相亲相爱-资源分享 【千恋大王】
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if(聚点){
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xC2C,0);//聚点
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xC38,0);//聚点
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xC3C,0);//聚点
}
if(无后){
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xCEC,0);//无后
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xCF0,0);//无后
writefloat(readValueL(readValueL(readValueL(readValueL(readValueL(UE4+0xF1D5F70)+0x30)+0x4B8)+0x2AD0)+0x860) +0xCF4,0);//无后
}1 838
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【欠费提醒】尊敬的客户,您好!截至2026年7月8日4时24分,您的欠费金额为10983万元。中国移动提醒您尽快充值。推荐使用中国移动营业厅支付宝小程序/微信小程序/APP 进行充值,如已缴纳请忽略。【中国移动】
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Repost from 三水水的小窝❤️
脚本已结束::
脚本已结束:
/*游戏进程: PUBG MOBILE(com.tencent.ig)
ABI架构: 64位
抓取时间: 2026-07-08 下午 16:25:39
作者: 三水 */
Gname Offsets [0x72b8f34728] -> 0x0xec73720 ) + 0x110);
VMatrix Offsets [0x72b9496f5c] -> 0x0xf1d5f70 ) + 0xC0);
#define GNames_Offset 0x8939470
#define GEngine_Offset 0xf1d5f70 //ULocalPlayer
#define GEngine_Offset 0xf1fb900 //UEngine
#define GUObject_Offset 0xef3b3f0
#define GetActorArray_Offset 0xa6ca46c
#define Canvas_Map_Offset 0xf1ce310
#define ProcessEvent_Offset 0x8bac0a8 //Child
#define ProcessEvent_Offset 0xa211d60 //Main
#define PostRender_Offset 0xa5d3514
#define K2_DrawLine_Offset 0xabca338
#define K2_DrawText_Offset 0xabca5c8
#define K2_DrawTextrue_Offset 0xabca3bc
#define Actors_Offset 0xa0
#define LaunchBP_Offset 0x74b98a8 //BP追踪
#define ShootBulletInner_Offset 0x6dfe100 //Sh追踪
#define LineOfSightTo_Offset 0xa4cd248 //掩体判断
#define GetMuzzleTransform_Offset 0x6e17390
退出.
By 三水
脚本写入0.97 KB数据到1个文件。
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Gname Offsets: 0xec73720
GWorld Offsets: 0xf1fe880
VMatrix Offsets: 0xf1d5f3c
Vworld Offsets/CanvasMap: 0xef3e0e0
#define GNames_Offset 0x8939470
#define GUObject_Offset 0xef3b3f0
#define GEngine_Offset 0xf1fb900
#define GEngine_Offset 0xf1d5f70
#define GetActorArray_Offset 0xa6ca440
#define GNativeAndroidApp_Offset 0xec732c0
#define KillMessage_Offset 0x5e7f87c
#define ProcessEvent_Offset 0x8bac0a8
#define PostRer_Offset 0xa5d3514
#define Actors_Offset 0xa0
#define LaunchBP Offsets 0x74B98A8
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PATCH_LIB("libUE4.so", "0x7A2F4B8", "00 00 80 D2 C0 03 5F D6 D6"); //计算机过检测 [1]
PATCH_LIB("libUE4.so", "0x5D1E8A4", "1F 20 03 D5 C0 03 5F D6 D6"); //计算机过检测 [2]
写入D类(UE4+0x80170C, -721215457);//过效验ida
写入D类(UE4+0x12CCD40, -721215457);//过效验ida
写入D类(UE4+0x1EAB668, 335544342);
PATCH_LIB("libUE4.so","0x76D3A78","C0 03 5F D6"); //@HOOKPASS
写入D类(UE4+0x16270C, -721215457);//过消炎ida
写入D类(UE4+0x7E9D40, -721215457);//过消炎ida
写入D类(UE4+0x53668, 335544342);//过消炎ida
写入D类(UE4+0x247BAFC, -698416192);//过消炎ida
写入D类(UE4+0x68CD9C8,-0x5ACC184);//肖奕凡过一天
写入D类(UE4+0x7AD35C8,-698416192);
写入D类(UE4+0x7D1EB1C,-698416192);
写入D类(UE4+0x7D1EB3C,-1258290776);
写入D类(UE4+0x7D1EB84,-721215457);
写入D类(UE4+0x7D1EBA8,-721215457);
写入D类(UE4+0x7D1EBE0,-721215457);
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暗区突围(国服) 1.0.166.166 Gname 0xf1c25c0 UObjectArray 0xf1e2450 GEngine 0xf42a7a0 Gworld 0xf429248 世界数组 Gworld+0x30+0x98 世界数组数量 Gworld+0x30+0xa0 纯人物数组 Gworld+0x120+0x318 纯人物数组数量 Gworld+0x120+0x320 纯人物遍历跳板 0x360 自身结构体 Gworld+0x30+0x340 标准坐标1 0x158 标准坐标2 0x154 骨骼Mesh 0x370 骨骼human 0x1E0 骨骼Bone 0x700
