CGPeers
CGPeers: a CG artist's treasure trove! Boost your career with valuable content for all levels. ๐ก DMCA: https://telegra.ph/DMCA-Policy-11-11 ๐ CGPEERS APP: @CGPEERSSITE_BOT ๐ฌ Chat: https://t.me/+Z2BY7xHfWGQzYzg6 ๐ฐ Admin: @Cgpeers_invites
Ko'proq ko'rsatish๐ Telegram kanali CGPeers analitikasi
CGPeers (@cg_peers) Ingliz til segmentidagi kanali faol ishtirokchi. Hozirda hamjamiyat 65 812 obunachidan iborat bo'lib, Sanสผat & Dizayn toifasida 252-o'rinni va Malayziya mintaqasida 437-o'rinni egallagan.
๐ Auditoriya koโrsatkichlari va dinamika
ะฝะตะฒัะดะพะผะพ sanasidan buyon loyiha tez oโsib, 65 812 obunachiga ega boโldi.
20 Iyun, 2026 dagi oxirgi maโlumotlarga koโra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni 1 277 ga, soโnggi 24 soatda esa 31 ga oโzgardi va umumiy qamrov yuqori darajada qolmoqda.
- Tasdiqlash holati: Tasdiqlanmagan
- Jalb etish (ER): Auditoriya oโrtacha 27.55% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining N/A% ini tashkil etuvchi reaksiyalarni toโplaydi.
- Post qamrovi: Har bir post oโrtacha 0 marta koโriladi; birinchi sutkada odatda 0 ta koโrish yigโiladi.
- Reaksiyalar va oโzaro taโsir: Auditoriya faol: har bir postga oโrtacha 0 ta reaksiya keladi.
- Tematik yoโnalishlar: Kontent .rar, .torrent, blender, workflow, modeling kabi asosiy mavzularga jamlangan.
๐ Tavsif va kontent siyosati
Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida taโriflaydi:
โCGPeers: a CG artist's treasure trove! Boost your career with valuable content for all levels.
๐ก DMCA: https://telegra.ph/DMCA-Policy-11-11
๐ CGPEERS APP: @CGPEERSSITE_BOT
๐ฌ Chat: https://t.me/+Z2BY7xHfWGQzYzg6
๐ฐ Admin: @Cgpeers_invitesโ
Yuqori yangilanish chastotasi (oxirgi maโlumot 21 Iyun, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli boโlib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Sanสผat & Dizayn toifasidagi muhim taโsir nuqtasiga aylantirishini koโrsatadi.
ABOUT THE COURSE Architectural visualization is becoming increasingly popular in architectural, design, development, and marketing projects. This course is designed specifically for those who already have basic knowledge of 3ds Max, Corona Renderer, and Photoshop, and are looking to take their skills to a whole new level. The curriculum is based on years of practice and experience. By following a clear structure, you will be able to form your own workflow and open up new horizons in your career as an architectural visualizer. The curriculum begins with an in-depth immersion in the world of modeling and creating high-quality 3D scenes using 3ds Max. You will learn the intricacies of creating complex architectural structures, paying special attention to details that recreate the realism and depth of your projects. You will also learn how to skillfully use the Corona Renderer program to create picturesque and realistic scenes, reproducing natural and artificial lighting. The final completion of the course will be the creation of a project with a series of atmospheric images of architecture. This journey will help you understand how to successfully build your international career.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 38.7GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Have you ever memorized every muscle in the human body, only for your sculpts to still feel lifeless? Master Figure Sculpting is the ultimate guide to creating believable, life-like figures. With over 25 hours of high-quality training, you'll learn not just how to sculpt the figure, but the deep fundamentals. You'll learn concepts like rhythm, gesture, form simplification and why itโs so important, why anatomy isnโt as big of a factor as you think, and much more! The 7 STEP CHARACTER SCULPTING WORKFLOW We start by learning fundamental principles and anatomy that will help us understand the human figure before diving into sculpting our dynamic poses, learning both male and female figure sculpting in real-time. With over 25 hours of real-time training, we go through the entire process step-by-step, learning to tackle any dynamic pose with confidence through the 7-step process to sculpt any figure.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 21.6GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Take your 3D environment skills to the next level with this comprehensive workshop on creating photorealistic landscapes using World Creator and Blender. Designed for intermediate to advanced artists, this workshop by Koke Nunez digs into the professional techniques and tricks used in the industry to produce impressive, realistic terrains. The 3-hour workshop begins by exploring World Creatorโs powerful procedural tools to shape and refine detailed terrains. From there, Koke demonstrates how to take those landscapes into Blender, where he details how to work with node-based materials, perfect your lighting, and create atmospheric effects that add depth and realism.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 8.7GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Part 1 - Planning & Blockout This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a reduced bundle. Part 2 - Materials & Shaders This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle. Part 3 - Decals & Trimsheets This is the third part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 18.4GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
