THUNDER SRC
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Postlar arxiv
Wait som minute libandroid_runtime.so iska egl sab galat derahe hai mai deta hu perfect and original our poora
3.1 64BIT X NEW EGL FOR ALL VERSION
THIS TIME EGL FOR ALL VERSION
DON'T DM FOR HOW TO ADN HOW TO USE AD AND USE YOURSELF
JOIN @THUNDER_BGMI_SRC
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64 BIT SRC 3.1 GL KR
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π² Support Aide
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π Support ALL VERSION(3.1)
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βοΈ Support 64Bit BGMI
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πΌοΈ Click To See the UΔ° (Click)
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π Password
LEAKBY@THUNDEROWNERX
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PLEASE SHARE WITH CREDIT
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Jion More Source :- β
@Thunder_Bgmi_Src
RBG CODE HERE
if (Config.HighRisk.RGB) {
if (Object->IsA(UPrimitiveComponent ::StaticClass())) {
auto playerChar = (UPrimitiveComponent *) Object;
static float cnt = 0.0f;
float r = cos(cnt) * .5f + .5f;
float g = cos(cnt - 2.f * 3.14 / 3.f) * .5f + .5f;
float b = cos(cnt - 4.f * 3.14 / 3.f) * .5f + .5f;
if (cnt >= FLT_MAX) {
cnt = 0.0f;
} else {
cnt += 0.01f;
}
playerChar->SetDrawIdeaOutline(true);
playerChar->SetIdeaOutlineNew(true);
playerChar->SetIdeaOutlineOcclusionHighlight(true);
playerChar->OverrideIdeaOutlineThickness(true, 1);
playerChar->OverrideIdeaOutlineColor(true,FLinearColor(r, g, b, 1.f));
}
}
}
WORKING ALL VERSION ALL Bit's
JOIN @THUNDER_BGMI_SRC
Today uploading full fresh and new egl for all version src π and block 10 year offline
