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𝗠𝗜𝗥𝗔𝗖𝗨𝗟𝗢𝗨𝗦 𖤍 𝗟𝗘𝗚𝗔𝗟 𝗩𝗜𝗢𝗟𝗔𝗧𝗜𝗢𝗡𝗦

𝗠𝗜𝗥𝗔𝗖𝗨𝗟𝗢𝗨𝗦 𖤍 𝗟𝗘𝗚𝗔𝗟 𝗩𝗜𝗢𝗟𝗔𝗧𝗜𝗢𝗡𝗦

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+124 soatlar
-27 kun
+1130 kun
Postlar arxiv
__int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3);

__int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) {
    if (a2) {
        void *strAddr = (void *) a2;
        uintptr_t base = getLibraryBase(strAddr);

        if (base) {
            uintptr_t offset = (uintptr_t) strAddr - base;
            if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 ||
                offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) {
                return 0LL;
            }
        }
        if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") ||
            strstr(a2, "XTask_builtin.zip_vm_main.img") ||
            strstr(a2, "MrpcsActiveSig")) {
            while (true) {
    sleep(500);
 }
 }

        if (strstr(a2, "local_cache") ||
            strstr(a2, "9003_cert_md5") ||
            strstr(a2, "opcode_scan") ||
            strstr(a2, "crash") ||
            strstr(a2, "opcode") ||
            strstr(a2, "env_chk") ||
            strstr(a2, "sav_req")) {

        }
    }

    return osub_2328F0(a1, a2, a3);
}
HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16
lobby & Logo Both Crash Fixer Kabhi Patch Nhi hoga

static int64 (*osub_1C5B70)(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) = nullptr; static int64 hsub_1C5B70(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) { if (a1 == 10) { (void)a2; (void)a3; (void)a4; (void)a5; (void)a6; (void)osub_1C5B70; return 0; // "|emulator_name=" } return osub_1C5B70 ? osub_1C5B70(a1, a2, a3, a4, a5, a6) : -1; } HOOK_LIB("libanogs.so", "0x1C5B70", hsub_1C5B70, osub_1C5B70); PATCH_LIB("libanogs.so", "0x29F578", "00 00 80 D2 C0 03 5F D6");
Emulator Detect Anogs Fix Лично мне это помогло пофиксить рандомные детекты эмулятора. (Можете юзать и как фикс collector dispatcher'а) Если хотите могу слить фулл отчет по фиксу эмуля, аногс + уе4

constexpr uintptr_t loadbufferx_Ptr = 0xB75FE3C;
constexpr uintptr_t lua_pcall_Ptr = 0xB73BA00;
constexpr uintptr_t Lua::sub_Ptr = 0xC4854EC;
constexpr uintptr_t lua_tostring_Ptr = 0xB739E20;
Lua Pubg Mobile Flash

SDK::UWorld* GetWorld() {
static auto GameViewport = SDK::UObject::FindObject<SDK::UGameViewportClient>("GameViewportClient Transient.UAEGameEngine_1.GameViewportClient_1");
return GameViewport ? GameViewport->World : nullptr;
}
Stable operation No kick functionality Reduced crash risk No unnecessary latency

__int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3);

__int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) {
    if (a2) {
        void *strAddr = (void *) a2;
        uintptr_t base = getLibraryBase(strAddr);

        if (base) {
            uintptr_t offset = (uintptr_t) strAddr - base;
            if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 ||
                offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) {
                return 0LL;
            }
        }
        if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") ||
            strstr(a2, "XTask_builtin.zip_vm_main.img") ||
            strstr(a2, "MrpcsActiveSig")) {
            while (true) {
    sleep(500);
 }
 }

        if (strstr(a2, "local_cache") ||
            strstr(a2, "9003_cert_md5") ||
            strstr(a2, "opcode_scan") ||
            strstr(a2, "crash") ||
            strstr(a2, "opcode") ||
            strstr(a2, "env_chk") ||
            strstr(a2, "sav_req")) {

        }
    }

    return osub_2328F0(a1, a2, a3);
}

HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16
lobby & Logo Both Crash Fixer Kabhi Patch Nhi hoga

PATCH_LIB("libanogs.so", "0x1CCB34", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x1D8208", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x20FE88", "C8 1E 40 F9");
PATCH_LIB("libanogs.so", "0x2E34E8", "0C 00 00 14");
PATCH_LIB("libanogs.so", "0x2F4F50", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x31799C", "35 00 00 14");
PATCH_LIB("libanogs.so", "0x317A78", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x31DCFC", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x33054C", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x33070C", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3386B4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3386C4", "1B 00 00 14");
PATCH_LIB("libanogs.so", "0x338780", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x341654", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3416C4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x341CD4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3424C0", "00 00 00 14");
PATCH_LIB("libanogs.so", "0x3424E4", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x35DAD0", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x35E620", "59 00 00 14");
PATCH_LIB("libanogs.so", "0x373D60", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x373F50", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37966C", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x379670", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37F260", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x37F830", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37FDD0", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37FFC0", "6A 00 00 14");
PATCH_LIB("libanogs.so", "0x387504", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A0BF8", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x3A0BFC", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4A08", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4BE8", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x42E904", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x42F56C", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4378E8", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x43A018", "06 00 00 14");
PATCH_LIB("libanogs.so", "0x46EFD0", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B3568", "09 00 00 14");
PUBGM 4.6 64

