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Repost from ɴᴇᴘᴅᴏɴ ᴇxᴘʟᴏɪᴛꜱ
PRIVATE SRC FAKELAG V1 OF NEPDON EXPLOITS !!
Credit : @SarojOfc
Pass :https://t.me/nepdonstudio
For More : https://t.me/nepdonstudio
Some mf leaks the source so I'm giving to everyone!
Based on : Android Ide
Repost from ɴᴇᴘᴅᴏɴ ᴇxᴘʟᴏɪᴛꜱ
PRIVATE SRC FAKELAG V1 OF NEPDON EXPLOITS !!
Credit : @SarojOfc
Pass :https://t.me/nepdonstudio
For More : https://t.me/nepdonstudio
Some mf leaks the source so I'm giving to everyone!
ALL DEVICES ROOT WITHOUT UNLOCK BOOTLOADER MINIMUM KERNEL NEED 5.10 AND CHECK ONE BY ONE ALL KERNEL SU AND RESUKISU IS ROOT MANAGER INSTALL CUMPLSURY AND TEMP ROOT REMOVED AFTER RESTART bcz temp root
So do again if need
Try one by one all apps for root any problem them
Contact @TGRH4XX_OWNER
FILES :- CLICK HERE
My device samsung aura so hard that , kernelsu doesn't has any patch for it
Somehow it got visible to see root files but not permission to read and write it , mf samsung
Repost from N/a
XENTHOR_KERNAL
(Click on key to copy)
SUPPORT INDIAN FREE FIRE MAX
🔐 Licence Key : THEFOOL
📅 Duration: 2 days
📱 Device limit: 9999
✅ Main ID Full Safe ✅ Hide in screen share in all app ✅ All Rank Working ✅ Custom & Tournament
Android 8 to 16 Support
DRIVER LOADER &FF MAX https://t.me/xenthorowner/10?single
FUNCTIONS https://t.me/xenthorofficial/13
Main channel https://t.me/xenthorofficial
NOTE : IF ESP IS BLINK THEN ON 120 FPS FUNCTION FROM THE MENU AND THEN ON 120 FPS FROM YOUR GAME SETTINGSDm to buy key @Therealfool1
APK WALL V3
Features:
• DEX Encryption Improved • Fast APK Extraction • Hook Generator • Toast Generator • Hex EditorNote: App-name search may lag. Fix coming soon. More features coming in the next version.
Made by: @KRISHNA1_EXEShare App Please 🙂
//smooth aimbot code by btik
struct Quaternion {
float x, y, z, w;
Quaternion() : x(0), y(0), z(0), w(1) {}
Quaternion(float x1, float y1, float z1, float w1) : x(x1), y(y1), z(z1), w(w1) {}
};
extern bool Aimbot;
extern bool AimbotVisible;
extern float Fov_Aim;
extern float Aimdis;
extern int AimWhen;
Quaternion GetRotationToLocation(Vector3 target, float lead, Vector3 origin) {
Vector3 dir = target - origin;
float hyp = sqrtf(dir.x * dir.x + dir.z * dir.z);
Quaternion rot;
float yaw = atan2f(dir.x, dir.z) * (180.0f / 3.14159265f);
float pitch = atan2f(dir.y, hyp) * (180.0f / 3.14159265f);
float cy = cosf(yaw * 0.5f * (3.14159265f / 180.0f));
float sy = sinf(yaw * 0.5f * (3.14159265f / 180.0f));
float cp = cosf(pitch * 0.5f * (3.14159265f / 180.0f));
float sp = sinf(pitch * 0.5f * (3.14159265f / 180.0f));
rot.w = cy * cp;
rot.x = cy * sp;
rot.y = sy * cp;
rot.z = -sy * sp;
return rot;
}
inline void DrawAIMBOT(float screenWidth, float screenHeight) {
if (!Enable || !Aimbot) return;
void* currentMatch = Curent_Match();
if (!currentMatch) return;
void* localPlayer = GetLocalPlayer(currentMatch);
if (!localPlayer || get_IsDieing(localPlayer)) return;
void* camera = Camera_main();
if (!camera) return;
Vector3 cameraLocation = Transform_GetPosition(Component_GetTransform(camera));
float closestDist = Aimdis;
void* bestTarget = nullptr;
MyDictionary* dict = *(MyDictionary**)((uintptr_t)currentMatch + ListPlayer);
if (dict && dict->entries) {
int total = dict->count;
for (int u = 0; u < total; u++) {
void* enemy = dict->entries->vector[u].value;
if (!enemy || enemy == localPlayer) continue;
if (get_isLocalTeam(enemy)) continue;
if (get_IsDieing(enemy)) continue;
if (AimbotVisible && !get_isVisible(enemy)) continue;
Vector3 enemyHeadPos = GetHeadPosition(enemy);
float dist = Vector3::Distance(cameraLocation, enemyHeadPos);
if (dist < closestDist) {
Vector3 targetDir = Vector3::Normalized(enemyHeadPos - cameraLocation);
float angle = Vector3::Angle(targetDir, GetForward(Component_GetTransform(camera))) * 100.0f;
if (angle <= Fov_Aim) {
closestDist = dist;
bestTarget = enemy;
}
}
}
}
if (bestTarget) {
Vector3 targetHead = GetHeadPosition(bestTarget);
Quaternion targetRot = GetRotationToLocation(targetHead, 0.1f, cameraLocation);
bool isScopeOn = get_IsSighting(localPlayer);
bool isFiring = get_IsFiring(localPlayer);
if (AimWhen == 0) {
set_aim(localPlayer, targetRot);
} else if (AimWhen == 1 && isFiring) {
set_aim(localPlayer, targetRot);
} else if (AimWhen == 2 && isScopeOn) {
set_aim(localPlayer, targetRot);
}
}
}
paste this in your functions.h file ok and then call in your render loop in egl hook ok DrawAIMBOT(g_GlWidth, g_GlHeight);
aimbot code by btik ! @btikmodslearningg @developersmansion !
Repost from 𝐓ʜᴇ 𝐋ɪᴏɴ 𝐂ʜᴇᴀᴛs
INSTANTLY OWNER
PRICE BOHOT HI CHEAP HAI
₹250
JALDI AA JAO
@LION_TG_SELLER
non-root needs regular updates and for making mods for non-root i need bypass makers🙂↔️🙂↔️
so those who have good knowledge they only dm me fast !
@btikog
leaking smooth aimbot code in sometime😌
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Give reactions !
Want some shit things which are important for you'll !
Dm to buy anything !!
@btikog
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