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🇮🇳 Happy 77th Republic Day, India! 🇮🇳
Today we celebrate the pride, unity, and strength of our nation.
Let us remember the sacrifices that gave us this freedom and promise to build a better, stronger future together.
❤️ Wishing everyone peace, progress, and success this year!
Jai Hind! 🇮🇳
FIX ESP ISSUE-BOX
SRC JAVA NOT MINE
jUST UPGRADE UI
FIX LOGIN ISSUE
FIX AIMBOT GLITCH
UPDATE IN 4.2 64 BIT
PASS :
@HEZSRC JOIN + 31if (Config.PlayerESP.info) {
std::string s;
s += "--- MATCH STATISTICS ---\n";
s += "Total Alive : " + std::to_string(*(int*)(Actor + 0x5b4)) + "\n";
s += "Real Players : " + std::to_string(*(int*)(Actor + 0x430)) + "\n";
s += "Teams Left : " + std::to_string(*(int*)(Actor + 0x5b8)) + "\n";
int totalSeconds = *(int*)(Actor + 0x308);
int minutes = totalSeconds / 60;
int seconds = totalSeconds % 60;
char timeBuf[32];
snprintf(timeBuf, sizeof(timeBuf), "Match Time : %02d:%02d", minutes, seconds);
s += timeBuf;
float infoFontSize = (float)density / 22.0f;
ImVec2 infoPos = ImVec2(50.0f, glHeight / 2.0f); // Positioned on the left middle
// Draw semi-transparent background for info
ImVec2 infoSize = ImGui::CalcTextSize2(s.c_str(), 0, infoFontSize);
draw->AddRectFilled(
{infoPos.x - 10, infoPos.y - 10},
{infoPos.x + infoSize.x + 10, infoPos.y + infoSize.y + 10},
IM_COL32(0, 0, 0, 120), 8.0f
);
//@XelahotOfficial
draw->AddText(NULL, infoFontSize, infoPos, IM_COL32(0, 255, 255, 255), s.c_str());
}Temp mail
Premium
Create as many fake accounts as you want.
Twitter etc website More
2.0 Changelog;
• UI bug fixed
• Priview improvement
• New login email / password
• Root Executer Menu
• Cloud Server
Alpha ✅✅
~~ @XelahotOfficial
GEngine_Offset : 0xe056448
GNames_Offset : 0x8103904
GUObject_Offset : 0xdd91fa0
GetActorArray_Offset : 0x9e70e64
Process_Event_Offset : 0x8366310
GNativeAndroidApp_Offset : 0xdad0280
By BangJO
Message Box With 5 Feature Options
This feature was originally implemented by me.
Unfortunately, some people shared it privately with their friends, and later those same people started flexing it as their own work.
So instead of unnecessary drama, I decided to publicly leak a clean template version.
This version contains no private logic.
void InitializeMessageBox1() { uintptr_t messageBoxAddr = UE4 + 0x7D88BB4; CMessageBoxExt = reinterpret_cast<int(*)(int,const char16_t*,const char16_t*)>(messageBoxAddr); int selection = CMessageBoxExt( 6, u"Yes = Feature A\n" u"No = Feature B\n" u"Yes To All = Feature C\n" u"No To All = Feature D\n" u"Cancel = Feature E", u"Feature Menu" ); auto ShowInfo = [&](const char* text) { std::u16string msg = convertToUtf16(text); std::u16string title = convertToUtf16("Info"); MessageBoxExt(0, (char16_t*)msg.c_str(), (char16_t*)title.c_str()); }; switch (selection) { case 1: // YES ShowInfo("Feature A Selected"); // Example: // enable Feature A break; case 0: // NO ShowInfo("Feature B Selected"); // Example: // enable Feature B break; case 2: // YES TO ALL ShowInfo("Feature C Selected"); // Example: // enable Feature C break; case 3: // NO TO ALL ShowInfo("Feature D Selected"); // Example: // enable Feature D break; case 4: // CANCEL ShowInfo("Feature E Selected"); // Example: // enable Feature E break; default: break; } }If you share this further, at least give proper credit. Writing code is easy — owning your work takes effort. apne channel pe share krne se pehle jisne credit nhin diya uske 2 baap
𝗕𝗚𝗠𝗜 4.2.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 Gname Offsets: 0xdad06f0) + 0x110); VMatrix Offsets: 0xe030570) + 0xC0); #define GNames_Offset 0x8103904 #define GEngine_Offset 0xe030570 //UlocalPlayer #define GEngine_Offset 0xe056448 //UEngine #define GUObject_Offset 0xdd91fa0 #define GetActorArray_Offset 0x9e70e64 #define GNativeAndroidApp_Offset 0xdad0280 #define Actors_Offset 0xa0
UI:-
═══════════════════
~ Game > BGMI
~ Bit > 64
~ Version > 4.2.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ No Recoil
═══════════════════
> Password:- @Manish8x
Endi mavjud! Telegram Tadqiqoti 2025 — yilning asosiy insaytlari 