0x51D690 Getimeofday 0x1D2E20 C10 Emu Detection 0x22EE80 C35 0x1C6B94 c16 0x3379F0 CRC32 0x3A847C CRC32 0x3B78DC vtable 4.7 Beta Anogs Update

/*
GAME: BETA PUBG MOBILE(com.tencent.igce) 
ABIBIT: 64
UID: 4.7.1/21595
date: 2026-09-24 20:55:39*/
#define GNames_Offset 0x8F1E518
#define GUObject_Offset 0xF8A6D60
#define GetActorArray_Offset 0xACD8C38
#define ProcessEvent_Offset 0x9193C6C
#define GNativeAndroidApp_Offset  0xF5C9628
#define K2_drawLine_Offset 0xB1E467C
#define K2_drawText_Offset 0xB1E490C
#define K2_drawTexture_Offset 0xB1E4700
#define PostRender_Offset 0xABDF824
#define Actors_Offset 0xA0
#define UpdateVolleyShootParameters_Offset 0x72B12E0
#define ShootBulletInner_Offset 0x7258EA4
#define LaunchBP_Offset 0x7961494
#define LineOfSightTo_Offset 0xAAD885C
#define Engine_Offset_CB 0x578EF0 //CB
#define Engine_Offset_CD 0xFB42EF0 //CD
#define Engine_Offset 0xF61797C //@RAHMANYVI 
#define GName_Offset 0xF6383A8
#define World_Offset 0xF617AE4
4.7

WeaponAntiCheatComp (Silah Anti-Cheat)
├─ sub_70606BC  → Eski atış kayıtlarını temizler (ClearOldDatas)
├─ sub_706109C  → Silahın min. ateş aralığını alır (ShootRate)
├─ sub_70437D0  → Client atış zaman bilgisini doğrular
├─ sub_7061190  → Decrypt edilmiş atış bilgisini doğrular
├─ sub_7061720  → Silah anti-cheat config'ini alır/cache'ler
├─ sub_7061B48  → Ateş aralığı kontrolü (rapid fire tespiti)
├─ sub_7061F2C  → Server'da eski atış var mı kontrolü (lag switch)
├─ sub_70624A0  → Client mermi çarpma bilgisini doğrular
└─ sub_70626F0  → Server mermi transform doğrulaması

MoveAntiCheatComponent (Hareket Anti-Cheat)
├─ sub_5FE5150  → Component başlatma (BeginPlay)
├─ sub_5FE5348  → Strategy3 kurulumu (mesafe parçalama)
├─ sub_5FE5538  → Ana tick, hareket güncelleme
├─ sub_5FE6338  → Pozisyon farkı takibi (duvar/teleport)
├─ sub_5FE73C0  → PassWall sayısı limit kontrolü
├─ sub_5FE7450  → Kapsamlı hareket kontrolü (çoklu flag)
├─ sub_5FE8A40  → Client hız kontrolü (speed hack tespiti)
├─ sub_5FE9264  → 2D/3D mesafe biriktirme
└─ sub_5FE93C4  → Toplam client hareket mesafesi biriktirme

EntityAntiCheatComponent
├─ sub_6F7112C  → Duvardan geçme raycast kontrolü
└─ sub_6F71968  → Ateş doğrulama filtresi

DefaultAntiCheatComponent
├─ sub_72917A4  → Class kaydı (singleton)
├─ sub_72918A8  → Class kaydı (singleton)
├─ sub_7294008  → Class kaydı (singleton)
└─ sub_7294484  → Global anti-cheat config init

Class Kayıt Fonksiyonları
├─ sub_72E5E34  → EntityAntiCheatComponent kaydı
├─ sub_73E6080  → MoveAntiCheatComponent kaydı
├─ sub_73E6134  → MoveAntiCheatComponent kaydı
├─ sub_73E7598  → MoveAntiCheatComponent kaydı
└─ sub_73E7678  → MoveAntiCheatComponent kaydı

Burak(__int64, FlushMrpcsFlow, (__int64 result))
{
    if (result && *(_QWORD *)(result + 360))
        return 0LL;
    return oFlushMrpcsFlow(result);
}

HOOK_LIB("libUE4.so", "0x645493C", hFlushMrpcsFlow, oFlushMrpcsFlow);