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Cd内存广角1: 0x39A2E68 //原值1.0 修改2.5
Cd内存广角2: 0x399D718 //原值1.0 修改2.5Cd内存广角2: 0x399D7F4 //原值1.0 修改2.5
Xa内存广角: 0xD15D618 //原值8.52823212e-21 修改8.47529256e-21
聚点: 0x6BA7DC4 //原值8.52492339e-21 修改8.47963525e-21
无后: 0x6BAF2A8 //原值8.95340295e-21 修改8.47694692e-21
瞬击: 0x6CAF950 //原值8.95857929e-21 修改8.95671814e-21
除雾: 0xB620B44 //原值-1119853920 修改-721215457
射速: 0x80DB3B4 //原值8.53154084e-21 修改8.47963525e-21
秒趴: 0xDEFB384 //原值2.19905707e12 修改8.95671814e-21
以前的工具我早就不玩pubg了1 844
-- ============ LUA BULLET TRACK (FireComponent Hook) ============
_G.Mod_MagicBullet = _G.Mod_MagicBullet or false
function _G.EnableMagicBulletHook()
if _G.MagicBulletHooked then return end
pcall(function()
local FireComponent = require("GameLua.Mod.BaseMod.GamePlay.Weapon.FireComponent")
if FireComponent then
local origFire = FireComponent.Fire
function FireComponent:Fire(...)
if _G.Mod_MagicBullet then
-- Get local player
local lp = GameplayData.GetPlayerCharacter()
if slua.isValid(lp) then
-- Find nearest enemy
local enemies = GameplayData.GetAllPlayerCharacters()
local nearestEnemy = nil
local nearestDist = 999999
if enemies then
for _, enemy in pairs(enemies) do
if slua.isValid(enemy) and enemy.TeamID ~= lp.TeamID then
if enemy.IsAlive and enemy:IsAlive() then
local dist = lp:GetDistanceTo(enemy)
if dist < nearestDist then
nearestDist = dist
nearestEnemy = enemy
end
end
end
end
end
if nearestEnemy then
local headPos = nearestEnemy:GetHeadLocation(false)
if headPos then
-- Store for FireComponent to use
_G.MagicTargetHead = headPos
_G.MagicTargetEnemy = nearestEnemy
end
end
end
end
local result
if origFire then
result = origFire(self, ...)
end
return result
end
_G.MagicBulletHooked = true
end
end)
end
function v0_0.ApplyMagicBulletWeapon(a0_mb)
if not Client then return end
if not _G.Mod_MagicBullet then return end
pcall(function()
local weapon = a0_mb.Object:GetCurrentWeapon()
if not slua.isValid(weapon) then return end
local shootEnt = weapon.ShootWeaponEntity_GEN_VARIABLE or weapon.ShootWeaponEntity
if not slua.isValid(shootEnt) then return end
if shootEnt.BulletFireSpeed then
shootEnt.BulletFireSpeed = 500000
end
if shootEnt.BulletTravelingSimulateParam then
shootEnt.BulletTravelingSimulateParam.BulletSpeed = 500000
shootEnt.BulletTravelingSimulateParam.BulletRange = 500000
shootEnt.BulletTravelingSimulateParam.BulletGravity = 0
shootEnt.BulletTravelingSimulateParam.BulletDrop = 0
end
if shootEnt.FireConfig then
shootEnt.FireConfig.BulletSpeed = 500000
shootEnt.FireConfig.BulletGravity = 0
end
shootEnt.BulletDropAmount = 0
shootEnt.BulletDropGravity = 0
shootEnt.HitScanRange = 500000
if _G.MagicTargetEnemy and slua.isValid(_G.MagicTargetEnemy) then
local headPos = _G.MagicTargetEnemy:GetHeadLocation(false)
if headPos and shootEnt.SetTargetLocation then
shootEnt:SetTargetLocation(headPos)
end
end
end)
end`
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Repost from 𝗡𝗧𝗛 SOURCE
;(function()
pcall(function()
if _G.GameplayCallbacks then
function _G.GameplayCallbacks.OnDSPlayerStateChanged(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
do
if type(_ARG_1_) == "string" and (string.lower(_ARG_1_) == "cheatdetected" or string.lower(_ARG_1_) == "connectionexception" or string.lower(_ARG_1_) == "connectiontimeout" or string.lower(_ARG_1_) == "banned") then
_ARG_1_ = "Online"
_ARG_4_ = "SafeByAKMod"
end
if _UPVALUE1_ then
pcall(_UPVALUE1_, _ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
end
end
end
_G.GameplayCallbacks.SendDSErrorLogToLobby, _G.GameplayCallbacks.SendDSHawkEyePatrolLogToLobby, _G.GameplayCallbacks.RepListMismatchDetectTrigger, _G.GameplayCallbacks.OnShutdownAfterError, _G.GameplayCallbacks.OnPlayerRPCValidateFailed, _G.GameplayCallbacks.OnPlayerSpectateException, _G.GameplayCallbacks.OnPlayerActorChannelError, _G.GameplayCallbacks.OnPlayerNetConnectionClosed = function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end, function()
return true
end
function _G.GameplayCallbacks.GetWeaponReport()
return {}
end
function _G.GameplayCallbacks.GetOneWeaponReport()
return {}
end
_G.GameplayCallbacks.ReportPlayerIP, _G.GameplayCallbacks.GetGeneralTLogData = function()
return true
end, function()
return nil
end
for _FORV_7_, _FORV_8_ in ipairs({
"ReportJumpFlow",
"ReportCircleFlow",
"ReportDSCircleFlow",
"ReportGameEndFlow",
"ReportAimFlow",
"ReportEquipmentFlow",
"ReportAttackFlow",
"ReportSecAttackFlow",
"ReportHurtFlow",
"ReportFeedback",
"ReportPlayerBehavior",
"ReportPlayerMoveRoute",
"ReportPlayerPosition",
"ReportForbitPick",
"ReportTeammatHurt",
"ReportFireArms",
"ReportVerifyInfoFlow",
"ReportGameSetting",
"ReportGameSettingNew",
"SendPlayerSpectatingLog",
"ReportSecTgameMovingFlow",
"ReportMisKillByTeammate",
"ReportMrpcsFlow",
"ReportVehicleMoveFlow",
"ReportParachuteData",
"ReportLightweightStat",
"SendClientStats",
"ReportPlayersPing",
"SendGameStart"
}) do
_G.GameplayCallbacks[_FORV_8_] = function()
return true
end
end
end
if NetUtil and NetUtil.SendPacket and not NetUtil._IsAKModBypassed then
function NetUtil.SendPacket(_ARG_0_, ...)
