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HyperHLE

HyperHLE

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HyperHLE

Ko'proq ko'rsatish
Mamlakat belgilanmaganToif belgilanmagan
238
Obunachilar
+124 soatlar
+37 kunlar
+530 kunlar
Postlar arxiv
Это прям жёсткий прогрев гоев

these guys from this channel https://t.me/TouchHLEGamesIP are absolute geniuses. Instead of just sharing the IPA file, they came up with the idea of taking the emulator and bundling the IPA file directly into it. They’re seriously milking the goys 😂

I’d like to let you know that Williams Miller, who supported the development of the HyperHLE and PocketHLE emulators, had his Facebook group banned. He recently created a new Discord server dedicated entirely to retro gaming. Please join and support him! And make sure to mention that you came from me. https://discord.gg/PqyGv3d4v

Android: 3 529 Windows: 1 075 Linux: 157 Macos: 114

All HyperHLE releases have been downloaded more than 4,875 times

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johnny901901901 released the HyperHLE port on iOS https://github.com/johnny901901901/Applesauce
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johnny901901901 released the HyperHLE port on iOS https://github.com/johnny901901901/Applesauce

I'm finally releasing my new Windows Mobile / Pocket PC emulator! Please share it everywhere you can on social media, forums, Discord servers, or anywhere else. I want as many people as possible to know about it! https://youtu.be/m2nqMMFcR2g?si=-H_2sJ6dGjpurhxb

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The release will be soon if I fix the game at this rate.

Progress in PocketHLE I was able to launch the game and the menu is fully functional.
Progress in PocketHLE I was able to launch the game and the menu is fully functional.

PocketHLE progress By the way, this game uses touchscreen controls only
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PocketHLE progress By the way, this game uses touchscreen controls only

the new release was built using several pull requests from community contributors. i also fixed an issue where some games couldn't read all of their game files. a month ago, i announced that i was shutting down the project. this release doesn't mean the project is fully back—it's just something i decided to put together, nothing more. release: https://github.com/HyperHLE/HyperHLE/releases/tag/v1.0.6

I've had enough, and I want to tell everyone the real reason why HyperHLE was shut down. The main reason wasn't the code or technical issues. The real reason was that out of six developers, I was the only one left. And you know why? Because of this community. You kept flooding the developers' DMs so much that they eventually got fed up and left the project. This is honestly the worst community I've ever been a part of. You can't even use AI coding agents properly. Instead, every single one of you keeps throwing hate at me. You could've actually helped the project by using AI agents to contribute code, but instead it's always, "Please fix my favorite game." We've already given you the tools, but apparently that's still not enough. Somehow I'm expected to do everything myself