Micky Codes
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Software engineer | Game developer Let's explore the codding world.
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+224 години
+67 днів
+4330 день
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The new game engine, utilizing Golang as the scripting language and C++ as the primary development language, is progressing as anticipated.
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Repost from Major John
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Our game jammers and their games
Last day to rate your favorite games from the Craft Game Jam.
You can find the submissions here
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See you at the Craft Addis Festival, also the game jam winners will be announced there, use the link to secure your spot.
https://craftaddis.com/getticket
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Exhibition match is here you connect two game pads and select Exhibition mode in the main menu then choose your club and play. you can get the game at here
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Voding is live now!!!
Head over to itch.io to vote for your favorite game.
Rate our game World Cup 2026.
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Repost from Major John
That's a wrap!
We got a wopping 12 submitted games this year. 👏for everyone who participated.
Public voting will open tomorrow morning.
More detials coming later tonight
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So the Game jam is on the final day and we are finalizing our games, the theme was "World Cup"
And we have done the World Cup 2026 2D top down it was so draining project we thought it could be easy but it drains us a lot, and here's
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Repost from አቶ Codes
ከተሳካ I am going to be a Tecno Mobile assembler 😄
እንግዲህ Tecno ተጠቃሚ ሆይ… if you’re not installing the apps I built, don’t worry 😁
I might just install them by default while assembling your phones anyway 📱😂
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Repost from አቶ Codes
I get what you’re saying, but I see it a bit differently.
Distribution on major platforms definitely adds a layer of trust, but it’s not the only source of it. Trust doesn’t just come from security or where something is hosted it also comes from your reputation and connection with your audience. Your presence, consistency, and the quality of your work matter just as much.
From my perspective, whether I host an app myself or publish it through a store, the difference in downloads isn’t always huge it often depends more on how well people know and trust me already.
So my approach is to focus on building that trust first: through my name, my work, and how I show up online. Platforms earn trust over time through their track record, and I think developers can do the same.
For now, I’d rather keep shipping, sharing my work, and building that connection with people while using whatever hosting I can. Then, when I move to store distribution, it becomes more of an upgrade not the foundation.
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Once @atocodes finds it problematic publishing and distributing your own work without paying for the platforms, also it is easy to put it on your website but still that's hard, one it can't be trusted and also it can't be known and distributed as you want and me now am on that place trying to publish it, and since this is cmd app am trying to use winget for windows, brew for mac and the linux package manager too as the OS, so i'll update you if there is a way of publishing your own app easily and freely, and will share you the ups and downs😵💫
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Learning Go as a side project. Built a CLI tool for removing duplicate files via hash comparison: keeps originals, deletes copies, supports recursive scans, exclusions, size filters (KB/MB/GB), JSON output, safe handling of inaccessible files, and progress feedback. Goal: build a game engine using Go as its scripting language.
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I started learning Blender for a contribution for my game development journey and I officially made my first 3d car model😂 by the help of tutorial, here's the video link if you want to start learning, https://www.youtube.com/watch?v=nESaz92SJ0w
