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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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function FColor GetHealthColor(float Health, float MaxHealth) { float percentage = Health / MaxHealth; if (percentage > 0.75f
function FColor GetHealthColor(float Health, float MaxHealth) { float percentage = Health / MaxHealth; if (percentage > 0.75f) return COLOR_GREEN; if (percentage > 0.30f) return FColor(255, 255, 0, 255); return COLOR_RED; } void DrawPlayerHealth(UCanvas* Canvas, AActor* Enemy, FVector2D ScreenPos) { float Health = Enemy->GetHealth(); float MaxHealth = Enemy->GetMaxHealth(); FString HealthStr = FString::Printf(TEXT("%0.0f"), Health); FColor HColor = GetHealthColor(Health, MaxHealth); DrawOutlinedTextFPS(Canvas, HealthStr, { ScreenPos.X, ScreenPos.Y - 20 }, HColor, COLOR_BLACK, true); float BarWidth = 40.0f; float CurrentBarWidth = (Health / MaxHealth) * BarWidth; Canvas->K2_DrawBox({ ScreenPos.X - (BarWidth/2), ScreenPos.Y - 5 }, { BarWidth, 3 }, 1.0f, COLOR_BLACK); Canvas->K2_DrawBox({ ScreenPos.X - (BarWidth/2), ScreenPos.Y - 5 }, { CurrentBarWidth, 3 }, 1.0f, HColor); }

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