Persian Flutter
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Timeline 00:00:00 Intro 00:01:24 App showcase 00:02:59 Vania installation guide 00:10:25 Understanding .env and pubspec file 00:13:00 Route folder and routes 00:17:34 Lib and controllers 00:20:39 Middlewares of Vania 00:27:45 Models and migrations 00:37:05 Route service provider class 00:44:41 App config auth and cors 00:48:06 Vania Migration and database table 00:55:35 AuthController and api endpoint 01:04:32 Doing validation for fields 01:10:26 Validation with try catch bloc 01:19:00 Finish registration api 0129:35 Login endpoint 01:35:46 Test on postman 01:39:29: Understand the Auth user object 01:42:00 Understanding Auth class 01:49:03 Create table for storing token 01:59:57 Done with login end point 02:05:27 Create forget password endpoint 02:13:24 Upcoming sections 02:15:05 Upload the new database 02:18:28 Register and Login with the new database 02:22:05 Install admin panel and tour 02:28:45 Create Controller Model and End point 02:36:13 Partial test of the api on Postman 02:43:19 Complete get_product end point with various responses 02:53:12 Finish with detail end point 03:01:29 Finish with search end point 03:11:43 Set up model, controller and add end point 03:13:17 Finish with the end point 03:16:48 Test in the postman 03:28:28 Finish with user wish list
Ubuntu Flutter Community has 25 repositories available. Follow their code on GitHub.
🎮 Welcome to the first episode of our series on building a 2D game using Flutter and the Flame game engine! In this video, we'll provide an overview of the resources and tools we'll be using throughout this series. In this episode: 📚 Resources: We'll discuss the various resources we've used for this project, including where to find high-quality assets, graphics, and more. 🎵 Audio and Sound Effects: Learn about the audio and sound effects used in our game, and discover where to find great sound resources for your own projects. 🕹️ Game Engines: We'll provide a brief overview of game engines and focus on the Flame engine, highlighting its key features and why we chose it for this project. 🚀 Join us as we dive into the world of game development with Flutter and Flame, and create a game inspired by the classic Flappy Bird. Whether you're a beginner or an experienced developer, there's something here for everyone. Don't forget to like, subscribe, and hit the bell icon to stay updated with our latest videos! 👍🔔 🔗 Links & Resources: Flutter: flutter.dev Flame: flame-engine.org Flutter Dash:
https://docs.flutter.dev/dashParallaxBg:
https://raventale.itch.io/parallax-backgroundBgMusic:
https://pixabay.com/sound-effects/game-music-loop-3-144252SoundEffect:
https://pixabay.com/sound-effects/90s-game-ui-2-185095Games: 🚀 TTG:
https://ttg.app2pack.dev🥔 Save The Potato:
https://savethepotato.comChapters: 00:00 Intro 02:28 Used assets 06:53 Game Engines 09:22 Flame Game Engine 12:39 Outro
Watch as Craig Labenz and Rémi Rousselet discuss Rémi's experience rewriting his infamous data class package, `freezed`, with Macros. The latest from Flutter →
https://goo.gle/flutter-latestWatch more Observable Flutter →
https://goo.gle/ObservableFlutterSubscribe to Flutter → http://goo.gle/FlutterYT #ObservableFlutter #Flutter Speaker: Craig Labenz Products Mentioned: Flutter
Let’s dive into Flutter world!
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