WinDroid Emulation
Kanalga Telegram’da o‘tish
5 051
Obunachilar
+724 soatlar
+267 kunlar
+13830 kunlar
Postlar arxiv
5 052
Bannerlator v1.6
https://github.com/The412Banner/Bannerlator/releases/tag/1.6
Fixes & improvements:
• File Manager — safe paste/move (no more data loss), run a .exe directly in its container, system Back now goes up one folder, and accurate copy progress
• On-screen controls — the D-pad / analog stick no longer freezes on multi-touch
• Frame generation now starts off in-game on every launch; re-enable it any time from the in-game Graphics drawer
5 052
Bannerlator v1.5
https://github.com/The412Banner/Bannerlator/releases/tag/1.5
What's new:
• lsfg-vk added as a second selectable frame-generation engine (Off / bionic-fg / lsfg-vk), with a per-container engine selector, an in-game engine badge, and live in-game multiplier/flow-scale control for whichever engine the container runs. Bring your own Lossless.dll via the Settings DLL picker
• Fixed: in-game Task Manager was empty on the Vulkan host renderer — refresh now runs on a render-independent timer, so the process list populates on both Vulkan and OpenGL
• Fixed: in-game "Off" now correctly writes passthrough instead of forcing 2×
5 052
Winlator Bionic Ludashi v3.1 (Hotfix)
https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v3.1_hotfix
What's new:
• fixed shortcuts created by wfm not working, wfm icons and background
• fixed hud not showing in some games
• fixed C: drive showing incorrectly xuser in file manager
• removed white mode toggle
• Added feature to hide the mouse cursor if the simulate touchscreen mode is enabled
5 052
Bannerlator v1.4
https://github.com/The412Banner/Bannerlator/releases/tag/1.4
What's new:
• lsfg-vk added as a second selectable frame-generation engine (Off / bionic-fg / lsfg-vk), with a per-container engine selector, an in-game engine badge, and live in-game multiplier/flow-scale control for whichever engine the container runs. Bring your own Lossless.dll via the Settings DLL picker
• Fixed: in-game Task Manager was empty on the Vulkan host renderer — refresh now runs on a render-independent timer, so the process list populates on both Vulkan and OpenGL
• Fixed: in-game "Off" now correctly writes passthrough instead of forcing 2×
Endi mavjud! Telegram Tadqiqoti 2025 — yilning asosiy insaytlari 
