CODE LEAKS
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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
إظهار المزيد1 610
المشتركون
+624 ساعات
+317 أيام
+12530 أيام
أرشيف المشاركات
1 611
pcall(function()
if OperationalStatsSubsystem then
OperationalStatsSubsystem.ReportOperationalStats = nop
OperationalStatsSubsystem.AddOperationalStats = nop
OperationalStatsSubsystem.HandleTouchBegin = nop
OperationalStatsSubsystem.HandleTouchEnd = nop
OperationalStatsSubsystem.OnInit = nop
OperationalStatsSubsystem.HandleEnterFighting = nop
OperationalStatsSubsystem.OnBattleResult = nop
if OperationalStatsSubsystem.TimerHandle then
pcall(function() OperationalStatsSubsystem:RemoveGameTimer(OperationalStatsSubsystem.TimerHandle) end)
OperationalStatsSubsystem.TimerHandle = nil
end
OperationalStatsSubsystem.StatsData = {}
print("[BYPASS] OperationalStatsSubsystem blocked!")
end
end)
By @TrnDravix1 611
if (Config::FlashSpeed && (LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)) {
Write<int>(UE4+0x5AB50FC, -721215457);
} else {
Write<int>(UE4+0x5AB50FC, 506149161);
}