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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only

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// Update basic controller/player and count strings g_LocalController = localController; g_LocalPlayer = localPlayer; std::string sEnemy = std::to_string((int)totalEnemies); std::string sBot = std::to_string((int)totalBots); // Define heart centers for Enemy and Bot ImVec2 heartCenterEnemy = { glWidth / 2 - 65, 65 }; ImVec2 heartCenterBot = { glWidth / 2 + 65, 65 }; // Base heart size (static size when count is 0) float baseHeartSize = 50.0f; // Time counter for animation (static so it persists across frames) static float timeCounter = 0.0f; // Increase timeCounter with a higher multiplier for fast pulsation timeCounter += ImGui::GetIO().DeltaTime * 10.0f; // Calculate pulse factors: if count > 0, animate heartbeat; else, remain static (factor = 1.0) float pulseFactorEnemy = (totalEnemies > 0) ? (1.0f + 0.2f * sin(timeCounter)) : 1.0f; float pulseFactorBot = (totalBots > 0) ? (1.0f + 0.2f * sin(timeCounter)) : 1.0f; // Calculate effective heart sizes based on pulse factor float heartSizeEnemy = baseHeartSize * pulseFactorEnemy; float heartSizeBot = baseHeartSize * pulseFactorBot; // Helper lambda function to draw a heart shape using its parametric equation auto DrawHeart = [&](ImVec2 center, float size, ImU32 color) { // Use a small increment for a smooth heart outline for (float t = 0.0f; t <= IM_PI * 2; t += 0.01f) { float x = 16 * sin(t) * sin(t) * sin(t); float y = 13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t); // Scale the heart shape and position it relative to the center ImVec2 pos = ImVec2(center.x + x * size / 20.0f, center.y - y * size / 20.0f); // Draw a small filled circle at each computed point draw->AddCircleFilled(pos, 1.5f, color); } }; // Draw Enemy heart ImU32 colorEnemy = IM_COL32(255, 0, 0, 200); // Red heart color DrawHeart(heartCenterEnemy, heartSizeEnemy, colorEnemy); // Draw Enemy count (centered) inside the heart ImVec2 textSizeEnemy = ImGui::CalcTextSize2(sEnemy.c_str(), 0, ((float)density / 14.0f)); ImVec2 textPosEnemy = ImVec2(heartCenterEnemy.x - textSizeEnemy.x / 2.0f, heartCenterEnemy.y - textSizeEnemy.y / 2.0f); draw->AddText(NULL, ((float)density / 14.0f), textPosEnemy, IM_COL32(0, 0, 0, 255), sEnemy.c_str()); // Draw Bot heart ImU32 colorBot = IM_COL32(0, 255, 0, 200); // Green heart color DrawHeart(heartCenterBot, heartSizeBot, colorBot); // Draw Bot count (centered) inside the heart ImVec2 textSizeBot = ImGui::CalcTextSize2(sBot.c_str(), 0, ((float)density / 14.0f)); ImVec2 textPosBot = ImVec2(heartCenterBot.x - textSizeBot.x / 2.0f, heartCenterBot.y - textSizeBot.y / 2.0f); draw->AddText(NULL, ((float)density / 14.0f), textPosBot, IM_COL32(0, 0, 0, 255), sBot.c_str()); }}

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