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750
PUBG 4.1 VNG 64 BIT KILL SIGN
RANDOM BAN FIX
ALL DEVICE SUPPORT
LIB NAME:-
assets/google-Lovely_BABA.json
750
120 FPS WAFI OR Data 💎
if (*g_UHD == true)
{
IT_PATCH("libUE4.so", "0x31E88E8", "05 00 A0 E3 1E FF 2F E1"); // UHD
IT_PATCH("libUE4.so", "0x31E8BEC", "78 00 A0 E3 1E FF 2F E1"); // 120FPS
}
// EXTRA
IT_PATCH("libUE4.so", "0x244E628", "00 00 A0 E3 1E FF 2F E1"); // Data Mod / ( Match ) || 4.1
IT_PATCH("libUE4.so", "0x244E598", "00 00 A0 E3 1E FF 2F E1"); // Data Mod / ( Lobby ) || 4.1750
//-------------------NO FOG-------------------//
if (Config.HighRisk.NoFog) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(UExponentialHeightFogComponent::StaticClass())) {
auto playerChar = (UExponentialHeightFogComponent *) Object;
playerChar->SetFogMaxOpacity(0.0f);
playerChar->SetFogDensity(0.0f);
playerChar->SetFogHeightFalloff(0.0f);
playerChar->SetFogCutoffDistance(0.0f);
playerChar->SetStartDistance(0.0f);
}}}
//-------------------FPS UNLOCK-------------------//
if (Config.HighRisk.Unlock) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto playerChar = (USTExtraGameInstance *) Object;
playerChar->UserDetailSetting.PUBGDeviceFPSDef = 120;
playerChar->UserDetailSetting.PUBGDeviceFPSLow = 120;
playerChar->UserDetailSetting.PUBGDeviceFPSMid = 120;
playerChar->UserDetailSetting.PUBGDeviceFPSHigh = 120;
playerChar->UserDetailSetting.PUBGDeviceFPSHDR = 120;
playerChar->UserDetailSetting.PUBGDeviceFPSUltralHigh = 120;
}}}
//--------------------FOG------------------//
if (Config.HighRisk.RadiationFOG) {
auto FactorialObjects = UObject::GetGlobalObjects();
for (int i = 0; i < FactorialObjects.Num(); i++) {
auto Object = FactorialObjects.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(UExponentialHeightFogComponent::StaticClass())) {
auto FogComponent = (UExponentialHeightFogComponent*)Object;
FogComponent->SetVolumetricFog(false);
FogComponent->SetFogDensity(0.0f);
FogComponent->SetFogCutoffDistance(0.0f);
}}}
//-----------------HDR---------------------//
if (Config.HighRisk.HDR) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(USTExtraGameInstance::StaticClass())) {
auto playerChar = (USTExtraGameInstance *) Object;
playerChar->UserDetailSetting.IsSupportMSAA = 3;
playerChar->UserDetailSetting.DeviceSupportHDR = 4;
playerChar->UserDetailSetting.UserHDRSetting = 4;
playerChar->UserDetailSetting.IsOpenHDR = 4;
}}}
BASIC CODES | PUBGM 4.1750
if (Config.AimBot.Shake) {
if (g_LocalPlayer && g_LocalPlayer->WeaponManagerComponent) {
auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
ShootWeaponEffectComp->CameraShakeInnerRadius = 0.0f;
ShootWeaponEffectComp->CameraShakeOuterRadius = 0.0f;
ShootWeaponEffectComp->CameraShakFalloff = 0.0f;
}}}
//-------------------no Shake-------------------//
