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Coding_knowledge

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๐Ÿ’ก Your Coding Journey Starts Here! Get free courses, coding resources, internships, job updates & much more. Stay ahead in tech with us! โค๏ธ๐Ÿš€ Join our WhatsApp group๐Ÿ‘‡ https://whatsapp.com/channel/0029Vaa7CVhCRs1rxJzy1n3D

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Coding_knowledge (@coding_knwledge01) Ingliz til segmentidagi kanali faol ishtirokchi. Hozirda hamjamiyat 81 640 obunachidan iborat bo'lib, Texnologiyalar & Aralashmalar toifasida 1 579-o'rinni va Hindiston mintaqasida 3 881-o'rinni egallagan.

๐Ÿ“Š Auditoriya koโ€˜rsatkichlari va dinamika

ะฝะตะฒั–ะดะพะผะพ sanasidan buyon loyiha tez oโ€˜sib, 81 640 obunachiga ega boโ€˜ldi.

14 Iyun, 2026 dagi oxirgi maโ€™lumotlarga koโ€˜ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni 3 451 ga, soโ€˜nggi 24 soatda esa 2 ga oโ€˜zgardi va umumiy qamrov yuqori darajada qolmoqda.

  • Tasdiqlash holati: Tasdiqlanmagan
  • Jalb etish (ER): Auditoriya oโ€˜rtacha 6.72% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 2.94% ini tashkil etuvchi reaksiyalarni toโ€˜playdi.
  • Post qamrovi: Har bir post oโ€˜rtacha 5 485 marta koโ€˜riladi; birinchi sutkada odatda 2 398 ta koโ€˜rish yigโ€˜iladi.
  • Reaksiyalar va oโ€˜zaro taโ€™sir: Auditoriya faol: har bir postga oโ€˜rtacha 13 ta reaksiya keladi.
  • Tematik yoโ€˜nalishlar: Kontent q&a, goody, api, stack, analyst kabi asosiy mavzularga jamlangan.

๐Ÿ“ Tavsif va kontent siyosati

Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida taโ€™riflaydi:
โ€œ๐Ÿ’ก Your Coding Journey Starts Here! Get free courses, coding resources, internships, job updates & much more. Stay ahead in tech with us! โค๏ธ๐Ÿš€ Join our WhatsApp group๐Ÿ‘‡ https://whatsapp.com/channel/0029Vaa7CVhCRs1rxJzy1n3Dโ€

Yuqori yangilanish chastotasi (oxirgi maโ€™lumot 15 Iyun, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli boโ€˜lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Texnologiyalar & Aralashmalar toifasidagi muhim taโ€™sir nuqtasiga aylantirishini koโ€˜rsatadi.

81 640
Obunachilar
+224 soatlar
+2017 kunlar
+3 45130 kunlar
Postlar arxiv
Happy New Year๐ŸŽ†๐ŸŽ‰ HTML, CSS, and JS Do not forget to React to this Message for More Content Like this ๐Ÿ‘‡ Thanks For Joining All ๐Ÿ’™๐Ÿ™

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Happy New Year V2.zip0.04 KB