The WORLDS Pack is a matte painting toolkit designed to transform any live-action set into a cinematic universe. By combining digitally crafted graphic elements with AI technology, weโve created over 3,500 image assets to help you extend your sets seamlessly in post-production. Whether you're working on a film, commercial, or music video, you'll find endless creative possibilities across 83 unique categories.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 20.9GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Transform Unreal Engine from a game engine into a powerful filmmaking tool - so you can focus on whatโs important: telling your story. Features: Lighting Layouts: โข 30+ Lighting Presets to get your scene lighting set up instantly โข Dynamically control your lighting, sky, clouds & look from one central console โข Create, save & share lighting setups for future use or collaboration Lighting Effects: โข 100+ static & looping Gobo Textures, plus a Gobo Master Material for full control & customization โข One-click lighting effects & gobos in a centralized interface that makes creating cinematic lighting a breeze Cinematic Control: โข One-click, total scene optimization โข 30+ industry-standard camera presets for easy camera setup & matching โข 20+ LUTs for in-engine color grading, and included CUBE files for consistent looks across programs โข Cinematic render presets & comprehensive rendering guide for seamless, cinematic renderingโโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 1.7GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Limitless 3D materials creation. Unlock the power of procedural design. Create seamless materials, patterns, image filters, and environment lights with infinite variations. Discover the foundations of Substance 3D Designer. Jump-start your creativity with foundational video tutorials showing how 3D design artists author textures with Substance 3D. Author materials with the industry standard. Designerโs Academy Award-winning 3D design technology is used by leading professionals across many industries. Create non-destructively. Using a node-based workflow allows creatives to build non-linearly, so every step can be adjusted later. Go beyond 3D materials. Generate patterns, image filters, lights, and more with Designerโs powerful toolset.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 938.0MB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Substance 3D Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there. Paint life into your 3D assets. Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art. The industry standard. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. Itโs a go-to 3D texturing app for creative professionals everywhere.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 3.2GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Anything you can imagine, you can create in Adobe Photoshop , one of the best applications for image editing and graphic design. From photo editing and compositing to digital painting, animation, and graphic design, you can create anything in Adobe Photoshop . Bring ideas to life on desktops and iPads. Use artificial intelligence technology for fast editing. Learn new skills and share your work with the community. With our latest release, doing amazing things has never been easier.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 5.7GB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
What is Autodesk Maya? Autodesk Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects. โข Bring believable characters to life with engaging animation tools. โข Shape 3D objects and scenes with intuitive modeling tools. โข Create realistic effectsโfrom explosions to cloth simulation. Breathe life into 3D models with powerful animation tools Whether youโre animating lifelike digi doubles or lovable cartoon characters, Maya has the animation toolset to bring your 3D assets to life. How does Maya simplify animation with AI? Avoid tedious tasks and take control of your animations. With tools like Mayaโs Machine Learning Deformer, powered by Autodesk AI, you can effortlessly: โข Approximate complex character deformations โข Speed up animation โข Block scenes efficiently โข Manage crowd scenes Stay on track and stress-free with these powerful tools designed to make your animation projects smoother and more enjoyable.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 6.9GB โโโโโ ๐.๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐.๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Autodesk 3ds Max is a professional cross-platform application for 3 D modeling, animation and visualization in game creation and design. The program will be useful for developing models, scenes, animations, materials and everything related to the 3D world. All special effects in cinema, presentations of new models of equipment, clothing, cars โ all these are pre-developed three-dimensional models, which then turn into real objects. Autodesk 3ds Max used by visual effects artists and professionals in the film and television industry, as well as game developers and designers, to create virtual reality games. Also, the program can be used for building design, infrastructure and construction, product development and production planning. In addition, the Autodesk 3ds Max helps users create massive game worlds, detailed characters, customize building environments, create scenes with a lot of people, and mimic the physical properties of liquids such as water, oil and lava.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 5.5GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdiniโs built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups. While these setups are fundamentally the same under the hood, understanding how they work is critical when setting up shots. Moving into white-water setups, David continues to demonstrate the differences between DOP and SOP workflows, explaining why artists would choose one over the other. From there, building on the experiences learned, he jumps into shot work, starting with bringing in a shark animation before setting up a basic ocean tank. His setup does most of the heavy lifting, connecting nodes, channel referencing, and adding default settings that work well out of the box. He talks through all the key settings so artists can adjust them as needed to achieve the right look.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 6.8GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
This 5-hour workshop presents a complete, production-ready crowd simulation workflow using Golaem, Maya, and Unreal Engine, designed for high-end cinematic and film projects. Taught by Wilfried Lhomme, a Senior Crowd TD at DNEG, the techniques demonstrated are based on pre-production practices used in feature films and AAA cinematics. Wilfried begins in Maya with Golaem, building a strong foundation for crowds, including agent creation, animation assignment, motion paths, triggers, transitions, and optimization strategies tailored for complex shots. The focus remains on creating clean, reliable setups that are easy to iterate on in production. The workflow then continues in Unreal Engine 5, covering cache export, scale and timing validation, and best practices for integrating crowds into a cinematic scene. Artists will also explore how to use Sequencer, camera blocking, lighting, and post-processing to achieve movie-quality results while maintaining strong performance. This workshop is designed for both artists who have never worked with crowds before and those with prior crowd experience who want to strengthen, refine, or professionalize their workflow for production. Assets from the Lost City by Big Medium Small Studio are used in this workshop; however, they are not required to follow along. Artists can work with any other assets or simple proxies to follow along with the techniques showcased.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 4.1GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
This is a course for torso anatomy. Drawing it or sculpting. Muscles, forms, shapes, fat and bones - i explain it all in this course. My name is Niko and i am a 3D character artist with over 15 years of experience in the game industry, sculpting numerous characters for games. I am also a teacher and educator with over 30 000 students in my video courses for Anatomy, Blender, Zbrush and 3D character creation. I also have two youtube channels - Speedchar and Speedchar live. In the course we will start with the overall shape of the human torso, then we will put all important muscles of the torso on their bones in the skeleton which i provide with the Project files. After, we will do lots of torsos, including super muscular, stylized, torso from planes, female torso, fat torso and even zombie/monster torso. You can follow this course with pen and paper, since its just anatomy course. But the best result you will get if you use a sculpting program like Blender, Zbrush or Nomad sculpt. At the end of this course you should have much clearer picture of the shapes that makes a beliavable torso. Especially if you practice each exercise with me. So if you don't mind, lets start learning anatomy! :)โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 9.2GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
