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if (Hexacrazycar) {                                       
    std::vector<ASTExtraVehicleBase*> VehicleBase;
    GetAllActors(VehicleBase);
    
    for (auto actor = VehicleBase.begin(); actor != VehicleBase.end(); actor++) {
        auto Vehicle = *actor;
        
        if (!Vehicle || !Vehicle->Mesh)
            continue;
        if (!Vehicle->RootComponent)
            continue;
        if (localPlayer && localPlayer->CurrentVehicle == Vehicle) {
            
            auto RootComponent = static_cast<UPrimitiveComponent*>(Vehicle->K2_GetRootComponent());
            if (RootComponent) {
                
                if (Vehicle->GetMoveForwardRate() > 0) {
                    FVector Velocity;
                    
                    auto Yaw = localPlayerController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw;
                    float Radians = Yaw * 3.14159265359f / 180.0f; // M_PI ki jagah standard float value
                    
                    float DesiredSpeed = 200.0f;
                    float FlySpeed = 10000.0f;    

                    Velocity.X = DesiredSpeed * std::cos(Radians);
                    Velocity.Y = DesiredSpeed * std::sin(Radians);

                    Velocity.Z = FlySpeed;
                    RootComponent->SetAllPhysicsLinearVelocity(Velocity, true);
                    
                    // MADE BY - HEXACORE
                }
            }
        }
    }
}