uz
Feedback
[ 源码 ] - ZERO资源分享

[ 源码 ] - ZERO资源分享

Kanalga Telegram’da o‘tish

纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB

Ko'proq ko'rsatish
1 799
Obunachilar
-624 soatlar
-247 kun
-4530 kun
Postlar arxiv
😃😀😃🙈PLC免费开盒助手 ⚠️(进不去请关闭vpn) ⚠️开戶专用⚠️ 👻下载去报复曾经那些看不起你的 ❗️PLC户籍猎手❗️ 🥰秒杀吊打市面上的天价⭕️💰社工 👑搭载26年最新PLC独家信息库 ✅【点击我查看具体功能介绍】 🥰售后客服 @plcgjx 🥇官方频道 @plcshegong

Repost from N/a
😀❗️❗️❗️❗️❗️😀 👑轩少互推团队-轩少主互推 ✔️打造全网频道最多最质量互推
✔️轩少互推公益宣传 【宝贝回家公益宣传系列】 愿所有丢失的孩子都能找到自己的家庭❤️
1️⃣PLC免费开户社工频道 2️⃣轩少改文件主频道 3️⃣两元飞机号.港美英加api批发 4️⃣需要空余位置の联系 ⭐TG大牛频道效率互推👍 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道
全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟
https://t.me/xsovo88/6416?single 🥰参加质量互推联系 @sizzp ❌账号双向联系 @XShutui886_bot

Repost from 翻篇资源分享
频道来人呐

//@RAHMANYVI 
0x42C0B0 Hex C0035FD6   -- MRPCS Return
0x4C42D8 Hex C0035FD6   -- CRC Return
0x335A28 Hex C0035FD6   -- Hash Return
0x10AAC5 Hex D503201F   -- NOP Bypass
0x10AAF4 Hex FFFFFFFF   -- Full Decryption Flag
Delta Verification Bypass libtersafe.so

Repost from N/a
无奈主频道:https://t.me/WXNHNB
无奈资源分享:https://t.me/WNBBDJ
合作/拜师/交朋友:@WNNB7813
互管频道:https://t.me/WNBBDJ

photo content

别人投搞泛滥

每赛季通用过一秒无需更换

Telegram必备的搜索引擎,极搜JISOU帮你精准找到,想要的群组、频道、视频、音乐 👉 t.me/jisou2?start=a_6091296492
Telegram必备的搜索引擎,极搜JISOU帮你精准找到,想要的群组、频道、视频、音乐 👉 t.me/jisou2?start=a_6091296492

0x487348 get anosdk 0x220D38 //10 year fix 64

IMGUI BUILDER.rar1.50 MB

Nyoxy Official.rar235.30 MB

Source ##Pc @Malik_Mod 32 Bit 2.8.zip144.39 MB

Void FX_Window(ImDrawList* d, V2 windowPos, V2 windowSize, float t)
{
    const float fontSize = 16.0f;
    const int maxCols = 100;
    static float colY[maxCols];
    static float colSpeed[maxCols];
    static char colChars[maxCols][20]; // 预生成每列的字符序列
    static float lastUpdate[maxCols];   // 记录上次更新时间
    static bool init = false;

    if (!init) {
        for (int i = 0; i < maxCols; i++) {
            colY[i] = (float)(rand() % 100);
            colSpeed[i] = 0.05f + (rand() % 100) / 1000.f;
            lastUpdate[i] = 0.0f;
            // 预生成随机字符序列
            for (int j = 0; j < 20; j++) {
                colChars[i][j] = (char)(33 + (rand() % 94));
            }
        }
        init = true;
    }

    int columns = (int)(windowSize.x / (fontSize * 0.8f));
    if (columns > maxCols) columns = maxCols;

    for (int i = 0; i < columns; i++) {
        colY[i] += colSpeed[i] * 1.5f;
        
        if (colY[i] * fontSize > windowSize.y + 300) {
            colY[i] = -(float)(rand() % 20);
            colSpeed[i] = 0.05f + (rand() % 100) / 1000.f;
            // 重置时重新生成字符序列
            for (int j = 0; j < 20; j++) {
                colChars[i][j] = (char)(33 + (rand() % 94));
            }
        }

