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A8XX-Y0.9.zip2.44 MB

a8xx-turnip-gen8-V25.3.zip2.44 MB

Winlator bionic ludashi 3.0

Yes, it’s true that the MTR Turnip driver still doesn’t have proper support for running newer AAA games that are DX12-only. However, Whitebelyash and StevenMX Turnip drivers have added full support for heavy DX12-only games. Because of this, many modern DX12 titles can run on those drivers, while the MTR driver still shows a ā€œD3D12 not supportedā€ error in newer games.

WN-Turnip-1.0-p_Axxx.zip2.47 MB

WN-Turnip-1.0-b_Axxx.zip2.47 MB

Turnip_MTR_v3.3.1-p_Axxx.zip2.47 MB

Turnip_MTR_v3.3.1-d-p_Axxx.zip2.47 MB

Yes it works āœ…
Yes it works āœ…

LSFG-Android-0.1.1-pr.apk48.01 MB

Lossless.dll7.17 MB

GameNative LSFG-VK (Unofficial) This build integrates LSFG-VK (Lossless Scaling Frame Generation) via a Vulkan implicit layer into GameNative How to enable • Open container settings → Graphics tab • Scroll to Frame Generation (LSFG) • Toggle Enable ā€” you will be prompted to browse for Lossless.dll if Steam auto-discovery doesn't find it • Pick your Lossless.dll from storage • Launch the game — open the side menu (QAM) to access the LSFG tab In-game QAM controls (side menu) • Multiplier ā€” 2Ɨ or 3Ɨ frame generation • Flow Scale ā€” fidelity of generated frames vs GPU cost (0.25–1.0) • Performance Mode ā€” lower-accuracy model, saves GPU headroom

UE5fix-crash-shaders-ram+vram.zip0.02 KB

Winlator RedMagic Edition v11.0-rm.4