if (Config.HighRisk.IpadView) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(ULocalPlayer::StaticClass())) {
auto playerChar = (ULocalPlayer *) Object;
playerChar->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
}}}
//Ipad View
No shake & Ipad View code Pubgm 4.1
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if (Config.HighRisk.Smoke) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(UParticleEmitter::StaticClass())) {
auto SmokeOFF = (UParticleEmitter *) Object;
SmokeOFF->EmitterRenderMode = EEmitterRenderMode::ERM_None;
SmokeOFF->DetailMode = EDetailMode::DM_MAX;
}}}
//No smoke
if (Config.HighRisk.Grass) {
auto objs = UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto Object = objs.GetByIndex(i);
if (isObjectInvalid(Object))
continue;
if (Object->IsA(ULandscapeGrassType::StaticClass())) {
auto GRASS = (ULandscapeGrassType *) Object;
GRASS->GrassDensity = 0.0f;
GRASS->StartCullDistance = 0;
GRASS->EndCullDistance = 0;
GRASS->RandomRotation = false;
GRASS->AlignToSurface = false;
}}}
//No grass
No Smoke| No Grass Code Pubgm 4.1750
_WORD*__fastcall (*osub_1CECF4)(int a1, _QWORD* a2) = nullptr;
_WORD*__fastcall hsub_1CECF4(int a1, _QWORD* a2) {
if (!a2 || !*a2) {
return 0; //UKnowProtest
}
switch (a1) {
case 10: //emulator name
return 0;
case 18: // device info
return 0;
case 45: // info gathering
return 0;
default:
break;
}
return osub_1CECF4(a1, a2);
}
HOOK_LIB("libanogs.so", "0x1CECF4", hsub_1CECF4, osub_1CECF4);750
Offset And idx PUBGM 4.1.0 x64
Process_Event_Offset : 0x843ec24 (idx 76)
Shoot_Event_Offset : 0x680cfb4 (idx 173)
Killmess_Offset : 0x5fba484 (idx 1002)
Postrender_Offset 0xa11405c (idx 133)750
sub_3A564C //Vtable
sub_330494 //Crc Calculation
sub_3315A0 //Crc Check
sub_37C904 //Segment Checks
sub_49AA00 //Crc-32
sub_3F99E8 //FIX 10 YEAR
sub_3FC5C8 //FIX 10 YEAR
sub_32165C //FIX OFFLINE BAN
sub_2328F0 //FIX OFFLINE DETECTION
0x239614 //variable For Offline
sub_2328F0 //CASE 16
sub_228168 //CASE 35
sub_29F578 //CASE10
sub_225528 //CASE 1
@NIC_MODS
✅INDIAN / GLOBAL 4.1 64BIT
Making this subs prefect hook only it works
COPY RIGHT NOTE:-No Copyright Intended Content is shared for educational purposes only. All rights go to the original owners. Contact us for removal if needed.
750
𝐏𝐔𝐁𝐆𝐌 4.1 64 𝐁𝐈𝐓 𝐎𝐅𝐅𝐒𝐄𝐓 #define ACharacter_Mesh 0x4b8 #define AStaticMeshComponent_StaticMesh 0x8c8 #define AActor_RootComponent 0x1b0 #define USceneComponent_RelativeLocation 0x184 #define USceneComponent_ComponentVelocity 0x260 #define AUAEPlayerController_PlayerKey 0x930 #define AUAECharacter_PlayerName 0x910 #define AUAECharacter_PlayerKey 0x930 #define AUAECharacter_TeamID 0x948 #define AUAECharacter_bIsAI 0x9e0 #define ASTExtraCharacter_Health 0xdc8 #define ASTExtraCharacter_HealthMax 0xdcc #define ASTExtraCharacter_bDead 0xde4 #define