        // 每0.1秒才更新一次字符,减少随机计算
        if (t - lastUpdate[i] > 0.1f) {
            lastUpdate[i] = t;
            // 只更新部分字符,不是全部
            int updateIdx = rand() % 20;
            colChars[i][updateIdx] = (char)(33 + (rand() % 94));
        }

        int chainLen = 10 + (i % 8);
        for (int j = 0; j < chainLen; j++) {
            float charY = (colY[i] - j) * fontSize;
            if (charY < 0 || charY > windowSize.y) continue;

            float xOffset = sin(t * 2.0f + i) * 2.0f;

            float alpha = 1.0f - ((float)j / chainLen);
            ImU32 color;
            if (j == 0)
                color = ImColor(200, 255, 200, (int)(alpha * 255));
            else
                color = ImColor(20, (int)(150 * alpha), 20, (int)(alpha * 200));

            // 使用预生成的字符,循环使用
            char c = colChars[i][j % 20];
            
            V2 pos = V2(windowPos.x + i * (fontSize * 0.8f) + xOffset, windowPos.y + charY);
            d->AddText(NULL, fontSize, pos, color, &c, &c + 1);
        }

        if ((int)(t * 2) % 50 == 0 && i % 15 == 0) colY[i] += 0.5f;
    }
}

小学生北眠
小学生北眠

const char* LuaScript = R"nthsource_LUA_END( _G.OutfitIndex = _G.OutfitIndex or {Suit=1,Bag=1,Helmet=1,Parachut=1,Pet=1} _G.LastAppliedPet = 0 _G.PetSkin = 0 function _G.HandlePetLogic() pcall(function() if not _G.PetSkin or _G.PetSkin == 0 or _G.PetSkin == 50000 then return end if _G.PetSkin == _G.LastAppliedPet then return end if not _G.skinIdCache[_G.PetSkin] then _G.download_item(_G.PetSkin) _G.skinIdCache[_G.PetSkin] = true end -- 1. Update the Lobby / Module State (Usually works for pre-game) local ModuleManager = require("client.module_framework.ModuleManager") if ModuleManager then local logic_pet = ModuleManager.GetModule(ModuleManager.CommonModuleConfig.logic_pet) if logic_pet then if logic_pet.SetCurPetID then logic_pet:SetCurPetID(_G.PetSkin) end if logic_pet.EquipPet then logic_pet:EquipPet(_G.PetSkin) end end end -- 2. Update the In-Game State via the PlayerController & Character local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() if pc and slua.isValid(pc) then -- Update initialization info just in case the pet despawns/respawns (e.g., entering water) if pc.InitialPetInfo then pc.InitialPetInfo.PetId = _G.PetSkin end local uChar = pc:GetPlayerCharacterSafety() if uChar and slua.isValid(uChar) then local PetCharacter = uChar.PetCharacter -- Note: You may need to verify the exact property name holding the pet on the character if PetCharacter and slua.isValid(PetCharacter) then local PetAvatarComp = PetCharacter.PetAvatarComponent if PetAvatarComp and slua.isValid(PetAvatarComp) then -- Since SetPetID doesn't exist, you must override the DefaultAvatarTableData PetAvatarComp.bUseDefaultAvatarTableData = true if PetAvatarComp.InitialAvatarParam then PetAvatarComp:InitialAvatarParam() end if PetAvatarComp.Initialize then PetAvatarComp:Initialize() end end end end end _G.LastAppliedPet = _G.PetSkin end) end )nthsource_LUA_END"; //Pathetic you're . Cr : ultimate

_G.SkyFly = function(enabled) pcall(function() local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() if pc and slua.isValid(pc) then local uChar = pc:GetPlayerCharacterSafety() if uChar and slua.isValid(uChar) then local Movement = uChar.CharacterMovement if Movement and slua.isValid(Movement) then if enabled then Movement.GravityScale = 0 Movement:SetMovementMode(1) Movement.MaxFlySpeed = 2000 else Movement.GravityScale = 1 Movement:SetMovementMode(3) end end end) // Lua-based skyfly🌄

😃😀😃🙈PLC免费开盒助手 ⚠️(进不去请关闭vpn) ⚠️开戶专用⚠️ 👻下载去报复曾经那些看不起你的 ❗️PLC户籍猎手❗️ 🥰秒杀吊打市面上的天价⭕️💰社工 👑搭载26年最新PLC独家信息库 ✅【点击我查看具体功能介绍】 🥰售后客服 @plcgjx 🥇官方频道 @plcshegong