25 YouTube channels to learn coding ๐Ÿ’ฅ๐Ÿš€๐Ÿ‘‡๐Ÿ‘‡ โœ… ๐—™๐—ผ๐—ฟ ๐—ฃ๐˜†๐˜๐—ต๐—ผ๐—ป: 1. Corey Scahfer 2. SentDex 3. Tech with Tim 4. CodeWithHarry 5. WsCube Tech โœ… ๐—™๐—ผ๐—ฟ ๐—๐—ฎ๐˜ƒ๐—ฎ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜: 1. Traversy Media 2. Jaavscript Mastery 3. Codevolution 4. Chai or code โœ… ๐—™๐—ผ๐—ฟ ๐—ง๐˜†๐—ฝ๐—ฒ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜: 1. Matt Pocock 2. Fireship 3. TypeScript TV with Benny โœ… ๐—™๐—ผ๐—ฟ ๐—–#: 1. IamTimCorey 2. Nick Chapsas 3. TutorialsEu โœ… ๐—™๐—ผ๐—ฟ ๐—–/๐—–++: 1. Caleb Curry 2. MySirG.com 3. The Cherno 4. CodeBeauty 5. Apna college โœ… ๐—™๐—ผ๐—ฟ ๐—๐—ฎ๐˜ƒ๐—ฎ: 1. Alex Lee 2. Programming with Mosh 3. Java Brains โœ… ๐—™๐—ผ๐—ฟ ๐—š๐—ผ (๐—š๐—ผ๐—Ÿ๐—ฎ๐—ป๐—ด): 1. JustForFunc 2. MattKodvb 3. Nic Jackson โœ… ๐—™๐—ผ๐—ฟ ๐—ž๐—ผ๐˜๐—น๐—ถ๐—ป: 1. Philipp lackenr 2. Kotlin by Jetbrains 3. Coding in Flow (Kotlin Playlist) โœ… ๐—•๐—ผ๐—ป๐˜‚๐˜€ : ๐…๐ซ๐ž๐ž๐‚๐จ๐๐ž๐‚๐š๐ฆ๐ฉ ( for every language) Learn any language from YouTube ๐ŸคŸ๐Ÿป

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100 important HTML, CSS, and JavaScript interview questions.pdf0.74 KB

Data Structures Notes ๐Ÿ”ฅ๐Ÿ”ฅ

Statistics for Data Science ๐Ÿง‘โ€๐Ÿ”ฌ- What topics need to be covered? ๐Ÿ”ฅ๐Ÿš€ 1/ Descriptive Statistics: - Measures of central tendency (mean, median, mode) - Measures of dispersion (range, variance, standard deviation) - Percentiles and quartiles 2/ Sampling Techniques: - Random sampling - Stratified sampling - Cluster sampling 3/ Statistical Distributions: - Normal distribution - Binomial distribution - Poisson distribution 4/ Inferential Statistics: - Hypothesis testing - Confidence intervals - p-values and significance levels 5/ Statistical Tests: - t-tests (one-sample, two-sample) - ANOVA (Analysis of Variance) - Chi-square test 6/ Bayesian Statistics: - Bayes' theorem in practice - Prior and posterior distributions - Bayesian modeling 7/ Regression Analysis: - Simple linear regression - Multiple linear regression - Logistic regression for classification problems 8/ Multivariate Statistics: - Principal Component Analysis (PCA) - Factor Analysis - Cluster Analysis 9/ Time Series Analysis: - Trends, seasonality, and cycles - Autocorrelation and partial autocorrelation - Forecasting methods Note: A lot of these topics are foundational for what will come in Machine Learning. So it's important to cover them in brief before deep diving into these ML algorithms later. --- Thatโ€™s all for now! - Smash the LIKE button - Follow me for more posts like this

Statistics for Data Science ๐Ÿง‘โ€๐Ÿ”ฌ- What topics need to be covered? ๐Ÿ”ฅ๐Ÿš€ 1/ Descriptive Statistics: - Measures of central tendency (mean, median, mode) - Measures of dispersion (range, variance, standard deviation) - Percentiles and quartiles 2/ Sampling Techniques: - Random sampling - Stratified sampling - Cluster sampling 3/ Statistical Distributions: - Normal distribution - Binomial distribution - Poisson distribution 4/ Inferential Statistics: - Hypothesis testing - Confidence intervals - p-values and significance levels 5/ Statistical Tests: - t-tests (one-sample, two-sample) - ANOVA (Analysis of Variance) - Chi-square test 6/ Bayesian Statistics: - Bayes' theorem in practice - Prior and posterior distributions - Bayesian modeling 7/ Regression Analysis: - Simple linear regression - Multiple linear regression - Logistic regression for classification problems 8/ Multivariate Statistics: - Principal Component Analysis (PCA) - Factor Analysis - Cluster Analysis 9/ Time Series Analysis: - Trends, seasonality, and cycles - Autocorrelation and partial autocorrelation - Forecasting methods Note: A lot of these topics are foundational for what will come in Machine Learning. So it's important to cover them in brief before deep diving into these ML algorithms later. --- Thatโ€™s all for now! - Smash the LIKE button and REPOST - BOOKMARK because youโ€™ll definitely want to revisit this again - Follow me for more posts like this

๐Ÿ’ฅ Here is an amazing Python cheat sheet for you all!
๐Ÿ’ฅ Here is an amazing Python cheat sheet for you all!

