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offset.h

Fake ping v2

Aimkill-Exe-Obb-54.rar

FF Java Update by alok.zip

NotRealTeam Private src.zip

#define m_HeadNode (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("GBKFHDFCPMD"))
#define m_Neck (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("FFFPCADFFGA"))
#define m_HipNode (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("COBFGNOIPMF"))
#define m_LeftShoulder (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("FFDPGNIKAEK"))
#define m_RightShoulder (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("FOELKAHABCD"))
#define m_LeftElbow (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("IMLDFGHNLBP"))
#define m_RightElbow (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("DJAOGHBOBOJ"))
#define m_LeftHand (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("ONEIIEEJLOC"))
#define m_RightHand (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("JLAECGNPCHC"))
#define m_LeftKnee (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("GPIBDOCMHBE"))
#define m_RightKnee (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("EMNIJJCEKDD"))
#define m_LeftFoot (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("GMJLIMFHMAE"))
#define m_RightFoot (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("JMHBBGIKBNO"))
#define m_Root (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("IIPBIDIBJDK"))

// New skeleton offset by @KuydumMods
// Dll : Assembly-CSharp.dll
// Namespace: COW.GamePlay
internal class Player : AttackableEntity, NMICHHPBJKH, FOFLCPGGGPJ, IFFHGDAPPEB, IReusableObjectOwner, JHJKNDNMGKL, MIJFNIMBAAD
{
    // Fields
    protected ITransformNode GBKFHDFCPMD; // 0x6a8   // Head
 protected ITransformNode COBFGNOIPMF; // 0x6b0   // Hip
 protected ITransformNode FFFPCADFFGA; // 0x6b8   // Spine
    protected ITransformNode IIPBIDIBJDK; // 0x6d0   // Root
    protected ITransformNode GPIBDOCMHBE; // 0x6e0   // Left Ankle 
 protected ITransformNode EMNIJJCEKDD; // 0x6e8   // Right Ankle
 protected ITransformNode GMJLIMFHMAE; // 0x6f0   // Left Toe
 protected ITransformNode JMHBBGIKBNO; // 0x6f8   // Right Toe
 protected ITransformNode FFDPGNIKAEK; // 0x710   // Left Shoulder
 protected ITransformNode FOELKAHABCD; // 0x718   // Right Shoulder
 protected ITransformNode JLAECGNPCHC; // 0x720   // Right Hand
 protected ITransformNode CLCEEJMGBGE; // 0x728   // Left Hand
 protected ITransformNode DJAOGHBOBOJ; // 0x730   // Right ForeArm
 protected ITransformNode IMLDFGHNLBP; // 0x738   // Left ForeArm
}

+8
With hologram

only aimbot and npc .zip

//Lobby bypass
 //Lobby bypass
 MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"),OBFUSCATE("ffantihack"),OBFUSCATE("MHJKABKLFEB"),OBFUSCATE("DHEHFAGCCDM"),1),OBFUSCATE("C0 03 5F D6")).Modify();
    
    
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("DHEHFAGCCDM"), 1), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("JGFDFDBKIGD"), 1), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("INICGCCOGEC"), 1), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("JHACIFHANIL"), 0), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("HIAKKLNIKFM"), 3), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("NLJNAOBBPEA"), 5), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("MHJKABKLFEB"), OBFUSCATE("LDEGEILBEGN"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();

MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("PLHCJCEDCKK"), 2), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("LDEGEILBEGN"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("FCLLPHIHECP"), 4), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("PCEAEHNPBGI"), 1), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("DLIDMJONJKE"), 1), OBFUSCATE("C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("ffantihack"), OBFUSCATE("DKPDEMLPNOE"), OBFUSCATE("DAFGLNFFCML"), 1), OBFUSCATE("C0 03 5F D6")).Modify();

MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameRegionSwitch"), OBFUSCATE("IsBannedBRTrioRank"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("GameRegionSwitch"), OBFUSCATE("IsBannedCSTrioRank"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("UIModelGroup"), OBFUSCATE("get_IsBannedTrioRank"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify();
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW"), OBFUSCATE("UIModelGroup"), OBFUSCATE("set_IsBannedTrioRank"), 1), OBFUSCATE("C0 03 5F D6")).Modify();

