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Programming Deadlock

Programming Deadlock

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Channel about programming: C, C++, Rust, Zig, Go, Type Theory, Compilers, Threading, Distributed Systems and more...

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Large-scale Systems Architecture - Jason Gregory of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us. https://youtu.be/gpINOFQ32o0

Radiation-hardened Quine: A robust self-printing program written in Ruby. It works even if you delete one character anywhere from the code. https://github.com/mame/radiation-hardened-quine

Software licenses masquerading as open source (OpenSource Licenses in the current AI Boom Context) http://marble.onl/posts/software-licenses-masquerading-as-open-source.html

C++17's Useful Features for Embedded Systems https://interrupt.memfault.com/blog/cpp-17-for-embedded

ROPfuscator: a fine-grained code obfuscation framework for LLVM-supported languages using ROP (return-oriented programming) https://github.com/ropfuscator/ropfuscator

What's the right hash table API? (C++) https://brevzin.github.io/c++/2023/05/23/map-api/

SectorC: A C compiler in 512 bytes https://xorvoid.com/sectorc.html

Obfuscated Tiny C Compiler: Deobfuscated https://xorvoid.com/otcc_deobfuscated.html

Comprehensive Rust 🦀: Rust course used by the Android team at Google https://github.com/google/comprehensive-rust

boost::unordered_flat_map: More than a rehash (using std::cpp 2023) https://youtu.be/Rg8MZ5pJIJA

What is low latency C++ (using std::cpp 2023) https://youtu.be/jjDolw1PIsM

Building a baseline JIT for Lua automatically by using Deegen (Dynamic Language Execution Engine Generator) MetaCompiler https://sillycross.github.io/2023/05/12/2023-05-12/

Beating the L1 cache with value speculation https://mazzo.li/posts/value-speculation.html?s=35

False Sharing (Lock-free C++) https://en.m.wikipedia.org/wiki/False_sharing