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-- ========================================== -- Weapon Scale Changer (د ŲˆØŗŲ„Û Ø§Ų†Ø¯Ø§Ø˛Ų‡ Ø¨Ø¯Ų„ŲˆŲ„) -- د RAHMANYVI Ų„Ų‡ ØŽŲˆØ§ (Lua Ų†ØŗØŽŲ‡)
-- ========================================== -- Weapon Scale Changer (د ŲˆØŗŲ„Û Ø§Ų†Ø¯Ø§Ø˛Ų‡ Ø¨Ø¯Ų„ŲˆŲ„) -- د RAHMANYVI Ų„Ų‡ ØŽŲˆØ§ (Lua Ų†ØŗØŽŲ‡) -- ✅ client -- ========================================== local function ApplyWeaponScale() pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local localPlayer = GameplayData.GetPlayerCharacter() if not slua.isValid(localPlayer) then return end local currentWeapon = nil pcall(function() local weaponManager = localPlayer.WeaponManagerComponent if slua.isValid(weaponManager) then currentWeapon = weaponManager.CurrentWeaponReplicated end end) if not slua.isValid(currentWeapon) then return end local rootComp = nil pcall(function() rootComp = currentWeapon.RootComponent or currentWeapon:K2_GetRootComponent() end) if not slua.isValid(rootComp) then return end local scaleValue = (_G.LexusConfig and _G.LexusConfig.WeaponScaleChanger) or 1.0 pcall(function() local FVector = import("Vector") if FVector then local newScale = FVector(scaleValue, scaleValue, scaleValue) rootComp.RelativeScale3D = newScale else -- tg rootComp.RelativeScale3D = {X = scaleValue, Y = scaleValue, Z = scaleValue} end end) end) end _G.ApplyWeaponScale = ApplyWeaponScale _G.LexusConfig = _G.LexusConfig or {} _G.LexusConfig.WeaponScale = true -- _G.LexusConfig.WeaponScaleChanger = 10.9 -- ========================================== -- -- ========================================== local function WeaponScaleLoop() if _G.LexusConfig and _G.LexusConfig.WeaponScale then pcall(ApplyWeaponScale) end local okTicker, ticker = pcall(require, "common.time_ticker") if okTicker and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.5, WeaponScaleLoop) end end -- ŲžÛŒŲ„ local okTicker, ticker = pcall(require, "common.time_ticker") if okTicker and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(5.0, function() print("[WeaponScale] Auto-running...") ApplyWeaponScale() WeaponScaleLoop() end) end
Big Weapons Lua Based