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𝐁𝐠𝐦𝐢 4.5.0 𝐋𝐮𝐚 𝐎𝐟𝐟𝐬𝐞𝐭 𝐱64
#define luaL_loadbufferx_Ptr_Offset: 0xB2B0DD0
#define lua_pcall_Ptr_Offset: 0xB28D318
#define Lua::sub_Ptr_Offset: 0xBF8C058
#define lua_tostring_Ptr_Offset: 0xB28B738
;
𝐅𝐢𝐧𝐝 𝐁𝐲:- @Manish8x @XelahotOfficial @XelahotOfficial @XelahotOfficial
1 832
𝗕𝗚𝗠𝗜 4.5.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
#define 𝗠𝗲𝘀𝘀𝗮𝗴𝗲 𝗕𝗼𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x84F7F9C
#define 𝗦𝗵𝗼𝗼𝘁𝗕𝘂𝗹𝗹𝗲𝘁𝗜𝗻𝗻𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BB0CFC
#define 𝗙𝗮𝗸𝗲𝗗𝗮𝗺𝗮𝗴𝗲 𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x7CD8BD4
#define 𝗖𝗮𝗹𝗰𝗦𝗵𝗼𝗼𝘁𝗥𝗼𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BF798C
#define 𝗦𝗵𝗼𝗼𝘁𝗚𝗿𝗲𝗻𝗮𝗱𝗲𝗕𝘂𝗹𝗹𝗲𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B562A4
#define 𝗨𝗽𝗱𝗮𝘁𝗲𝗩𝗼𝗹𝗹𝗲𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6C046CC
#define 𝗟𝗮𝘂𝗻𝗰𝗵𝗕𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0x726C3F0
#define 𝗟𝗼𝗯𝗯𝘆_𝗦𝗸𝗶𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA47E654
#define 𝗟𝗼𝗯𝗯𝘆_𝗪𝗲𝗮𝗽𝗼𝗻_𝗣𝗹𝗮𝘆𝗲𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x627C224
#define 𝗞𝗶𝗹𝗹𝗠𝗲𝘀𝘀𝗮𝗴𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6346004
#define 𝗞2_𝗗𝗿𝗮𝘄𝗟𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A20C
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A49C
#define 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁𝘂𝗿𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA95A290
#define 𝗟𝗶𝗻𝗲𝗢𝗳𝗦𝗶𝗴𝗵𝘁𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA25D11C
#define 𝗚𝗲𝘁𝗠𝘂𝘇𝘇𝗹𝗲𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6BC9F8C
#define 𝗚𝗲𝘁𝗕𝗼𝗻𝗲𝗣𝗼𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x631DF88
#define 𝗚𝗲𝘁𝗕𝗼𝗻𝗲𝗡𝗮𝗺𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA21F3E0
#define 𝗚𝗲𝘁𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲𝗧𝗼_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9FB54AC
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗥𝗼𝘁𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5E4F92C
#define 𝗚𝗲𝘁𝗖𝗮𝗺𝗲𝗿𝗮𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5F2E450
#define 𝗚𝗲𝘁𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗦𝗼𝗩𝗲𝗿𝘀𝗶𝗼𝗻_𝗢𝗳𝗳𝘀𝗲𝘁: 0x788F1C8
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5CD9378
#define 𝗧𝗲𝗿𝗺𝗶𝗻𝗮𝘁𝗶𝗼𝗻_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x6B20D14
#define 6𝗛𝗿_𝗧𝗶𝗺𝗲𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0x78EF144
#define 𝗣𝗶𝗻𝗴_𝗙𝗶𝘅_𝗢𝗳𝗳𝘀𝗲𝘁: 0xC30CB20
#define 𝗥𝗲𝗰𝗼𝗶𝗹_𝗦𝗺𝗮𝗹𝗹_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5EBAB18
#define 𝗨𝗻𝗹𝗼𝗰𝗸_120_𝗙𝗽𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x66BA758
#define 𝗨𝗻𝗹𝗼𝗰𝗸_𝗛𝗱𝗿_𝗢𝗳𝗳𝘀𝗲𝘁: 0x66BA388
#define 𝗜𝗽𝗮𝗱_𝗩𝗶𝗲𝘄_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA140EC4
#define 𝗙𝗹𝗮𝘀𝗵_𝗦𝗽𝗲𝗲𝗱_𝗢𝗳𝗳𝘀𝗲𝘁: 0x5C0A5C0
#define 𝗙𝗶𝘅_𝗦𝘁𝘂𝗰𝗸_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA143E5C
#define 𝗖𝗮𝗿_𝗙𝗹𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xB64EA90
;
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @XelahotOfficial @XelahotOfficial @XelahotOfficial
1 832
𝗕𝗚𝗠𝗜 4.5.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
𝗚𝗡𝗮𝗺𝗲 : 0xe40bb20)+ 0x110);
𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe96d2d0) - 0x20) + 0x30);
𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xe96e270) + 0xc0);
𝗩𝗪𝗼𝗿𝗹𝗱 : 0xe6d63e0
𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x86ca71c
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe96e270 //𝗨𝗟𝗼𝗰𝗮𝗹
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe96e270 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲
𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe6d36f0
𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xa45a314
𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe40b6c0
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x9fa1c34 //𝗠𝗮𝗶𝗻
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x893c66c //𝗖𝗵𝗶𝗹𝗱
𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0
𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa95a49c
𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa3633e8
𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc8e55e0
𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc8e6c30
𝗔𝗹𝗻𝗽𝘂𝘁𝗤𝘂𝗲𝘂𝗲_𝗚𝗲𝘁𝗘𝘃𝗲𝗻𝘁: 0xc8e5ac0
𝗔𝗹𝗻𝗽𝘂𝘁𝗘𝘃𝗲𝗻𝘁_𝗚𝗲𝘁𝗧𝘆𝗽𝗲: 0xc8e5790
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @XelahotOfficial @XelahotOfficial @XelahotOfficial
1 832
🎁 𝗟𝗲𝗮𝗸 𝗔𝗹𝗹 𝗟𝗼𝗱𝘀
😵💫 Support Studio & IDE
🖼 Picture : Click Here
🟢SKIN/Kill message
🎮 bits : 64bit
⚡️Nᴏ Lᴀɢ ~ Nᴏ Cʀᴀsʜ
🕐 Version : 4.5.0
---------------------------------------
🔐 Password -
@TO_X_O
---------------------------------------
📝 Credit : @TO_X_O
---------------------------------------
Share With Credits ⭐1 832
Repost from 小穿资源分享
"五图加速①",
function()
local h = gg.prompt(
{"自改加速60帧0.003-0.0035 90帧0.0025-0.0027 120帧0.0015-0.002"},
{0.0026},
{"text"},
{true}
)
-- 点取消直接退出,不跑后面任何代码
if not h then
gg.toast("已取消修改")
return
end
-- ========== 第二步:弹窗确认后,再执行所有耗时寻址+修改逻辑 ==========
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x364},"冻结",h[1],16,"0.1")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0xE8},"修改","0",4,"灵魂")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x208,0x220},"冻结","154719.0",16,"x")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x208,0x224},"冻结","107166.0",16,"y")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x208,0x228},"冻结","308.0",16,"z")
gg.sleep(1300)
--[1].地址:7A22614E68 数值:506149194
so=gg.getRangesList('libUE4.so')[1].start--冻结加速
py=0x65ACC58
setvalue(so+py,4,-721215457)
--[2].地址:7A29039AEC 数值:-117270918
so=gg.getRangesList('libUE4.so')[1].start--锁地皮
py=0xCF05E44
setvalue(so+py,4,-721215457)
gg.sleep(700)
local t = {"libUE4.so:bss", "Cb"}
local tt = {0x566F70,0x30,0x4B8,0x208,0x220}
local ttt = S_Pointer(t, tt, true)
gg.addListItems({{address = ttt, flags = 16, freeze = false}})
local t = {"libUE4.so:bss", "Cb"}
local tt = {0x566F70,0x30,0x4B8,0x208,0x224}
local ttt = S_Pointer(t, tt, true)
gg.addListItems({{address = ttt, flags = 16, freeze = false}})
local t = {"libUE4.so:bss", "Cb"}
local tt = {0x566F70,0x30,0x4B8,0x208,0x228}
local ttt = S_Pointer(t, tt, true)
gg.addListItems({{address = ttt, flags = 16, freeze = false}})
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0xE8},"修改","167838216",4,"灵魂")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x218},"冻结","150",16,"上下坡防拉")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x250},"修改","999",16,"8")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x268},"修改","4000",16,"8192")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x448},"冻结","54148",4,"卡脚16896")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x610},"修改","0",16,"240")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x2b8},"冻结","-1",16,"13860")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0xe4},"修改","99999",16,"防拉原1")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x27C},"冻结","999999",16,"2048防拉")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x450,0x4C0,0x200},"修改","0",16,"60000防拉")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x270},"冻结","8",16,"2")
LSQ_Chain({'libUE4.so:bss','Cb'},{0x566F70,0x30,0x4B8,0x518,0x288},"修改","999999",16,"0")
string.toMusic('开启成功')
用我的东西不带我的名字全家死光by忘情爱吃万沁小穴
https://t.me/Wuiwanb1 832
Repost from 小穿资源分享
if (无后){
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0xF88) +。 0xFC8, 0);
}
if (聚点){
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) + 0xC2C, 0);
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) +' 0xC38, 0);
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) + 0xC3C, 0);
}
if (子弹变大){
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x11C0, 30);
}
if (微加速){
writefloat(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x1168, 10);
}
if (防抖){
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) + 0xCEC, 0);
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) + 0xCF0, 0);
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4 + 0xF1D5F70) + 0x30) + 0x4B8) + 0x2AD0) + 0x860) + 0xCF4, 0);
}
//已复活亲测有效1 832
UI>CLICK HERE
══════════════════
~ Game > PUBG
~ Bit > 64
~ Private Src
══════════════════
@Z8TA0
@Z8TA0
@Z8TA0
══════════════════
