Counter-Strike 2 Updates
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[BLOG] - All for Dust
A new music kit featuring Amon Tobin, “All for Dust,” is now available! From the producer who brought you the Splinter Cell: Chaos Theory OST, Amon Tobin lends his unique aesthetic to CS:GO... this time through tube amplifiers.
Dust off this new kit, good luck and have fun!
https://blog.counter-strike.net/index.php/2020/06/30596/
[UPDATE] 17 June 2020
Current version of the game:
1.37.5.8 (1135)
[ MISC ]
● Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
● Fixed short player chat tokens sometimes getting translated.
● Fixed a regression with audio device selection setting.
● Fixed infrequent random crash.
[ MAPS ]
Nuke
● Fixed bombsite target on B site starting its fade early.
___
The changelog is taken automatically from the official site![UPDATE] 15 June 2020
Current version of the game:
1.37.5.8 (1133)
There is no official changelog yet! Message will be updated once changelog pop-up.[MAP] - OFFICIAL CS:GO MAP UPDATES DETECTED - Shortnuke, Nuke
http://steamcommunity.com/profiles/76561198082857351/myworkshopfiles/
[UPDATE] 12 June 2020
Current version of the game:
1.37.5.7 (1132)
vitaliy from Valve: "The latest version of CS:GO game client (ClientVersion=1132) addresses performance issues associated with text filtering, as well as fixes several bugs. Steam should update your game automatically next time you play. Good luck, and have fun!"[UPDATE] 12 June 2020
Current version of the game:
1.37.5.7 (1131)
There is no official changelog yet! Message will be updated once changelog pop-up.[UPDATE] 12 June 2020
Current version of the game:
1.37.5.7 (1130)
There is no official changelog yet! Message will be updated once changelog pop-up.[UPDATE] 11 June 2020
Current version of the game:
1.37.5.7 (1129)
[MISC]
● Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
● Fixed a trigger_bomb_reset regression.
___
The changelog is taken automatically from the official site![BLOG] - Enemy Spotted
Since CS:GO's release in 2012, some of the most common feedback we've received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.
We'll continue to address feedback about specific problem spots by making adjustments to maps, but today we're also shipping several new improvements to the way characters are rendered.
Boosting Player Contrast
To improve character read across all maps and locations, we've added a new graphics setting called 'Boost Player Contrast' which is enabled by default. It's a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.
This is now enabled by default and you can find the new setting in Video->Advanced Video->'Boost Player Contrast'.
Here's what it does:
— Increases the character's contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.
In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.
In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we've decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).
Map changes
A Closer Read
Jump into a server and see how the characters look!
Today's update should improve character read in most cases, but we know that there's more to be done. If you identify specific situations where you think the new tools aren't helping you, please contact us at CSGOTeamFeedback@valvesoftware.com using the subject line “Agent Read”. Include an explanation of what happened and a link to a screenshot.
https://blog.counter-strike.net/index.php/2020/06/30428/
[UPDATE] 10 June 2020
Current version of the game:
1.37.5.6 (1128)
[GAMEPLAY]
● Added the 'Boost Player Contrast' advanced video setting, which improves the legibility of players in low contrast situations.
[AGENTS]
● Adjusted some agent textures for improved visibility.
[MISC]
● Adjusted dropped C4 collision geometry.
● Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
● Added Desert Eagle shell eject event for last bullet fired.
[RENDERING]
● Minor texture streaming optimizations.
[MAPS]
Overpass:
● Removed large ivy-models near bathrooms by A site
● Removed thin windows in bathrooms by A site
● Removed bicycle by picnic by A long
● Brightened up connector tunnel
● Brightened up T spawn
● Added nice stone trims
Dust2:
● Flipped B site doors
● Simplified background when looking from B tunnels towards truck in mid
● Changed fog start distance from 1000 to 512, changed max density from .2 to .4
● Raised windows by A site ramp to make characters stand out more
Mirage:
● Removed trash pile at top of mid
● Trimmed plant by T spawn, towards apartments
● Boosted light in market window
● Fixed silent dropdown bug from B site balcony
● Changed angle of ladder in ladder-room
Inferno:
● Trimmed ivy by CT spawn towards A site arch
● Fixed CSM shadow from tower in mid
Train:
● Added new train bumper model with flat top
Cache:
● Replaced ladder to sniper's nest with a box
● Cleaned up several important angles. (Thanks LangeThorup!)
