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Initbase (gamefacade class pointer):
for 360-370 mb apk 0xA986E9C
For 429 mb apk 0xA986B7C1 817
internal static class Bones
{
internal static uint Head = 0x458;
internal static uint Spine = 0x460;
internal static uint Hip = 0x45c;
internal static uint Root = 0x46c;
internal static uint LeftAnkle = 0x474;
internal static uint RightAnkle = 0x478;
internal static uint LeftFoot = 0x47c;
internal static uint RightFoot = 0x480;
internal static uint LeftShoulder = 0x48c;
internal static uint RightShoulder = 0x490;
internal static uint RightHand = 0x494;
internal static uint LeftHand = 0x498;
internal static uint RightElbow = 0x49c;
internal static uint LeftElbow = 0x4a0;
}
Free fire bones1 817
internal static class Offsets
{
// Match Related
internal static uint CurrentMatch = 0x50;
internal static uint MatchStatus = 0x8c;
internal static uint LocalPlayer = 0x94;
internal static uint DictionaryEntities = 0x68;
// Player
internal static uint Player_IsDead = 0x50;
internal static uint Player_Name = 0x2dc;
internal static uint Player_Data = 0x48;
internal static uint Player_ShadowBase = 0x18b8;
internal static uint XPose = 0x78;
internal static uint AvatarManager = 0x4c0;
internal static uint Avatar = 0xa8;
internal static uint Avatar_IsVisible = 0x95;
internal static uint Avatar_Data = 0x14;
internal static uint Avatar_Data_IsTeam = 0x59;
internal static uint PlayerID = 0x268;
internal static uint BaseProfileInfo = 0x18cc;
internal static uint IsClientBot = 0x2e4;
// Camera
internal static uint FollowCamera = 0x450;
internal static uint Camera = 0x18;
internal static uint MainCameraTransform = 0x24c;
internal static uint AimRotation = 0x400;
// Observer
internal static uint CurrentObserver = 0xb4;
internal static uint ObserverPlayer = 0x28;
// Weapon
internal static uint Weapon = 0x3f4;
internal static uint WeaponData = 0x58;
internal static uint WeaponRecoil = 0xc;
internal static uint UnkPlayerWeaponInfoClass = 0x4a8;
internal static uint IsCombineWeapon = 0xd8;
internal static uint WeaponOnHand = 0x54;
internal static uint CombineWeaponOnHand = 0x58;
internal static uint WeaponInfo = 0x64;
internal static uint WeaponID = 0x14;
// Silent Aim
internal static uint LastAimingInfoFromWeapon = 0x978;
internal static uint isFiring = 0x540;
internal static uint StartPosition = 0x38;
internal static uint RayDir = 0x2c;
// Aimbot Visible
internal static uint LockedAimingCollider = 0x54;
internal static uint Collider = 0x4a4;
// Misc
internal static uint PlayerAttributes = 0x4bc;
internal static uint NoReload = 0x99;
internal static uint RunSpeedUpScale = 0x1d8;
internal static uint GameTimer = 0x10;
internal static uint FixedDeltaTime = 0x24;
}
Offest class free fire
#define CodeRegistration: 0xab3c068
#define MetadataRegistration: 0xad0b3301 817
BulletTrack ( Increase hitbox size ):
Lib: libunity.so
Offset : 0xB307B4 / 0xB307B8 / 0xB307BC / 0xB307D4 / 0xB307D8 / 0xB307DC
Edit : 9A 99 19 401 817
Call off duty
Emulator Bypass:
Lib: Libil2cpp.so
Offset : 0x63C754C
Edit : 00 00 A0 E3 1E FF 2F E1
120 FPS:
Lib: libunity.so
Offset : 0x3790B4
Edit : 00 00 00 00
Wallhack:
Lib: Libil2cpp.so
Offset : 0x1552D0C
Edit : 00 00 00 00
Aimbot:
Lib: Libil2cpp.so
Offset : 0x61B7F64
Edit : 00 00 00 00
No Spread:
Lib: Libil2cpp.so
Offset : 0x2AB292C / 0x2AC4350
Edit : 00 00 80 3F
Skip Tutorial for new accounts:
Lib: Libil2cpp.so
Offset : 0x6479CF0
Edit : 00 00 A0 E3 1E FF 2F E11 817
//
Ui:- unity-dumper.zip
Is working all game (Libil2cpp.so)(Call of duty mobile, free fire, EAfootball pc, call of duty ops7 and ops6, and other game)
Cr:-Sanji1_Owner//
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Src By How
//=============//
4.2 / 32 or 64 bit
//=============//
Password - No
