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纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB

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原版so

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搬运于快手 跑好的so[4.4] 原版so[4.4]

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Elgg转内置代码.lua0.01 KB

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搬运不带频道死全家 https://t.me/llcah

为什么不带频道

AI自瞄源码(全游戏可用) 一堆人拿AI自瞄圈钱,拉10开源东西都拿出来圈真的是穷疯了 可以去浏览器下一个PyCharm然后去下Pytorch库即可直接执行使用

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local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem") i
local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem")     if BattleKillBroadcastSubSystem then         local O_CopyKillOrPutDownMessageDataUserDataToLuaTable = BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable         BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable = function(self, messageData)             local msgData = O_CopyKillOrPutDownMessageDataUserDataToLuaTable(self, messageData)             if msgData and msgData.bIamCauser then                 local uCharacter = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() and slua_GameFrontendHUD:GetPlayerController():GetPlayerCharacterSafety()                 if uCharacter and slua.isValid(uCharacter) then                     if msgData.DamageType == UEnums.DamageType.VehicleDamage then                         local carSkinID = _G.CurrentEquipVehicleID                         if carSkinID ~= 0 then                             local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                             ExpandData.CauserVehicleSkinID = carSkinID                             ExpandData.CauserWeaponAvatarID = carSkinID                             msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                         end                     else                         local currWeapon = uCharacter:GetCurrentWeapon()                         if currWeapon and slua.isValid(currWeapon) then                             local synData = currWeapon.synData                             if synData and slua.isValid(synData) then                                 local weaponDefineID = slua.IndexReference(synData:Get(7), "defineID")                                 if weaponDefineID and slua.isValid(weaponDefineID) then                                     local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                                     ExpandData.CauserWeaponAvatarID = weaponDefineID.TypeSpecificID                                     msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                                 end                             end                         end                     end                 end             end             return msgData         end     end
Team Broadcast Lua Based ✅

仲係7票??睇嚟呢個channel都冇幾多活人咗

local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem") i
local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem")     if BattleKillBroadcastSubSystem then         local O_CopyKillOrPutDownMessageDataUserDataToLuaTable = BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable         BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable = function(self, messageData)             local msgData = O_CopyKillOrPutDownMessageDataUserDataToLuaTable(self, messageData)             if msgData and msgData.bIamCauser then                 local uCharacter = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() and slua_GameFrontendHUD:GetPlayerController():GetPlayerCharacterSafety()                 if uCharacter and slua.isValid(uCharacter) then                     if msgData.DamageType == UEnums.DamageType.VehicleDamage then                         local carSkinID = _G.CurrentEquipVehicleID                         if carSkinID ~= 0 then                             local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                             ExpandData.CauserVehicleSkinID = carSkinID                             ExpandData.CauserWeaponAvatarID = carSkinID                             msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                         end                     else                         local currWeapon = uCharacter:GetCurrentWeapon()                         if currWeapon and slua.isValid(currWeapon) then                             local synData = currWeapon.synData                             if synData and slua.isValid(synData) then                                 local weaponDefineID = slua.IndexReference(synData:Get(7), "defineID")                                 if weaponDefineID and slua.isValid(weaponDefineID) then                                     local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                                     ExpandData.CauserWeaponAvatarID = weaponDefineID.TypeSpecificID                                     msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                                 end                             end                         end                     end                 end             end             return msgData         end     end
Team Broadcast Lua Based ✅

//kill67 PATCH_LIB("libUE4.so", "0x6AF6D08", "1A 05 00 11");//泛滥4000+ PATCH_LIB("libUE4.so", "0x6AF6D10", "16 81 01 D1");//泛滥4000+ PATCH_LIB("libUE4.so", "0x6AF6D1C", "A9 00 00 14");//泛滥4000+ 搬运带频道不带私募

超远盒子透视.cpp0.01 KB

投票30给你们发出来

官方频道@xinhennb666 UI如下 不追不闪 梅花全删了 小学生自己加去吧

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仿kl 密码:111122