π ππππππππππ πππππ
Kanalga Telegramβda oβtish
π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
Ko'proq ko'rsatish1 776
Obunachilar
+1024 soatlar
+367 kun
+22730 kun
Postlar arxiv
Cheat::localController = Cheat::localController;
Cheat::localPlayer = Cheat::localPlayer;
if (totalEnemies > 0 || totalBots > 0) {
std::string enemiesText = std::to_string((int)totalEnemies);
std::string botsText = std::to_string((int)totalBots);
auto enemiesTextSize = ImGui::CalcTextSize2(enemiesText.c_str(), 0, ((float)density / 10.0f));
auto botsTextSize = ImGui::CalcTextSize2(botsText.c_str(), 0, ((float)density / 10.0f));
// Box dimensions and padding
float boxPadding = 5.0f; // Padding between text and box border
float combinedBoxWidth = enemiesTextSize.x + botsTextSize.x + 4 * boxPadding; // Total width of combined boxes
float boxHeight = std::max(enemiesTextSize.y, botsTextSize.y) + 0.4 * boxPadding;
// Define the position for the combined box
ImVec2 combinedBoxPos = {((float)glWidth / 2) - (combinedBoxWidth / 2), 70};
// Colors for the boxes
ImU32 enemyBoxColor = IM_COL32(8, 255, 255, 200); // Light sky blue
ImU32 botBoxColor = IM_COL32(255, 255, 255, 200); // Light white
// Draw real player count box (left side)
ImVec2 enemyBoxPos = combinedBoxPos;
ImVec2 enemyBoxEnd = {enemyBoxPos.x + enemiesTextSize.x + 2 * boxPadding, enemyBoxPos.y + boxHeight};
draw->AddRectFilled(enemyBoxPos, enemyBoxEnd, enemyBoxColor);
draw->AddText(NULL, ((float)density / 12.0f),
{enemyBoxPos.x + (enemiesTextSize.x / 4) + boxPadding, enemyBoxPos.y + (boxHeight / 2) - (enemiesTextSize.y / 2)},
IM_COL32_BLACK, enemiesText.c_str());
// Draw bot count box (right side, connected to enemy box)
ImVec2 botBoxPos = {enemyBoxEnd.x, enemyBoxPos.y};
ImVec2 botBoxEnd = {botBoxPos.x + botsTextSize.x + 2 * boxPadding, botBoxPos.y + boxHeight};
draw->AddRectFilled(botBoxPos, botBoxEnd, botBoxColor);
draw->AddText(NULL, ((float)density / 12.0f),
{botBoxPos.x + (botsTextSize.x / 4) + boxPadding, botBoxPos.y + (boxHeight / 2) - (botsTextSize.y / 2)},
IM_COL32_BLACK, botsText.c_str());
}
}
}
}
32 BITVERSION IDK
PASS @VIP_SRC_FREEε―ε°imgui.zip19.24 MB
ε»Ίι
ζ³ζ»₯ι’ι@JGNB_K.zip5.31 MB
ββββββββββββββββββ
~ Game > BGMI
~ Bit > 32
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ X-Kill Effect
~ IPad View
~ No Shake
~ No Recoil
~ Update Block
ββββββββββββββββββ
> Password:- @JOIN_NEW_SRC
ββββββββββββββββββjni (1).zip9.10 MB
ALL BAN FIX ALREADY
AIMBOT FIX 200M β
ALL ESP SUPPORT π
UI LIKE POST RENDER β
PASS :-
@RXJOKER1
CR :- RXJOKER1
SRC SUPPORT ANDROID 7 TO 18PeterMod Src 4.2 32bit Mar1.zip54.86 MB