do
if _UPVALUE0_[_ARG_0_] then
return nil
end
if type(_ARG_0_) == "string" and (string.find(_ARG_0_, "Flow") or string.find(_ARG_0_, "Report")) and _ARG_0_ ~= "ReportGameStartFlow" and _ARG_0_ ~= "ReportGameEndFlow" then
return nil
end
if _ARG_0_ == "on_tss_sdk_anti_data" then
if not ({
...
})[2] or type(({
...
})[2]) ~= "string" or 0 >= #({
...
})[2] then
end
if type(({
...
})[5]) == "table" then
;({
...
})[5].ErrorCode = 0
;({
...
})[5].ReportLog = 0
end
return _UPVALUE2_(_ARG_0_, table.unpack({
...
}))
end
return _UPVALUE2_(_ARG_0_, table.unpack({
...
}))
end
end
NetUtil._IsAKModBypassed = true
end
if (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")) and (package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo then
;(package.loaded["Server.Data.ServerPlayerDataMgr"] or rawget(_G, "ServerPlayerDataMgr")).GetPlayerInfo = function(_ARG_0_)
do
if type((_UPVALUE0_(_ARG_0_))) == "table" then
_UPVALUE0_(_ARG_0_).suspicious_flag = 0
_UPVALUE0_(_ARG_0_).avatar_err_report = false
_UPVALUE0_(_ARG_0_).ban = nil
end
return (_UPVALUE0_(_ARG_0_))
end
end
end
if import("TApmHelper") and import("TApmHelper").PostGameStatusToTGPAIS then
import("TApmHelper").PostGameStatusToTGPAIS = function()
return true
end
end
if (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")) and (package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem then
;(package.loaded["client.slua.logic.download.recommend.logic_recommend_handler"] or rawget(_G, "logic_recommend_handler")).AddBattleItem = function()
return true
end
end
if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr") then
for _FORV_8_, _FORV_9_ in ipairs({
"WeaponRecordSubSystem",
"FatalDamageSubsystem",
"DSHawkEyePatrolSubsystem",
"ClientHawkEyePatrolSubsystem",
"ShootVerifySubSystemClient",
"AvatarExceptionSubsystem",
"FileCheckSubsystem",
"SpeedCheckSubsystem",
"WallCheckSubsystem",
"AFKReportorSubsystem",
"ClientQuickReportMaliciousTeammate"
}) do
if require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_) then
for _FORV_14_, _FORV_15_ in pairs((require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_))) do
if type(_FORV_15_) == "function" and (string.find(_FORV_14_, "Retrieve") or string.find(_FORV_14_, "Report") or string.find(_FORV_14_, "Send") or string.find(_FORV_14_, "Check") or string.find(_FORV_14_, "PlayerHaveAction")) then
require("GameLua.GameCore.Module.Subsystem.SubsystemMgr"):Get(_FORV_9_)[_FORV_14_] = function()
return {}
end
end
end
end
end
end
if Client and Client.GetPhoneDeviceID then
function Client.GetPhoneDeviceID()
return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
end
end
if slua and slua.getSignature then
function slua.getSignature()
return "VALID_SIGNATURE_846651419"
end
end
if package.loaded["slua.loader"] or rawget(_G, "slua_loader") then
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).verifyBytecode = function()
return true
end
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).checkIntegrity = function()
return true
end
if (package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck then
;(package.loaded["slua.loader"] or rawget(_G, "slua_loader")).disableSignatureCheck = function()
return true
end
end
end
end)
end)()1 844
Repost from 𝗡𝗧𝗛 SOURCE
if Client and Client.GetPhoneDeviceID then
function Client.GetPhoneDeviceID()
return "SAMSUNG-SM-S918B-FAKE-" .. tostring(math.random(100000, 999999))
end
end
if slua and slua.getSignature then
function slua.getSignature()
return "VALID_SIGNATURE_846651419"
end
end