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Mine Barons Official News

NEW GENERATION P2E NFT GAME minebarons.co minebarons.io Buy NFT here https://minebarons.io/mp Discord https://minebarons.io/discord Twitter https://twitter.com/minebarons Wiki http://wiki.minebarons.io

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๐Ÿ”ฅ Wiki updated for the new content https://wiki.minebarons.io Additional wearout in % for the number of mining NFT = sum(1.15 * quality * lvl / 100) for each to the NFT base wearout, but not more than 100%. Wherein King passes remove the penalty points to wearout, like the Barons have. And Queen passes reduce base wearout by 2% each! Repair is more expensive for big whales and has a discount for small account, the price increases in % by the amount of all NFTs like this: sum(0.15 * quality * lvl / 100), but no more than 50% and no less than -25% for small accounts. King pass also remove the penalty points to wearout, like the Barons have. Farm and Mine passes help to get the best quality when crafting NFT, + 1% from each pass, with 20% maximum. Chances randomly improve the quality to this number (while crafting amulets are guaranteed their quality bonus). At first we apply bonus from Mint passes, then a bonus from Amulets. Farm passes work on the farm, field and sawmill, Mine passes works on all mines. Please note that you will not be able to withdraw or deposit the corresponding resources to your account in case of bad weather (>10). This gives rise to the need to have supplies on the account in case of such a case or use caravans. The weather also interferes with the withdrawal of resources from the account, creating losses by a random value from 0% to weather % per resource while withdraw. Losses during the withdrawal from the weather create treasures on the Land where the withdrawal was. Treasures can be obtained by sending your troops on an adventure. Free tools have 10 times increased mining capacity and 3 times the amount of mined The effect and price of Amulets are brought to the originally planned values, previously there was an incorrect setting. The calculation of the cost of moving between lands now correctly takes into account your number of farms, their quality and level, and also closes the continents in a circle. So land 200 is adjacent to land 1. Players can send resources to each other directly in the game using caravans. During the journey, caravans can be robbed, so they must be protected by troops when they are sent. The lowest-level troops are randomly selected for this. The caravan can reach successfully or be robbed, in which case some of the resources and guards may be lost along the way. If your garrison does not have enough troops, the risk of robbery increases dramatically. For every 2 types of resource, 1 army is randomly taken from the garrison, the weakest in level, except for siege weapons. 80% chance that the caravan arrived successfully otherwise there is a 50% chance for each type of resource that 0 to 20% of that resource will be looted As long as there are troops in the caravan, each robbery one of them (randomly) can protect the cargo, is thrown randomly from 0 to 100-HP/10 and if the rolled number is >= 75, the army is killed, the resource is robbed otherwise the robbery is stopped, the army is intact. Looted resources become a treasure which can be obtained using units in adventures! We continue to develop the Game World and fill it with realistic mechanics so that players feel the consequences of their every choice and action, as in reality. In the next updates, adventures for treasures are planned, in which troops will be involved. Now the priority is reworking the interface for withdrawing resources so that they are guaranteed to arrive quickly, and then launching the possibility of withdrawing NFT from the game to the market. After that, the combat part of the content will be launched.
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wiki updated - Map & Resettle info https://wiki.minebarons.io/game-interface/world-map
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wiki updated - info about Mint Passes advantages https://wiki.minebarons.io/mint-passes-advantages
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Tools NFT

Tools NFT โ€” can be crafted.

Bonus farm will end today, production will be reduced to normal values until the NFTs withdrawal and the remaining mechanics will ready, which close the economic chains and start the full interaction for resources. We checked the withdrawal and exchange, in general, everything is good, some amendments will also be made to the withdrawal so that users can better control this process themselves and clearly see it
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All bonus NFTs and resources have been sent, we can't check it again right now, each check takes time instead of fixing bugs and developing, and moreover, it shows that everything is issued correctly. Like the post above example. Therefore, now it is not necessary to write that you are missing something, these issues will not be considered at the moment. Now we are quickly fixing the remaining bugs, keeping an eye on it, that the resources from the withdraw all arrived and we are preparing an update that will help improve the interface and game interaction. Sending resources in the game between accounts will be launched, some changes during the withdrawal (robbery) taking into account the guard troops for the caravans, safe p2p exchange in the game and some other things. And in parallel, we are preparing to bring NFTs to the market so that you can exchange and trade them. Only after that, if you still have doubts that you have not received everything, we will announce the possibility of creating an application for verification. But if it turns out that you have wasted your time, the application will be charged for you. Many do not remember exactly whether there was NFT or not, but they write and spend a lot of time and attention of the team on these checks, empty checks now, because they do not take this into account. An important point, the mbm/usdt pool on sushswap will be filled after the inclusion of the withdrawal of NFT from the game and the stabilization of the market simultaneously with another advertising campaign of the project. Just doing it without looking at the realities of the market will not be reasonable, it will simply merge with a high probability of flippers. โœ… Therefore, now, if you need to buy a MBM token, it must be done by purchasing a pack with tokens in the game in the crafting section and then claim tokens in your profile to your wallet!
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remember that wearout increases if you stake several NFTs of different types on your account, optimize your account so that it brings more and spends less upgrade NFTs so they are more profitable to maintain, instead of doing a lot of low-level NFTs try to use crit-craft to get better NFT quality in the near future, mint passes will receive new game bonuses, as promised earlier, as well as new properties for amulets we check all reports from the bug section and take measures, the vast majority of them are related to a misunderstanding of how to use the metamask, etc., but we check every message just in case now there is no liquidity in the MBM/USDT pool, the initial rate was 0.033 per token, as announced at the packs drop, then it will depend on the market after we add liquidity there, checking that there are no more critical bugs in the update giving mass advertising and liquidity to stables is not optimal now, the efficiency will be low, we are waiting for the market to stabilize for this, but for now you can consider the current period as the very bonus farm that was recently reset
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๐Ÿ”ฅ Resources withdrawal is open, production set to 100%, wareout cleared. You can farm & upgrade now! The next step will be to open the withdrawal of NFT from the game, including passes and improve the interface and stability
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๐Ÿ”ฅ We are finishing preparations for the full farm launch and to open withdraw resources to exchanges. You can already find the main things in our wiki https://wiki.minebarons.io/about-mine-barons/game-tokens-and-dao We will inform you about the launch moment later today during the day
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At the moment, all NFTs and resources have been credited to accounts Now you donโ€™t need to farm resources, wait on the weekend we plan to turn on the market, reset the NFT wearout and then you can start mining and starting and exchanging resources through the market. Now wareout is at 100%, and production is at 1% of the standard and you are just burning resources for repairs!
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