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gamenative-v1.1.0-prerelease.apk536.24 MB

Proton-11-B5-Arm64EC-Steam-FIXED.wcp225.14 MB

Proton-11-B5-x86-64-Steam-FIXED.wcp163.99 MB

Proton-11.0-5-arm64ec.wcp194.95 MB

Proton-11.0-5-x86_64.wcp144.53 MB

proton-10.4-arm64ec.wcp.xz259.06 MB

В таком .wcp.xz и добавлять в bionic winlator

proton-10.99-arm64ec(20260305).wcp.xz256.31 MB

Bannerlator-1.6-standard.apk553.12 MB

Bannerlator v1.6 https://github.com/The412Banner/Bannerlator/releases/tag/1.6 Fixes & improvements: • File Manager — safe paste/move (no more data loss), run a .exe directly in its container, system Back now goes up one folder, and accurate copy progress • On-screen controls — the D-pad / analog stick no longer freezes on multi-touch • Frame generation now starts off in-game on every launch; re-enable it any time from the in-game Graphics drawer

Bannerlator-1.5-standard.apk553.10 MB

Bannerlator v1.5 https://github.com/The412Banner/Bannerlator/releases/tag/1.5 What's new: • lsfg-vk added as a second selectable frame-generation engine (Off / bionic-fg / lsfg-vk), with a per-container engine selector, an in-game engine badge, and live in-game multiplier/flow-scale control for whichever engine the container runs. Bring your own Lossless.dll via the Settings DLL picker • Fixed: in-game Task Manager was empty on the Vulkan host renderer — refresh now runs on a render-independent timer, so the process list populates on both Vulkan and OpenGL • Fixed: in-game "Off" now correctly writes passthrough instead of forcing 2×

Winlator Bionic Vanilla 3.1 (Hotfix).apk451.68 MB

Winlator Bionic Ludashi v3.1 (Hotfix) https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v3.1_hotfix What's new: • fixed shortcuts created by wfm not working, wfm icons and background • fixed hud not showing in some games • fixed C: drive showing incorrectly xuser in file manager • removed white mode toggle • Added feature to hide the mouse cursor if the simulate touchscreen mode is enabled

Bannerlator-1.4-standard.apk560.92 MB

Bannerlator v1.4 https://github.com/The412Banner/Bannerlator/releases/tag/1.4 What's new: • lsfg-vk added as a second selectable frame-generation engine (Off / bionic-fg / lsfg-vk), with a per-container engine selector, an in-game engine badge, and live in-game multiplier/flow-scale control for whichever engine the container runs. Bring your own Lossless.dll via the Settings DLL picker • Fixed: in-game Task Manager was empty on the Vulkan host renderer — refresh now runs on a render-independent timer, so the process list populates on both Vulkan and OpenGL • Fixed: in-game "Off" now correctly writes passthrough instead of forcing 2×

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RPCSX-Clanker-v2026.06.19-0037.apk12.10 MB