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📣 Auriya - Upcoming Features
Hey everyone! Here are some of the features currently in development and coming soon to Auriya:
Frame-Aware Scheduling (FAS) - adaptive scheduling based on frame timing for smoother responsiveness.
• Hot Reload for settings. toml - apply config changes instantly without restarting the daemon.
Target FPS Pregame (FAS) - set the FPS target before launching a game for better initial stability.
Universal Tweaks - additional tweaks that work across a wider range of devices.
Global CPU Governor Control - set and apply CPU governor globally with a single command/UI action.
Web UI Redesign - a cleaner, more modern, and consistent interface.
Stay tuned - big updates are on the way! 🚀
Auriya v1.0.0 Released!
A new Rust-based performance module with a built-in WebUI.
By @Pavellc
Download
Source
Changelogs
Notes
Initial release
Requirements: Magisk/KSU/APatch
Use WebUI for Easy configure this module
#Auriya #Release #Rust #Android
For the audio issue, I'll probably fix it later. I've been busy with real life stuff these past few days
The kernelsu source is currently on the verge of uncertainty. A few days ago, I tried to compile a kernel that was already integrated with kernelsu, but I encountered many compilation failures. Perhaps it's time to use Magisk again for stability. If I succeed in implementing the latest kernelsu, I will share it on this channel.
