Gamification & the City
در کانال پیشرو بااستفاده از رویکرد گیمیفیکیشن سعی خواهیم داشت به شهر هوشمند و محیط و مکان پیرامونی خود از دریچه ای نو، این بار از خلاقانه ترین، سرگرم کننده ترین، هیجان انگیزترین و مفرحترین منظر آن بنگریم و بیندیشیم. @letsPlayTheCity Expert: @neginazali
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مجله کوچه بر آن است تا با رویکرد انتقادی به شهر و معماری از منظر جامعهشناسی فرهنگی، هنری با رسالت «تعریف گامبهگام معماری و شهر آرمانی برای انسان»، به اتکای فهم مولفهها و شاخصهای موقعیت «اینجا- اکنون»، موضوعات مختلف را مورد تحلیل قرار دهد. در این خصوص از صاحبنظران و پژوهشگران در هر حوزه خواهد خواست تا دیدگاه و آرای خود را در مسیر عبور از چالشهای پیشرو در آن موضوع مطرح نمایند.
Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or diminished were only lurking quietly in the background. We've also seen new forces mobilized, driven by fear and nihilism, to dehumanize others—especially those in the margins. So, uh, where do video games fit into this? Well, that's the question I was asked by the NYU Game Center, who invited me to give a guest lecture titled "Making and Playing Games in a Time of Political Struggle." Thanks again for the NYU Game Center for hosting me, Frank Lantz for the post-talk interview, and to everyone who came out, asked questions, and offered their support and interest! See acast.com/privacy for privacy and opt-out information.
We helped create a series of 5 educational mobile games aimed at reaching the youth in Yemen. Our main contributions were in game design, animation, branding and UI design. The games' topics, selected by a team of authors and consultants in Sana’a, Yemen, revolved around the transformative power of dialogue, taking pride in diversity and Yemeni culture, the importance of education, and women empowerment.
Update Miro Gameboard → Find “insiders” who can help you with the scenario → Create “rough” Scenario → Figure out what needs to be / can be learnt (“Offboarding”) → 6th July: Scenario testing → 13rh July: Playtest with friendly folks (not necessarily, stakeholders - for first feedback) → wrap up:...
На вашому тарифі доступна аналітика тільки для 5 каналів. Щоб отримати більше — оберіть інший тариф.