This is a full process tutorial of modeling, unwrapping,sculpting,texturing and rendering Our Little Flying Boat. (27h unnarrated video) It is better to have some basic information about working with these programs Tutorial Contents : Modeling ( Duration : 8h 50 min) modeling process has done in blender 3.3.0 Unwrapping ( Duration : 1h 38 min ) Unwrapping has done in unfold3d Sculpting ( Duration : 6h 7 min ) making a proper high poly adding some details in Z-brush Baking high poly to low poly (Duration:21 min) done in marmoset toolbag, then we used maps in substance 3d painter Texturing ( Duration :9h 21 min ) Texturing has done in substance 3d painter and photoshop create lots of materials from 0 to 100 using many technics to get more details exporting final textures Rendering ( Duration : 1h 2 min ) we used blender3.3.0(cycles) Post-processing At the end, we did some post-processing in photoshop to get a sharper Render Attention : if you want the final model and project, you should buy Standard Use License - Full Version if you just want Full Tutorial, buy Standard Use License Attention : all videos are unnarrated (it means there are no voice-over videos or subtitles)โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 13.7GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
This course teaches a professional, production-ready texturing workflow using Substance Painter and Unreal Engine 5 (UE5), with a strong focus on Archviz and high-quality 3D assets. Youโll learn how to create realistic, optimized textures in Substance Painter and correctly export and implement them in Unreal Engine 5, following industry-standard practices used in architectural visualization, game assets, and real-time rendering. Starting from prepared 3D models, weโll cover PBR texturing principles, smart materials, texture sets, masking, and detail refinement inside Substance Painter. Youโll then bring those textures into UE5, set up physically accurate materials, and ensure they look correct under real-time lighting. This course is designed to bridge the gap between texturing and real-time presentation, helping you avoid common mistakes like incorrect color space, roughness issues, or broken material setups. Whether youโre working on Archviz scenes, props, environments, or portfolio projects, this workflow will help you achieve clean, realistic, and professional results.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 3.9GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Learn the fundamentals of stylized painting with Thomas Mahon! Join Thomas in this 5-week class and learn how to create stylized paintings with a believable sense of form and light, both out of your head and from reference. There will be a combination of demos, lectures and homework assignments that weโll review in class.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 16.9GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
AutoEnv Procedural Rock Cliffs empowers developers to effortlessly create realistic cliff and rock environments in Unreal Engine. Latest update also brings option to add trees and foliage. Harnessing the power of Procedural Content Generation (PCG), this asset pack delivers a fast, automated solution for crafting rugged terrains, towering cliffs, and rocky landscapes. With intuitive controls and customizable parameters, you can seamlessly integrate assets into your game or cinematic environments. Perfect for level designers, this asset pack streamlines workflows, saving time for other development tasks. Data asset based biomes offer control for 7 different rock layers, ranging from large mesa structures, to cliffs, slopes and real-time scattered rocks. Foliage control for trees and smaller foliage. Biome transitions can be easily controlled with landscape layers. Rock assets in this pack are utilizing flexible materials so you can easily adapt them to create diverse biomes tailored to your projectโs unique aesthetic. The 16 square kilometer example level contains an environment controller to drive dynamic time of day and weather effects like rain. Advanced landscape material is also included with 3 different layers using hi-quality textures, distance and slope based details and virtual texturing support.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 7.8GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Second session case studies from Xiao Qi's C4D + Octane training camp. This collection presents student projects completed during the workshop, created using Cinema 4D 2023 and Octane 2022. The works include various 3D visualizations, such as product renders, interior scenes, and everyday object studies, demonstrating modeling, texturing, lighting, and rendering techniques covered in the course.โโโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 171.2GB โโโโโ โก๏ธ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ โก๏ธ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
3D computer animation, modeling, simulation, and rendering software Cinema 4D 2024 delivers unmatched speed and performance for your most demanding creative scenes. Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies. Pyro now offers more precise controls for artists to art direct their simulation and ensure it matches their vision. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. And the new Vertex Normal tools offer you unparalleled precision for perfect surfaces.โโโโโโโโโ ๐ ๐๐๐๐๐๐ ๐๐๐๐ 893.9MB โโโโโ ๐ .๐๐ผ๐ฟ๐ฟ๐ฒ๐ป๐ โโโโ ๐ .๐ฟ๐ฎ๐ฟ โโโ ๐ก ๏ผค๏ผญ๏ผฃ๏ผก โโโโ
Endi mavjud! Telegram Tadqiqoti 2025 โ yilning asosiy insaytlari 
