define GetCameraLocation_Offset 0xd77840c
退出.
ShootWeaponEntityComp->AnimationKick = 0; ShootWeaponEntityComp->BulletFireSpeed = 99999999.0f; // ShootWeaponEntityComp->CommonAIDeliverInWave = 99999999.0f; ShootWeaponEntityComp->BulletFireSpeed = 99999999.0f; ShootWeaponEntityComp->MaxDamageRate = 100000.0f;ShootWeaponEntityComp->BulletTrackDistanceFix = 100000000.0f; ShootWeaponEntityComp->WeaponAimFOV = 100000.0f; ShootWeaponEntityComp->MaxVelocityOffsetAddRate = 100000.0f; ShootWeaponEntityComp->BulletRange = 100000.0f; ShootWeaponEntityComp->BurstShootInterval = 0; ShootWeaponEntityComp->BurstShootCD = 0; ShootWeaponEntityComp->MaxBulletImpactFXClampDistance =100000.0f; ShootWeaponEntityComp->BulletFireSpeed = 100000.0f;//开火速度 ShootWeaponEntityComp->IsSupportAutoAim = true; //自瞄 ShootWeaponEntityComp->BulletMomentum = 10000000.0f;//子弹动量 ShootWeaponEntityComp->RecoilKickADS = 0; ShootWeaponEntityComp->AccessoriesVRecoilFactor = 0; ShootWeaponEntityComp->AccessoriesHRecoilFactor = 0;
