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𝙵𝙾𝚄𝚁 𝙶𝙰𝙼𝙴 𝙶𝚄𝙰𝚁𝙳𝙸𝙰𝙽

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Hehe silent aim coy
Hehe silent aim coy

New Bypas Logo V2🔥 > Suport Main Id ( Safe ) > Suport Brutal ( Fun ) > Suport All Pubg > X32 Bit Only > Android 1 - 100 ( Enable On Pubg Logo ) Password : 1 Please Send Fast Fedback Fedback Create By @UNICORN445 Channel @MD5HACK

New Bypas Logo🔥 > Suport Main Id ( Safe ) > Suport Brutal ( Fun ) > Suport All Pubg > X32 Bit Only > Android 1 - 100 ( Enable On Pubg Logo ) Password : 123 Please Send Fast Fedback Fedback Create By @UNICORN445 Channel @MD5HACK

GNames = 0xB0EAE50 GWorld = 0xB5714E0 ViewWorld = 0xB550340 int cLoc = 0x830; int oType = 0x88; int bDead = 0x198; int health = 0xcd0; int teamID = 0x8c8; int me = 0x148; int headLocPntr = 0x4208; int headLoc = 0x158; int locationPntr = 0x1a8; int location = 0x1b0; int isBot = 0x958; int name = 0x880; int boneStruct = 0x420; int boneMatrix = 0x1a8; int bonePntr = 0x7a8; int bonechest = 4; int bonepelvis = 2; int weaponBase = 0x198; int weaponValidation = 0x130; int weaponValidationValue = 2; int ammo = nil; int weaponIDPntr = nil; int weaponID = 0x170; int isGunADS = 0xf71; int isGunFiring = 0x1508; int Controller = 0x3f8; int Rotator = 0x3f0; cLoc : 0x830 Location : 0x1b0 oType : 0x88 Controller : 0x3f8 Rotator : 0x3f0 headLoc : 0x158 offset : 0x130 Bone Matrix : 0x1a8 Location Pointer : 0x1b0 Me : 0x148 Location Pointer : 0x1b0 UploadInterval 0x170 Bone PointerOffset: 0x7a8 ObserverCameraFPPMode : 0x4208 AcknowledgedPawn 0x7a8 /* Player Data */ Name : 0x880 Heatlh : 0xcd0 teamID : 0x8c8 isBot : 0x958 /* Player Data */ MinLod Offset: 0x44 if (getI(pBase + Offset: 0xcec RootComponent : 0x1a8 Mesh Offset 0x420 /* Weapon Data */ : nil Offset : nil bIsGunADS : 0xf71 CurBulletNumInClip Offset: 0xe28 bIsWeaponFiring : 0x1508 : nil : nil /* Weapon Data */ /* Enemy Weapon Data */ PlayerWeapon getPlayerWeapon(uintptr_t base) { PlayerWeapon p; uintptr_t addr[3]; pvm(getA(base + 0x198), addr, sizeof(addr)); if (isValid32(addr[0]) && getI(addr[0] + 0x130) == 2) { p.isWeapon = true; p.id = getI(getA(addr[0] + nil) + 0x170); p.ammo = getI(addr[0] + nil); } else if (isValid32(addr[1]) && getI(addr[1] + 0x130) == 2) { p.isWeapon = true; p.id = getI(getA(addr[1] + nil) + 0x170); p.ammo = getI(addr[1] + nil); } else if (isValid32(addr[2]) && getI(addr[2] + 0x130) == 2) { p.isWeapon = true; p.id = getI(getA(addr[2] + nil) + 0x170); p.ammo = getI(addr[2] + nil); } return p } /*Skeleton Data*//* Skeleton Offsets */ uintptr_t boneAddr = getA(pBase + 0x420); struct D3DMatrix baseMatrix = getOMatrix(boneAddr + 0x1a8); boneAddr = getA(boneAddr + 0x7a8); Offset for external esp pubgm 2.4 64 bit

Mah setia lah di V1 slagi aman knpa gak..😂👍
Mah setia lah di V1 slagi aman knpa gak..😂👍