//smooth aimbot code by btik
struct Quaternion {
    float x, y, z, w;
    Quaternion() : x(0), y(0), z(0), w(1) {}
    Quaternion(float x1, float y1, float z1, float w1) : x(x1), y(y1), z(z1), w(w1) {}
};

extern bool  Aimbot;
extern bool  AimbotVisible; 
extern float Fov_Aim;       
extern float Aimdis;       
extern int   AimWhen;  

Quaternion GetRotationToLocation(Vector3 target, float lead, Vector3 origin) {
    Vector3 dir = target - origin;
    float hyp = sqrtf(dir.x * dir.x + dir.z * dir.z);
    
    Quaternion rot;
    float yaw = atan2f(dir.x, dir.z) * (180.0f / 3.14159265f);
    float pitch = atan2f(dir.y, hyp) * (180.0f / 3.14159265f);
    
    float cy = cosf(yaw * 0.5f * (3.14159265f / 180.0f));
    float sy = sinf(yaw * 0.5f * (3.14159265f / 180.0f));
    float cp = cosf(pitch * 0.5f * (3.14159265f / 180.0f));
    float sp = sinf(pitch * 0.5f * (3.14159265f / 180.0f));

    rot.w = cy * cp;
    rot.x = cy * sp;
    rot.y = sy * cp;
    rot.z = -sy * sp;
    
    return rot;
}

inline void DrawAIMBOT(float screenWidth, float screenHeight) {
    if (!Enable || !Aimbot) return;

    void* currentMatch = Curent_Match();
    if (!currentMatch) return;

    void* localPlayer = GetLocalPlayer(currentMatch);
    if (!localPlayer || get_IsDieing(localPlayer)) return;

    void* camera = Camera_main();
    if (!camera) return;

    Vector3 cameraLocation = Transform_GetPosition(Component_GetTransform(camera));
    
    float closestDist = Aimdis; 
    void* bestTarget = nullptr;

    MyDictionary* dict = *(MyDictionary**)((uintptr_t)currentMatch + ListPlayer);
    if (dict && dict->entries) {
        int total = dict->count;
        for (int u = 0; u < total; u++) {
            void* enemy = dict->entries->vector[u].value;
            
            if (!enemy || enemy == localPlayer) continue;
            if (get_isLocalTeam(enemy)) continue;
            if (get_IsDieing(enemy)) continue;
            if (AimbotVisible && !get_isVisible(enemy)) continue;

            Vector3 enemyHeadPos = GetHeadPosition(enemy);
            float dist = Vector3::Distance(cameraLocation, enemyHeadPos);
            
            if (dist < closestDist) {
                Vector3 targetDir = Vector3::Normalized(enemyHeadPos - cameraLocation);
                float angle = Vector3::Angle(targetDir, GetForward(Component_GetTransform(camera))) * 100.0f;
                
                if (angle <= Fov_Aim) {
                    closestDist = dist;
                    bestTarget = enemy;
                }
            }
        }
    }

    if (bestTarget) {
        Vector3 targetHead = GetHeadPosition(bestTarget);
        Quaternion targetRot = GetRotationToLocation(targetHead, 0.1f, cameraLocation); 
        
        bool isScopeOn = get_IsSighting(localPlayer);
        bool isFiring = get_IsFiring(localPlayer);

        if (AimWhen == 0) {
            set_aim(localPlayer, targetRot);
        } else if (AimWhen == 1 && isFiring) {
            set_aim(localPlayer, targetRot);
        } else if (AimWhen == 2 && isScopeOn) {
            set_aim(localPlayer, targetRot);
        }
    }
}
paste this in your functions.h file ok and then call in your render loop in egl hook ok   DrawAIMBOT(g_GlWidth, g_GlHeight);
aimbot code by btik ! @btikmodslearningg @developersmansion !

ZOLO SRC.zip119.95 MB