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Output:
Output:

Output:
Output:

Explanation: Explanation: Firstly, we will import the necessary libraries. So, for this project, we will make use of โ€œPygameโ€, โ€œrandomโ€, โ€œtimeโ€ and โ€œsysโ€ module. If itโ€™s not there in your system then install it by using the following command in your cmd: โ€œpip install โ€. After importing the Pygame module the next step is to initialize the module and with the help of โ€œ.init()โ€ we will do so. To set the frames per second for our window will make use of โ€œpygame.time.Clock()โ€ of the โ€œtimeโ€ module. With that in the next step, we will define the width and height of our game window Now, to fulfill the most basic need to develop the game, we will use โ€œpygame. the display.set_mode((width, height))โ€ to create the game window. After creating, the title and icon need to be added to make it user-friendly. So with the help of โ€œpygame. display.set_caption()โ€ and โ€œpygame. display.set_icon()โ€ will do so. To load the picture of the icon to this project we will use โ€œpygame.image.load(โ€˜image linkโ€™)โ€. In the next step, we will declare some variables which will help us out while creating the buttons. Thus, we want 2 rows, and 13 columns, the gap between them should be 20 and the size is 40 since that will be a square. So, first of all, we will make the boxes and then we will place the letters inside the boxes. Now, for the box we will run a nested loop for rows and cols, under that we will mention the x and y position of the boxes. To make the box we will use โ€œpygame. rect(x,y, size, size)โ€. This command will create a single box and to make sure to display all the boxes we will create an empty list of boxes under the loop after creating every box we will append that in the boxes list by the โ€œ.append()โ€ function. Since we know that, to display every functionality on the game window we have to create a game loop. For that, we have declared a running variable. Initially, the value assigned to the variable is False. With the help of the โ€œwhileโ€ loop, we will process our game loop. With the help of โ€œpygame.event.get()โ€ we will run a loop for the events. Under this event loop, we will process the type of the event under the if-else ladder with the help of โ€œ.typeโ€. Firstly, we will check for a quit event with the help of โ€œpygame. QUITโ€ and to show every single thing on the screen we will make use of โ€œpygame. display. update()โ€. Under this loop, we will run one for loop of the boxes to be shown on the game window. So we will draw the boxes under that loop. The next step is to place the letter in the box, for that we will create an empty list named buttons. Now, we will run a for loop for the index and box. Since we know that for โ€˜Aโ€™ the ASCII Code is 65 and if we will add 1 into that we will get the 26 letters of the alphabet. So under that loop, we will declare a variable letter under which with the help of ASCII code we will get our letters, and we will append every single button in the buttons list. Since, we will need a font as well and with the help of โ€œpygame.font.Sysfont(โ€˜nameโ€™,โ€™ sizeโ€™)โ€ will do so. In the game loop firstly we will render the font with the help of โ€œ.render()โ€ and then we want the letter to be at the center of the box so for that we will use โ€œ.get_rect(center=(positions))โ€ and after that, we will blit the font on the screen with the help of โ€œ.blit()โ€ function. After drawing the boxes now the next step is to play with words. For that firstly we will create an empty list named words. Now to display the text we will again run a for loop for letters in the word. We will also create another empty list named as guessed which will tell the letter that is guessed. Under the for loop, if the letter exists in the word then we want the string that will gonna appear to have that letter otherwise we will just add an underscore. For the letters also we need to make a font and will do so with the same function as mentioned above, then we will render it and blit it on the screen. After doing so you will see that the game window will contain the dash spaces. Now, for the buttons to be get