ASTExtraBaseCharacter_WeaponManagerComponent 0x2508 #define ASTExtraBaseCharacter_NearDeatchComponent 0x1ae8 #define ASTExtraBaseCharacter_NearDeathBreath 0x1b00 #define UWeaponManagerComponent_CurrentWeaponReplicated 0x558 #define USTCharacterNearDeathComp_BreathMax 0x16c #define USTCharacterNearDeathComp_Breath 0x1a4 #define ASTExtraShootWeapon_ShootWeaponComponent 0xf30 #define ASTExtraShootWeaponComponent_ShootWeaponEntityComponent 0x330 #define ASTExtraShootWeapon_ShootWeaponEntityComp 0x1268 #define UShootWeaponEntity_BulletFireSpeed 0x4e0 #define APlayerController_PlayerCameraManager 0x4f0 #define APlayerCameraManager_CameraCacheEntry 0x4d0 #define ASTExtraPlayerController_bIsPressingFireBtn 0x37d8 #define ASTExtraVehicleBase_VehicleShapeType 0x6dd #define AController_ControlRotation 0x488 uintptr_t Position = 0x1b8; uintptr_t RootComponent = 0x1b0; uintptr_t SkeletalMeshComponent = 0x4b8; uintptr_t FixAttachInfoList = 0x1a0; uintptr_t MinLOD = 0x8c8; uintptr_t Health = 0xdc8; uintptr_t bDead = 0xde4; uintptr_t PlayerName = 0x910; uintptr_t TeamID = 0x948; uintptr_t Role = 0x150; uintptr_t bIsAI = 0x9e0; uintptr_t ActorChildren = 0x1a0; uintptr_t WeaponEntityComp = 0x788; uintptr_t DrawShootLineTime = 0x134; uintptr_t UploadInterval = 0x170; uintptr_t CurBulletNumInClip = 0x0; uintptr_t bIsGunADS = 0x1081; uintptr_t bIsWeaponFiring = 0x1728; uintptr_t Controller = 0x490; uintptr_t ControlRotation = 0x488; uintptr_t WeaponManagerComponent = 0x2508; uintptr_t CurrentWeaponReplicated = 0x558; uintptr_t ShootWeaponEntityComp = 0x1268; uintptr_t BulletFireSpeed = 0x4e0; uintptr_t AccessoriesVRecoilFactor = 0xb48; uintptr_t AccessoriesHRecoilFactor = 0xb50; uintptr_t AccessoriesRecoveryFactor = 0xb4c; uintptr_t RecoilKickADS = 0xc70; uintptr_t ExtraHitPerformScale = 0xc78; uintptr_t ShootInterval = 0x520; uintptr_t GameDeviationFactor = 0xbac; uintptr_t AnimationKick = 0xc74; uintptr_t SwitchWeaponSpeedScale = 0x2b3c; uintptr_t FieldOfView = 0x33c; int bDead = 0xde4; int health = 0xdc8; int teamID = 0x948; int isBot = 0x9e0; int name = 0x910; int me = 0x150; int headLoc = 0x1b8; int locationPntr = 0x1b0; int boneStruct = 0x4b8; int boneMatrix = 0x1b0; int bonePntr = 0x8c8; int bonechest = 4; int bonepelvis = 2; int weaponBase = 0x1a0; int weaponValidation = 0x138; int weaponValidationValue = 2; int ammo = 0x6e73124 int weaponIDPntr = 0x788; int weaponID = 0x178; int isGunADS = 0x1081; int isGunFiring = 0x1728; int Controller = 0x490; int Rotator = 0x488;
750
ᴘᴜʙʟɪᴄ sʀᴄ ᴋᴇ ᴋᴜᴄʜ ᴄᴏʟᴏᴜʀ ᴍᴏᴅɪғʏ ᴋᴀʀ ᴋᴇ ᴀᴘɴᴇ ᴀᴀᴘ ᴋᴏ ʙᴀᴅᴀ ᴅᴇᴠʟᴏᴘᴇʀ ᴋɪ ᴢᴀᴀᴛ ᴍᴀᴀɴ ʀᴀʜᴇ ʟᴇ ᴍᴜᴛ ᴅɪʏᴀ ᴛᴇʀɪ ᴍᴏᴅɪғʏ ᴘᴇ ᴄʜᴀʟʟᴇɴɢᴇ ᴀᴀɢᴇ sᴇ ɴᴀ ᴋᴀʀ ɴᴀ ᴋᴀʙʜɪ
ʀᴇʙᴇʟ ʀᴀɴᴅɪ sᴇx ᴅᴏɴᴇ ✅ ʙʏ -: ᴄʜᴀᴛᴀɴ
🤫🤫🤫🤫 sʀᴄ ᴘᴀssᴡᴏʀᴅ 👇
REBEL_RAMDI_SEX_DONE_BY-: CHATAN
ᴊᴀᴡᴏ ᴍᴏᴊ ᴍᴀᴀʀᴏ ᴀᴀɢᴇ sᴇ ᴘᴀɴɢᴀ ɴᴀʜɪ ʟᴇɴᴇ ᴋᴀ 💥💥
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