[ 源码 ] - ZERO资源分享
Kanalga Telegram’da o‘tish
纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB
Ko'proq ko'rsatish1 797
Obunachilar
-224 soatlar
-207 kun
-4030 kun
Postlar arxiv
1 798
Repost from PLC户籍猎手(全网唯一真实)-『独立思考,明辨是非』
🙈PLC免费开盒助手
⭐(进不去请关闭vpn)
⚠️开戶专用⚠️
✔️下载去报复曾经那些看不起你的
❗️PLC户籍猎手❗️
🥰秒杀市面上的空壳社工
🙈搭载最新信息库
⭐【点击我查看具体功能介绍】
🥰售后客服 @plcgjx
官方频道 @plcshegong
1 798
Repost from N/a
😀❗️❗️❗️❗️❗️😀
👑轩少互推团队-轩少主互推
✔️打造全网频道最多最质量互推
✔️轩少互推公益宣传 【宝贝回家公益宣传系列】 愿所有丢失的孩子都能找到自己的家庭❤️1️⃣PLC免费开户社工频道 2️⃣轩少改文件主频道 3️⃣两元飞机号.港美英加api批发 4️⃣需要空余位置の联系 ⭐TG大牛频道效率互推👍 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道
全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟https://t.me/xsovo88/6416?single 🥰参加质量互推联系 @sizzp ❌账号双向联系 @XShutui886_bot
1 798
ALL PUBGM AUTO HEAD LUA CODE
local M = {}
--// CREDIT @XTHRLEN
local GameplayStatics=import("GameplayStatics")
local GameplayData=require("GameLua.GameCore.Data.GameplayData")
function M:ApplyAutoAimHead()
local autoComp = self.AutoAimComp
if not autoComp then
return
end
autoComp.Bones = {
"Head",
"Head",
"Head"
}
end
---// CREDIT @XTHRLEN
local EAvatarDamagePosition = import("EAvatarDamagePosition")
function M.GetHitBodyType(ImpactResult, InImpactVec)
return EAvatarDamagePosition.BigHead
end
----// CREDIT @XTHRLEN
function M.GetHitBodyTypeByHitPos(InImpactVec)
return EAvatarDamagePosition.BigHead
end
❤️Credit: XThrlen
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 798
说实话 没人觉得现在的挂圈越来越抽象了吗 c++能跑lua ,改pak也能跑lua,c++的好像很早就有了 但是pak的挺离谱的感觉 就是改个文件就有一大堆跟绘制一样的玩意 不然就是局内改个配置文件秒刷皮肤 pak已经堪比直装了 当然这玩意我还没研究明白 还是特别好奇为啥改文件都能跑lua
1 798
🎁 PUBGM/BGMI 4.4 SKIN SRC
📱 Support AIDE
🖼️ Picture : Click Here
🎮 bits : 64Bit
❤️ A2Z ALL SKINS Added
❤️ All SDK Features Added
🛡 System [ Mods ]
😀 Android 17 Support
⌛ Version : 4.4.0
---------------------------------------
🔓 Password -
https://t.me/LuciusData
---------------------------------------
❤️Credit: Lucius Data
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
1 798
PATCH_MEM_D("libanogs.so", "0x912A4", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x92D84", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x94E68", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x96E08", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9787C", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x99030", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x996E8", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x997FC", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x99EB8", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x99F2C", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9A074", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9A444", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9A4F0", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9A544", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9A820", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9ABB8", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9ABCC", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9B040", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9B220", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9B318", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9B554", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x9B804", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0xE0724", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0xE075C", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0xE3E40", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384 PATCH_MEM_D("libanogs.so", "0x139BC0", "h 00 40 00 00"); ////路鸿自抓旁路 原值:16384依旧16384,稳定性自测
1 798
