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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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if (M::bAntiAim && SafePtr(g_LocalController)) { static float aaYaw = 0.f; aaYaw += 15.f; if (aaYaw >= 360.f) aaYaw -= 360.f; auto rot = g_LocalController->GetControlRotation(); rot.Yaw = aaYaw; rot.Pitch = -89.f; static struct FString _aaSrc; g_LocalController->SetControlRotation(rot, _aaSrc);}

void MySuperSpeedLoop() { static bool isSpeedActive = false; if (g_LocalPlayer && g_LocalPlayer->CharacterMovement) { if (vars.bSpeed) { if (!isSpeedActive) { g_LocalPlayer->CharacterMovement->MaxWalkSpeed = 7500.0f; g_LocalPlayer->CharacterMovement->MaxAcceleration = 9000.0f; g_LocalPlayer->CustomTimeDilation = 3.0f; isSpeedActive = true; } } else { if (isSpeedActive) { g_LocalPlayer->CharacterMovement->MaxWalkSpeed = 600.0f; g_LocalPlayer->CharacterMovement->MaxAcceleration = 2048.0f; g_LocalPlayer->CustomTimeDilation = 1.0f; isSpeedActive = false; } } } }

{
        static bool s_Fps120Set = false;
        if (!s_Fps120Set) {
            s_Fps120Set = true;
            __system_property_set("ro.product.model",            "NX769J");
            __system_property_set("ro.product.odm.model",        "NX769J");
            __system_property_set("ro.product.system.model",     "NX769J");
            __system_property_set("ro.product.vendor.model",     "NX769J");
            __system_property_set("ro.product.system_ext.model", "NX769J");
        }
    }
NEW 120 FPS MATERIAL

if (Config.Health) { int CurHP = (int) std::max(0, std::min( (int) Player->Health, (int) Player->HealthMax)); int MaxHP = (int) Player->HealthMax; long HPColor; if (Player->Health < 25) HPColor = IM_COL32(255, 165, 0, 130); else HPColor = Colorhealth; if (Player->Health == 0.0f && !Player->bDead) { PlayerBoxClrCf = IM_COL32(255, 255, 0, 255); HPColor = IM_COL32(255, 0, 0, 95); CurHP = Player->NearDeathBreath; if (Player->NearDeatchComponent) { MaxHP = Player->NearDeatchComponent->BreathMax; } } //} float boxWidth = density / 1.6f; boxWidth -= std::min( ((boxWidth / 2) / 0.001f) * Distance, boxWidth / 2); float boxHeight = boxWidth * 0.15f; ImVec2 vStart = {HeadPosSC.x - (boxWidth / 2), HeadPosSC.y - (boxHeight * 2.001f)}; ImVec2 vEndFilled = {vStart.x + (CurHP * boxWidth / MaxHP), vStart.y + boxHeight}; ImVec2 vEndRect = {vStart.x + boxWidth, vStart.y + boxHeight}; draw->AddRectFilledMultiColor(vStart, vEndFilled, IM_COL32(0, 0, 0, 180), HPColor, HPColor, IM_COL32(0, 0, 0, 190)); draw->AddRect(vStart, vEndRect, healthOutline, 3.5f); ImGui::Checkbox(" Health", &Config.Health) { }

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