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case35
 
__int64 __fastcall (*osub_228168)(__int64 a1, unsigned __int8* a2, size_t a3);
__int64 __fastcall hsub_228168(__int64 a1, unsigned __int8* a2, size_t a3) {
    switch (a3) {
        case 0x01: case 0x02: case 0x03: case 0x04:
        case 0x05: case 0x06: case 0x07: case 0x08:
        case 0x09:
            return 0LL; 
        case 0x0A: case 0x0C: case 0x0E: case 0x10:
        case 0x1A: case 0x1E: case 0x28: case 0x2C:
        case 0x38: case 0x40: case 0x4A: case 0x5C:
        case 0x6E: case 0x8C: case 0xC8: case 0xFA:
        case 0x110:
            return 0LL; 

        default:
            return 0LL;
    }
}//@GODX_DEVELOPER
HOOK_LIB("libanogs.so", "0x228168", hsub_228168, osub_228168);
case 35

int64_t (*oc35)(int64_t vTableAddress, unsigned char *CharPtr, size_t SizeOfCharPtr);
int64_t c35(int64_t vTableAddress, unsigned char *CharPtr, size_t SizeOfCharPtr)
{
    auto ret = reinterpret_cast<uintptr_t>(__builtin_return_address(0));
    if (SizeOfCharPtr == 0x35 || SizeOfCharPtr == 0x52 || SizeOfCharPtr == 0x5F)
    {
        return oc35(vTableAddress, CharPtr, SizeOfCharPtr);
    }
    else
    {
        return 0LL;
    }
}
Case 35

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void __fastcall sub_91A2010(__int64 a1, __int16 a2, __int64 a3, __int64 a4, __int128 *a5, __int64 a6)
{
Lo Dimag Lagao Or Fix Karo Postrender//#GODX_DEVELOPER

PROTON BANNING TG TOOL

PATCH_LIB("libanogs.so","0x44F4B4","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
PATCH_LIB("libanogs.so","0x31F408","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
PATCH_LIB("libanogs.so","0x2F4F68","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
PATCH_LIB("libanogs.so","0x448C80","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
PATCH_LIB("libanogs.so","0x318590","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
PATCH_LIB("libanogs.so","0x35DF70","00 00 80 D2 C0 03 5F D6"); //GODX_SRC
Flag + violation https://t.me/GODX_SRC https://t.me/GODX_SRC

+1
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------------- GODX_DEVELOPER -------------
float Random[11] = {1.1f,1.3f,1.4f,1.6f,1.7f,1.8f,1.9f,2.1f,2.2f,2.3f,2.5f};
void (*GodxINNER)(uintptr_t,FVector,FRotator,int);
static inline float NA(float a){while(a>180)a-=360;while(a<-180)a+=360;return a;}
static inline float RF(float l,float h){return l+(float)rand()/RAND_MAX*(h-l);}
void xGodxINNER(uintptr_t W,FVector S,FRotator R,int ID){
    if(!GodxBT[1]||!GodxINNER)return GodxINNER(W,S,R,ID);
    auto T=GetTargetForAim(); if(!T)return GodxINNER(W,S,R,ID);
    float D=g_LocalPlayer->GetDistanceTo(T);
    FVector P=T->GetBonePos(D<4000?"head":D<12000?"neck_01":"spine_03",{});
    auto M=g_LocalPlayer->WeaponManagerComponent;
    if(!M||!M->CurrentWeaponReplicated)return GodxINNER(W,S,R,ID);
    float B=((ASTExtraShootWeapon*)M->CurrentWeaponReplicated)->GetBulletFireSpeedFromEntity();
    if(B<100)B=800;
    FVector V=T->GetVelocity();
    for(int i=0;i<2;i++){float t=(P-S).Size()/B;P+=FVector(V.X*t,V.Y*t,V.Z*t);}
    float j=0.15f+(D/20000.f)*0.5f;
    P.X+=RF(-j,j)*3; P.Y+=RF(-j,j)*3; P.Z+=RF(-j,j)*6;
    FRotator A=ToRotator(S,P);
    FRotator d={NA(A.Pitch-R.Pitch),NA(A.Yaw-R.Yaw),0}; clampAngles(d);
    float f=sqrtf(d.Pitch*d.Pitch+d.Yaw*d.Yaw); if(f>30)return GodxINNER(W,S,R,ID);
    float sm=1.15f+(f/30.f)*1.2f+RF(-0.08f,0.08f);
    R.Pitch+=d.Pitch/sm; R.Yaw+=d.Yaw/sm;
    if(rand()%100<3){R.Pitch+=RF(-1,1);R.Yaw+=RF(-1,1);}
    return GodxINNER(W,S,R,ID);
} 
---------------- GODX_DEVELOPER -----------------
Smart BT CODE No any Flag issue ❤️‍🩹