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PATCH_LIB("libanogs.so","0x4650F4","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3C3ED0","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x3D4C40","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x205694","00 00 80 D2 C0 03 5F D6");
PATCH_LIB("libanogs.so","0x205350","00 00 80 D2 C0 03 5F D6");
64 bit flag fix

_WORD*__fastcall (*osub_1CECF4)(int a1, _QWORD* a2) = nullptr;
_WORD*__fastcall hsub_1CECF4(int a1, _QWORD* a2) {
    if (!a2 || !*a2) {
        return 0;        //UKnowProtest
    }
    switch (a1) {
        case 10: //emulator name
            return 0;
        case 18: 
            return 0;
        case 45: // info gathering
            return 0;
        default:
            break;
    }
    return osub_1CECF4(a1, a2);
}
HOOK_LIB("libanogs.so", "0x1CECF4", hsub_1CECF4, osub_1CECF4);
64 bit Detection-Fix
CR - uknow protest

Ui :-https://t.me/c/2033158310/2273 GHAYAL BHIKARI RANDI KA BACHHA .zip Password :- GHAYAL SHER KI MAA AUR BAHAN KI CHUT CHOD DIYA PANDEY JEE NE

0x1d5a88 T AnoSDKDelReportData
0x1d79a4 T AnoSDKDelReportData3
0x1d82cc T AnoSDKDelReportData4
0x1d9024 T AnoSDKForExport
0x1d7398 T AnoSDKFree
0x1d551c T AnoSDKGetReportData
0x1d78cc T AnoSDKGetReportData2
0x1d7938 T AnoSDKGetReportData3
0x1d7fc4 T AnoSDKGetReportData4
0x1d3814 T AnoSDKInit
0x1d3b40 T AnoSDKInitEx
0x1d6ea8 T AnoSDKIoctl
0x1d6598 T AnoSDKIoctlOld
0x1d4c0c T AnoSDKOnPause
0x1d624c T AnoSDKOnRecvData
0x1d88ec T AnoSDKOnRecvSignature
0x1d5030 T AnoSDKOnResume
0x1d8c74 T AnoSDKRegistInfoListener
0x1d417c T AnoSDKSetUserInfo
0x1d4580 T AnoSDKSetUserInfoWithLicense
0x1db894 T JNI_OnLoad
Ano SDK 64BIT

PRESIDENT CANVAS SOURCE 4.0 32 BIT SRC .zip All Devices Support All Crash Fixed PASS:- @PRESIDENTCHEATS

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writeFloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0x563370) + 0x30) + 0x460) + 0x29D0) + 0x788) + 0xC70, 0); //白羽功能取值器 - 手持防抖 writeFloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0x563370) + 0x30) + 0x460) + 0x29D0) + 0x788) + 0xC6C, 0); //白羽功能取值器 - 手持防抖 writeFloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0x563370) + 0x30) + 0x460) + 0x29D0) + 0x788) + 0xC74, 0); //白羽功能取值器 - 手持防抖

MemoryPatch::createWithHex("libanogs.so",0x51F990,"00 00 80 D2 C0 03 5F D6").Modify();最新过一天

Pass: @Ggg4hg

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+1

Set - 1407696 Face - 402324 Hair - 402325 😁
Set - 1407696 Face - 402324 Hair - 402325 😁

void (*orig_shoot_event)(USTExtraShootWeaponComponent *a1, FVector start, FRotator rot, void *unk1, int unk2) = 0;

bool qwcifqvs86y8fify = false;

void shoot_event(USTExtraShootWeaponComponent *a1, FVector start, FRotator rot, ASTExtraShootWeapon *weapon, int unk1) {
        if (Config.SilentAim.Enable) {
        ASTExtraPlayerCharacter *Target = GetTargetByPussy();
        if (Target) {
            bool triggerOk = false;
            if (Config.SilentAim.Trigger != EAimTrigger::None) {
                if (Config.SilentAim.Trigger == EAimTrigger::Shooting) {
                    triggerOk = g_LocalPlayer->bIsWeaponFiring;
                } else if (Config.SilentAim.Trigger == EAimTrigger::Scoping) {
                    triggerOk = g_LocalPlayer->bIsFPPOnVehicle;
                } else if (Config.SilentAim.Trigger == EAimTrigger::Both) {
                    triggerOk = g_LocalPlayer->bIsWeaponFiring && g_LocalPlayer->bIsGunADS;
                } else if (Config.SilentAim.Trigger == EAimTrigger::Any) {
                    triggerOk = g_LocalPlayer->bIsWeaponFiring || g_LocalPlayer->bIsGunADS;
                }
            } else triggerOk = true;
            if (triggerOk) {
                FVector targetAimPos = Target->GetBonePos("Head", {});
                if (Config.SilentAim.Target == EAimTarget::Chest) {
                    targetAimPos.Z -= 25.0f;
                }

                UShootWeaponEntity *ShootWeaponEntityComponent = a1->ShootWeaponEntityComponent;

    
   
                if (ShootWeaponEntityComponent) {
                    ASTExtraVehicleBase *CurrentVehicle = Target->CurrentVehicle;
                    if (CurrentVehicle) {
                        FVector LinearVelocity = CurrentVehicle->ReplicatedMovement.LinearVelocity;

                        float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f;
                        auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange;

                        targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(LinearVelocity, timeToTravel));
                    } else {
                        FVector Velocity = Target->GetVelocity();

                        float dist = g_LocalPlayer->GetDistanceTo(Target) / 100.f;
                        auto timeToTravel = dist / ShootWeaponEntityComponent->BulletRange;

                        targetAimPos = UKismetMathLibrary::Add_VectorVector(targetAimPos, UKismetMathLibrary::Multiply_VectorFloat(Velocity, timeToTravel));
                    }
                    FVector localPos = GetPOV().Location;
                    FVector fDir = UKismetMathLibrary::Subtract_VectorVector(targetAimPos, start);
                    FRotator sex = UKismetMathLibrary::Conv_VectorToRotator(fDir);
                    rot = sex;
                }
            }
        }
    }
    return orig_shoot_event(a1, start, rot, weapon, unk1);
}
Code SDK Fix Fake Damage For BulletTracke 10000% Enjoy🤍

sub_2BE098  //Segment Checks
sub_36C5B4 //CRC-32
sub_20E680 //FIX 10Y ESP
sub_2AB180 //FIX 10Y ONLINE
sub_1F7874 //FIX OFFLINE BAN

 sub_13B398 //FIX OFFLINE DETECTION


sub_13B398 //CASE 16
sub_37E768 // CASE 35
sub_18A4C4 // CASE 10
sub_131532 // CASE 1
sub_E2698 // CASE 15

sub_1CD7F8 // FIX BAN 1S ONLINE 
sub_1F7874 // CHK REPORT 
sub_20FC68 // FIX 10Y AIMBOT 
sub_26F57C // FIX 30 DAY
By:-Sanji1_Owner

PATCH_LIB("libanogs.so","0x371388","h C0 03 5F D6 FF FF FF FF");
64bit FIX BAN 1 DAY CR:-Sanji1_Owner

UI如上 密码: @CZNB_666

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PUBGM 64BIT 4.1 0x2328F0 --> c16 0x228168 --> c35 SHARE US / SUPPORT US

PUBGM 64BIT 4.1 NEW
Libanogs.so Gettimeofday --> 0x51FA80 Memcpy --> 0x51F980 Memcpy_CHK --> 0x51F990 SHARE US / SUPPORT US

Fully Load 4.1 64BIT LibUE4.so