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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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if (Dusman) { ImGui::SetNextWindowPos(ImVec2(glWidth / 2.0f, glHeight / 10.0f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); float speed = 1.5f; float time = ImGui::GetTime() * speed; ImVec4 rgbColors[] = { ImVec4(1.0f, 0.0f, 0.0f, 1.0f), ImVec4(1.0f, 0.5f, 0.0f, 1.0f), ImVec4(1.0f, 1.0f, 0.0f, 1.0f), ImVec4(0.0f, 1.0f, 0.0f, 1.0f), ImVec4(0.6f, 0.0f, 1.0f, 1.0f), ImVec4(1.0f, 0.2f, 0.8f, 1.0f) }; int count = 6; float t = fmod(time, (float)count); int i1 = (int)t % count; int i2 = (i1 + 1) % count; float blend = t - (int)t; ImVec4 finalColor = ImVec4( rgbColors[i1].x + (rgbColors[i2].x - rgbColors[i1].x) * blend, rgbColors[i1].y + (rgbColors[i2].y - rgbColors[i1].y) * blend, rgbColors[i1].z + (rgbColors[i2].z - rgbColors[i1].z) * blend, 1.0f ); ImGui::PushStyleColor(ImGuiCol_Border, finalColor); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.02f, 0.02f, 0.02f, 0.95f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.5f); ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_AlwaysAutoResize; if (ImGui::Begin("##OverlayInfo", nullptr, flags)) { float windowWidth = ImGui::GetWindowSize().x; float textWidth = ImGui::CalcTextSize("BOTS: 00 PLAYERS: 00").x; ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f); ImGui::SetCursorPosY(ImGui::GetWindowHeight() * 0.3f); ImGui::TextColored(ImVec4(1,1,1,1), "BOTS:"); ImGui::SameLine(); ImGui::TextColored(finalColor, "%d", totalBots); ImGui::SameLine(0, 20.0f); ImGui::TextColored(ImVec4(1,1,1,1), "PLAYERS:"); ImGui::SameLine(); ImGui::TextColored(finalColor, "%d", totalEnemies); } ImGui::End(); ImGui::PopStyleVar(2); ImGui::PopStyleColor(2); }