Micky Codes
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Software engineer | Game developer Let's explore the codding world.
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Немає даних24 години
Немає даних7 днів
+2030 днів
Архів дописів
306
Repost from አቶ Codes 🌼
Mels is out now.
You can download it from the website:
https://mels-rose.vercel.app/
If you work with APIs, you already know how annoying it can be to test endpoints running on localhost, especially now that most API testing tools are becoming more online-first.
So Mels is a fully offline API testing software, basically an alternative to Postman, but focused on testing your APIs directly from your machine.
And now it supports not only Windows but Linux 🐧 as well 😁 .
Big credit to @Mike ❤️ for building Mels and getting the project to this point.
I just joined in to contribute to the project as well, mainly because I’m a sucker for an of offline-first software and espically working with postman offline is annoying nowdays, I really like the idea behind Mels.
test it, break it, try things out and let us know what you find.
We’ll be actively working on it and making it better.
Give it a try:
https://mels-rose.vercel.app/
Let's Support Abel ❤️
306
Tired of YouTube autoplaying random music right in the middle of your Mezmur session?
Searching for Ethiopian Orthodox mezmurs on YouTube often means dealing with messy search results, interrupted queues, and irrelevant recommendations.
If you listen to Ethiopian Orthodox mezmurs on YouTube, you know how frustrating the autoplay recommendations can get.
Try Zmare Dawit, a dedicated, Spotify-style streaming web app built specifically for EOTC mezmurs.
Stream here: https://zmaredawit.vercel.app/
306
Repost from Eyuኤል
+2
Hey everyone, i built this app called Elet (ዕለት) and wanted to share it with the community. it’s a complete ethiopian orthodox spiritual companion.
it handles the exact 24-year bahire hasab liturgical calendar, 81-canon scriptures, fasting and penance tracking, and prayer alarms. i made sure everything is 100% offline-first and totally private, even adding biometric locks for spiritual journals.
i'm attaching a pic below so you can see how it looks. you can check out the site to download the latest apk or see the full source code on my github.
site: https://eletorthodox.vercel.app/
github repo: https://github.com/Joelorbit/Elet
would love to hear what you guys think, any issues and all welcomed!
306
Repost from Dan-Ships
+5
✨ ዝማሬዬ — Your Mezmur Companion
Introducing ዝማሬዬ, a modern mezmur platform built to make discovering, reading, and enjoying Ethiopian Orthodox mezmurs easier than ever.
🎶 1,500+ mezmurs with lyrics
📚 Different categories & artists
🌍 English translations
✨ A unique, beautiful UI designed for an unforgettable experience
Whether you're looking for a specific mezmur, exploring a new artist, or simply spending time with the lyrics, ዝማሬዬ brings everything together in one place.
Live on: zmareye.vercel.app
@danships
306
Mels Is Now on the Microsoft Store
Mels is officially available on the Microsoft Store.
A minimal, fast, local-first desktop API client built with Go, Wails, React, and TypeScript.
No account. No cloud dependency. Just a lightweight API client that keeps your work local.
Now available for download on the Microsoft Store:
Microsoft Store
GitHub: github.com/atocodes/mels
#Mels #Go #Wails #React #TypeScript #APIClient #MicrosoftStore #OpenSource #project
306
Yadgar is done.
This one started with an idea from @atocodes. I picked it up and started building it with Go while he was working on the Equb Manager backend.
Yadgar, meaning “remembrance” in TurkishA universal desktop state recovery engine. It continuously tracks your desktop state in the background so that after an unexpected shutdown or power loss, you can restore your workspace and continue where you left off. It’s built as a collaboration with @atocodes project for Windows (Stable), Linux (Testing), and macOS (not stable yet since its not being tested), with the core designed to stay platform-independent. It’s now open source on GitHub. The CLI binaries are available in the Releases section. https://github.com/Alazar42/Yadgar @MickyCodes
306
A sneak peak to Mels (መልስ) enjoy the background music too😂, and the speedy request to testing API get and POST methods,
check out and download the windows installer from the Releases
Mels
@MickyCodes
306
Repost from አቶ Codes 🌼
Good morning Jemaw 👋
Yesterday was pretty much nothing on the dev side I was busy with house jobs here and there, so as I spent some time surfing around the community and forwarding some of the best works and wins I came across.
Personally, @MIKE's Mels and @SAMBEE’s TeleLink products are the ones I’d actually sign up for.
Mike’s because I’m a sucker for local-based API testing apps as an offline first developer and If it supports Linux, I really need that fr.
And Sambee’s because obviously I’m actively trying to promote #equib_manager everywhere to help it reach more clients. I love the idea of helping Telegram creators put their products out there and connect them with a more profitable environment it doesn't have to be only business btw there are other options i guess its just what am going to use it for and That’s something I’d genuinely love to see grow.