● Added 1v1 Arenas
● Replaced cargo containers with new model for improved performance
● Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
● Fixed unwanted/unintuitive wallbang in Mid Shed
● Subtle color tweaks
● Various clipping fixes
● Optimizations
___
The changelog is taken automatically from the official site![MAP] - OFFICIAL CS:GO MAP UPDATES DETECTED - Cache
http://steamcommunity.com/profiles/76561198082857351/myworkshopfiles/
[MAP] - OFFICIAL CS:GO MAP UPDATES DETECTED - Train, Overpass, Mirage, Dust2, Inferno
http://steamcommunity.com/profiles/76561198082857351/myworkshopfiles/
[MAP] - OFFICIAL CS:GO MAP UPDATES DETECTED - Chlorine, Anubis
http://steamcommunity.com/profiles/76561198082857351/myworkshopfiles/
[UPDATE] 01 June 2020
Current version of the game:
1.37.5.4
[ GAMEPLAY ]
● Grenades can no longer apply impact damage more than once.
___
The changelog is taken automatically from the official site![UPDATE] 1.37.5.3 version - 49.8 MB
[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.
[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
[ UI / LOCALIZATION ]
– Added a new Anubis main menu background movie to the game.
– Added a way for users to change their main menu background scenery.
– Split stickers and patches localization UI tokens to allow for better translations.
– Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.
[ STORE ]
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.
[ STEAM ]
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
– If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…
https://blog.counter-strike.net/index.php/2020/05/30199/
[BLOG] - Hammer Time
Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!
A Change of Scenery
The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a light or dark feel, Anubis or Phoenix Facility, there’s something for everyone.
Small Details
Lastly, we’ve recently added kill feed icons for blind kills, kills through smoke, flash kills, and no scope sniper kills. Today we’re adding a new kill feed icon when players die from C4 explosions. Look for these the next time a CT forgets their Defuse Kit!
https://blog.counter-strike.net/index.php/2020/05/30181/
[BETA UPDATE] texture_streaming_beta - 20 Mb
A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.
[MISC]
Texture Compositor
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
Texture Streaming
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
https://blog.counter-strike.net/index.php/2020/05/30099/
[UPDATE] 03 June 2020
Current version of the game:
1.37.5.5
[RENDERING]
● Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution.
[MAPS]
Chlorine
-Added missing glowy eyes texture
Anubis
-Fixed many minor issues such as z fighting, prop reflections and invisible faces
-Improved player readability at canal
-Improved performance
-Redesigned B main path & entrance
-Moved up CT spawn
___
The changelog is taken automatically from the official site![UPDATE] - Version 1.37.5.1 (Version 1101) - Patchnotes: No Official Patchnotes Available After 5 Minutes.
Unofficial Patchnotes:
• New Localisation String Found: ("GameUI_Disconnect_PureServer_Mismatch_WithParam")
PATCHNOTES FOR UPDATE 1.37.5.0 ON 5/4/2020
FROM: Official CS:GO Blog
GAMEPLAY
• Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line.
• When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period.
• Fully disabled player immunity in 1v1 Wingman warmup period arenas, and added logic to clear blood decals for each encounter.
• sv_pure servers will now kick clients that have loaded asset files into game memory from files not present on game server filesystem.
UI
• Fixed showing observed player crosshair in the editor menu.
• Fixed strings on crosshair import dialog being truncated in some languages.
• Fixed crosshair codes storing incorrect values for values out of range.
MISC
•Updated third person pose for G3SG1, and taught Terrorists a better way to hold AUG in the buy menu.
•To welcome the sunny weather outside, switched main menu movie scenery to Nuke.
•Added ability to purchase coupon items from Steam Store, e.g. https://store.steampowered.com/buyitem/730/20170 for “StatTrak Masterminds Music Kit Box”.
•In-game blog will now render in Greek if game interface is set to Greek language.
•Fixed prediction errors occurring sometimes when crouch-walking or in noclip mode as listen server host.
•Enabled animation blending for chickens.
•Updated several agent voice lines for Perfect World version of the game.
•Optimized textures for separatists player models.
•Several stability fixes.
MAPS
Chlorine:
•Tweaked ambient color light to make it bluer
•Made bombsite A plant zone bigger
•Fixed bombstuck spots on A bombsite pillars
•Removed bamboo fence near CT upper on A bombsite
•Added bamboo fence near T main on A upper, moving the gap closer to the tank
•Added bamboo fence near big rock on A upper to cut direct line of sight from CT upper to T main entrance
•Added light source on lazy river tunnel near CT spawn
•Added bamboo fence on the back of CT main entrance to A bombsite for better visibility
•Tweaked textures in lazy river tunnel and connector to make them more vibrant
•Added light source on B upper
•Tweaked lazy river texture to make it brighter
•Added cover for T’s on middle
•Removed a head peek angle from CT mid to A bombsite
•Fixed pixel boost on B bombsite
•Made main lights on B bombsite brighter
•Fixed see through stairs near CT spawn
•Fixed wooden door on B being bangable
•Added bamboo fence near tank on B bombsite
•Removed water from lazy river at CT spawn
•Tweaked sky box to be less purple
•Added bambo fences in high traffic areas for better player model contrast
•Removed foliage models in some places
•Optimization
•Updated radar image
Inferno:
•Added 1v1 warmup arena for Wingman mode