I want to thank Both @MIKE & @SAMBEE personally 🙏
Ymee 👍
Let's Support Abel ❤️
306
Mels is out.
A minimal, fast, local-first desktop API client built with Go, Wails, React, and TypeScript.
Built as a lightweight alternative to heavier API clients, with everything kept local and no account required.
GitHub: https://github.com/Alazar42/mels
306
Repost from Mahi's Diary
For all my Muslim families here and my friends too
እንኳን ለ1501ኛው የነብዩ ሙሐመድ(ሰ.ዐ.ወ) የመውሊድ በዓል በሰላም አደረሳችሁ 🌙
መልካም በዓል ለሁላችሁም ❤️
Mawlid Mubarak ☪
@my_dev_diary
306
Working on the 3D part of the engine using vulkan, it is a headache but it is finally becoming good and 60fps which my pc can handle, i'll share how to use it on the next game jam by using it to make a game for the game jam.
@MickyCodes
306
How to Build a Game Engine in C++
Here are the 10 core pillars needed to build a modern game engine from scratch:
1. ECS (Entity Component System) — The Core Architecture
Separates your game world into lightweight IDs (Entities), pure data structs (Components), and logic loops (Systems) for ultra-fast, cache-friendly CPU performance at scale.
2. Scene Tree & Hierarchy
Organizes game objects into parent-child trees so moving, rotating, or deleting a parent automatically updates all of its children.
3. Rendering & Graphics
Talks directly to the GPU (via SDL3, OpenGL, Vulkan, or DirectX) to draw 2D sprites, 3D meshes, shaders, and lighting onto the screen.
4. Physics & Collision Detection
Simulates real-world gravity, velocity, friction, and solid boundaries so objects bump into each other realistically (using integrations like Box2D or PhysX).
5. Game Loop & Frame Timing
Continuously runs the engine cycle (Process Input -> Update Physics -> Render Frame) with fixed time steps to keep gameplay smooth across all monitors.
6. Input & Event System
Captures keyboard strokes, mouse clicks, and gamepad buttons and translates them into responsive game actions.
7. Signal & Event Dispatcher
Allows different parts of the engine to communicate without tightly coupling code together (e.g., when a player collects a coin, trigger the UI update).
8. Asset & Resource Management
Loads, decodes, and caches textures, TrueType fonts, 3D models, and sound files into memory without stuttering.
9. Canvas UI & Theming
Renders screen-space interfaces like buttons, health bars, inventory menus, and sliders with scalable styles and sharp fonts.
10. Audio Engine
Streams background music and triggers spatial 2D/3D sound effects when gameplay events happen.
Using the above list, I have made a simple, lightweight 2D game engine in modern C++20 with a Godot-inspired node architecture called Melkam Engine.
You can check out the source code and progress here:
GitHub Repository:
https://github.com/Alazar42/Melkam.git
#GameDev #Cpp #GameEngine #OpenSource #Programming #project
@MickyCodes
306
Repost from Bytephilosopher
ፍልሰተ ሥጋሃ ለእግዝእትነ ማርያም ወፍልሰተ ሥጋሁ ለቅዱስ ጊዮርጊስ ወጊጋር መስፍነ ሶርያ
በወርቅ ልብስ ተጐናጽፋና ተሸፋፍና ንግሥቲቱ በቀኝህ ትቆማለች። መዝሙረ ዳዊት 45:9📍ሐመረ ኖህ እንጦጦ ኪዳነ ምህረት @byte_philosopher
306
As I mentioned in my previous post, I have been rebuilding Shared Fate around Steam works, and now I can finally talk a little more about what the game actually is.
Shared Fate is a cooperative 2D platformer where up to four players control the same character. The catch? Each player gets a different part of the controls.
One player might control jumping, another controls left, another controls right, while the fourth handles sprinting.
So when you see a platform ahead, you better hope the person with the jump button knows what they're doing.
The game features Steam multiplayer, lobbies, voice chat, procedural levels, checkpoints, distance tracking, and plenty of physics-driven chaos.
The goal isn't just to reach the end. It's to survive together.
Who would you trust the least with the jump button?
Shared Fate one character, four players, zero chance of staying calm.
Stay tuned it will be released on Steam.
@MickyCodes
306
Repost from N/a
+2
So Jemaw i decided I’m gonna be building a tiny shooting game with 3D versions of me and Hasus 😂🔫
The story? Honestly, I’m still figuring that out. All I know is somehow two people who should probably be getting along ended up shooting each other 😅💀
It’s a small, chaotic, dumb-fun game basically my little excuse to learn game dev.
Now I’m thinking about the name ...
Let's Support Abel ❤️
